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  It’s worth the hijacking…  
 
 
Posted 2003-01-06 by Tony Walsh
 
 
     
 
XFuns is a creative/design magazine, published out of Taiwan. The current issue is about motion, fractal, and pixel-graphics. Warning: XFuns will hijack your browser, but in a fairly friendly way, not in a pistol-whip way.
 
     
 
   
 
  0 comments  
  “Collectible” means it’s for adults…  
 
 
Posted 2003-01-03 by Tony Walsh
 
 
     
 
Kidrobot.com has a boatload of short-run, collectible figures that are worth checking out just to get a handle on "what the kids are up to" these days. Some pretty insane designs out there, most of which are probably old news in Japan. In addition to "the best in urban vinyl action figures," Kid Robot also has some nifty miniature remote-controlled vehicles, including tanks and killer cars. Yay for killer cars! [link>rui]
 
     
 
   
 
  1 comments  
  Free pix resource:  
 
 
Posted 2002-11-15 by Tony Walsh
 
 
     
 
A bucketload of images posted by a generous photographer have no strings attached. Sure, they're not all gems, but I've already found a use for a few of them.
 
     
 
   
 
  0 comments  
  Dojo Don’ts  
 
 
Posted 2002-11-05 by Tony Walsh
 
 
     
 
Apparently there's this local hipster mag called "Dojo." Since I never leave the house, I've never actually seen a copy. I managed to find their web site by accident yesterday, and thought maybe I could learn more about the magazine. Here's what I learned: their Web site designer needs to be burned to death. It was nearly impossible to find out anything useful about the magazine.
  • The site features a black "loading" screen while all 685k came crawling down the pipe. Yes, 685k. You'd expect something pretty amazing for that pricetag, wouldn't you?
  • No, there was just a "continue" button.
  • The main menu for this craptastic experience was clumsy and senseless. Menu items had names like "an abstract collective" or "rising suns".
  • Clicking one of these obscure menu items resulted in another long loading time- and I am on my ISP's fastest residential broadband (DSL) connection. The resulting pages didn't seem to be related to the menu items I had clicked.

    In summary, the experience was annoying, and I still don't have any useful information about the magazine. Other than that their designer needs to be burned to death. Worst... Flash... ever.

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      0 comments  
      The First-Person Shooter Goes Retro  
     
     
    Posted 2002-03-22 by Tony Walsh
     
     
         
     
    There was once a time when we didn't have videogames. You remember that, right? Well, maybe you don't, but that's okay -- I can help. Rewind a few decades, and the twitchiest games around were probably Hungry Hungry Hippos and Mousetrap. Board games were pretty much it for a quick, sit-on-your-ass game fix.

    In the eighties, the whole board game industry got shaken up due to the sudden popularity of arcades and the primordial videogame consoles. If makers of tabletop games were lucky, a kid might stop playing her Atari or Colecovision long enough to sit down for some Pop-O-Matic Trouble. But, if you can't beat 'em, join 'em: So traditional game manufacturers like Parker Brothers and Milton Bradley cashed in on the arcade frenzy, coming out with board game versions of Pac-Man, Donkey Kong, and Zaxxon. It wasn't long though before videogames started getting more and more complicated, busting out in a 3D stylee, ending the love affair between traditional games and videogames.

    Continue reading: The First-Person Shooter Goes Retro
     
         
     
       
     
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    Dinozoiks wrote:
    Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
    in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


    yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
    in Free iPhone Games Are Awful: Strategy?


    I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
    in More iPhone Gestures, Please


    Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
    in Dipping Into Toronto's Flash Pool


    Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
    in More iPhone Gestures, Please


    It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
    in Free iPhone Games Are Awful: Strategy?


    @GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
    in Free iPhone Games Are Awful: Strategy?


    ...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
    in Free iPhone Games Are Awful: Strategy?


    The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
    in Free iPhone Games Are Awful: Strategy?


    Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
    in Electric Sheep Builds Its Own Flock


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