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  Silent Hill:  The Movie  
 
 
Posted 2003-09-19 by Tony Walsh
 
 
     
 
Video game horror series "Silent Hill" is destined for big-screen exploitation. The movie will reportedly be produced by Samuel Hadida (True Romance, Spider, Brotherhood of the Wolf) and directed by Christophe Gans (Crying Freeman.) It remains to be seen whether or not a movie could be any scarier than the game series. I'm betting it won't be.
 
     
 
   
 
  46 comments  
  Review:  “Silent Hill 3”  
 
 
Posted 2003-08-21 by Tony Walsh
 
 
     
 
Silent Hill 3 (PS2)
Publisher: Konami
Developer: KCEJ
Price: $Unknown
Availability: Now

The original Silent Hill game for the Playstation 1 put all other survival horror games to shame. The game's ultra-eerie atmosphere and acute suspense was complemented with truly morbid graphics, stunning soundscapes, and claustrophobic game play. Silent Hill 2 outdid the first with grittier environments, and creepy lighting. Silent Hill 3, available now for the Playstation 2 and PC, once again plunges gamers into a nightmare world populated by zombie attack dogs, cancerous corpses, flesh-sucking beasts and other terrors.

Continue reading: Review:  “Silent Hill 3”
 
     
 
   
 
  0 comments  
  Silent Hill 3:  Hottt Hottt Hottt  
 
 
Posted 2003-08-05 by Tony Walsh
 
 
     
 
The main characters of horror thriller Silent Hill 1 and 2 have both been men. Relatively plain-looking fellows to say the least. The kind of bloke that fades into the background whilst zombie nurses and undead cockroaches twitch and shimmy across the screen.

Upcoming Silent Hill 3 features a braless, hot-pants-and-sweatband-wearing, heroin-chic heroine. The beauty of previous versions of Silent Hill was that an uninteresting main character provided a deeper level of immersion than most games. Now, as an alternative to becoming white with fear, gamers can become purple with passion. Maybe the game should be renamed Silent Fanny Hill.
 
     
 
   
 
  8 comments  
  Bites: CONSOLING, CONSUMING  
 
 
Posted 2001-10-29 by Tony Walsh
 
 
     
 
  • I rented Silent Hill 2 for PS2 over the weekend, the sequel to the PSX game. I hadn't played the first game, just watched others play. This one looked similar, although the graphics are stunning. The game play seemed basically the same, and took a loong while to get interesting. Aside from some basic puzzles, I had to resort to the Web for walkthroughs with The Baker telling me what to do next. I can't see how many of these puzzles could be solved without cheating. Anyway, the game is scary, but somewhat tedious. I was more interested in the story moving along than running around the town of Silent Hill in the fog.
  • Ginger Snaps. Watch it.
  • This is the somewhat inflated intro to my Bruce Campbell interview in November's Exclaim: "His is not a household name. His mug won't open any movies. But Bruce Campbell has made a good living on the fringes of Hollywood. Tony Walsh talks to Campbell about the early days of the Evil Dead, and how Tom Arnold journeyed from hog butcher to McHale's Navy." Umm, yeah... first of all I opened our phone conversation telling Bruce I wasn't going to ask any Evil Dead questions. And Tom Arnold was mentioned in passing. But that's Hollywood, I guess.
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    Dinozoiks wrote:
    Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
    in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


    yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
    in Free iPhone Games Are Awful: Strategy?


    I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
    in More iPhone Gestures, Please


    Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
    in Dipping Into Toronto's Flash Pool


    Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
    in More iPhone Gestures, Please


    It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
    in Free iPhone Games Are Awful: Strategy?


    @GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
    in Free iPhone Games Are Awful: Strategy?


    ...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
    in Free iPhone Games Are Awful: Strategy?


    The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
    in Free iPhone Games Are Awful: Strategy?


    Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
    in Electric Sheep Builds Its Own Flock


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