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Quick Gaming Links for 2008-01-06 |
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Posted 2008-01-06 by Tony Walsh |
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Escher-inspired puzzle game Echochrome (PS3) to get level-editor and sharable levels this year, says Sony.
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Download Nintendo content (and games) via your PC to SD Micro card which fits into DSvision slot 1 card. I'm already using a passthrough card to play music, movies, and homebrew apps on my DS: why would I want DSvision?
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Steven Davis discusses cheating methods and tools for web-based word and math games--trivia games also noted. In short, it's easy to cheat. Designers should expect cheating, and players at best can hope for honorable opponents.
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Joystiq reports that a celebrity-status Halo 3 player was conned out of his Xbox Live account by attackers using simple social engineering. Boo, Microsoft.
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Quick Links for 2007-11-11 |
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Posted 2007-11-11 by Tony Walsh |
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Make your own PS3 screen themes with PNG graphics and XML files. Wish the Xbox interface was as open. I'd get rid of those annoying banner ads if I could.
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"Google is going to embed 15-second, 'video-type' pre-roll and mid-roll ads in some of Bunchball’s casual games." Not liking the idea of video ads. Text or static graphics, maybe. Text for sure.
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1 comments |
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links for 2007-10-30 |
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Posted 2007-10-30 by Tony Walsh |
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James Au reports that inDuality is a "universal metaverse plug-in" transmitting about "95% of the SL experience from the world to the web." I'm curious about the size of said plug-in, and what the missing 5% might comprise.
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173 entries for the 2008 Indie Games Fest. So little time. I'll play anything I don't have to download, but I'm waiting for someone to tell me the top 10 or 20 to check out.
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I figured the ability to easily spoof Eye of Judgment cards would ruin the game completely, but hadn't considered that if every player has every card, the game becomes more skill-based and less chance-based.
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Takeaway: "Game design defines a vocabulary of moves that are internalized by players and this type of 'literacy' is going to allow people to utilize complex applications."
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I hope my tax money didn't go towards paying for this useless venture. Based on reported comments from Canada Post's Direct Marketing SVP, I'm not confident the dude has any idea what Second Life actually is or does.
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The Xbox Live monkeysphere is limited to 100 monkeys. Here's one workaround a Microsofty recommends: track your friends in an external Excel spreadsheet, and move them between spaces manually. Or, just emtpy the sea with a sieve.
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‘Eye of Judgment’ Blind to Cheating? |
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Posted 2007-10-15 by Tony Walsh |
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When I first read about PS3 augmented reality game Eye of Judgment, it didn't even occur to me that cheating would be an issue. Surely Sony had planned ahead and would be able to prevent players from pulling the wool over their Eye cameras.
Security expert Steven Davis brought my attention to the cheating issue in his analysis of Eye of Judgment as revealed in a Wired blog post: Wired article explaining Sony's anti-cheating strategy: "Sony, as a thoughtful designer, had to consider how to handle cheating with their card game... after all, if players manipulate the deck, they can gain a substantial advantage. The solution, as described by Susan Arendt of Wired, is to have the console shuffle the cards and then tell the player which one comes out." Eons ago, I used to work as a clerk in an all-night copy shop, and having seen everything from counterfeit currency to bootlegged public-transit tickets, I wondered if Sony had considered what comes naturally when you put a flat object of value, people and a color copier (or scanner and ink-jet printer) together in private. Apparently not--the cards don't appear to come with copy-protection measures, such as a unique serial number.
Eye of Judgment: Broken. |
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links for 2007-10-11 |
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Posted 2007-10-11 by Tony Walsh |
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Everybody and their dog wants to be the go-to hub for metaverse metrics. Phase 1: "[identify] standards for key activity and economy metrics, and [publish] technological information." Plus, solicit funding.
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Fantastic, ongoing success story of Toronto-based indie game developers Metanet, a 2-person team whose highly playable Flash-based platformer " N" paved the way to mainstream console / handheld game development.
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Sony cuts PS3 pricing and kills backwards compatibility with PS2 titles. Another nail in the coffin for the PS3. Incidentally, it's a coffin made of raw stupid.
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Sony PS3 to Embrace User-Generated Content |
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Posted 2007-08-14 by Tony Walsh |
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Reporting from the Edinburgh Interactive Entertainment Festival, Gamasutra brings word that Sony's microworld Home will eventually be opened to user-generated content. Beyond avatar and residence customization, Home users "will be able to share other content that they have created -- photos and videos of themselves, and user-generated content tools such as their own t-shirt designs," project director Peter Edward reportedly said, adding "We'll also be giving out tools to allow scripting, java minigames and so on." Sounds like Sony's willing to get its hands dirty with managing user creativity--opening the doors to user-generated content has major benefits in terms of customer retention, but raises a swath of critical administrative, legal, social and security issues. [Update: such as Flying Cigarettes, Talking Condoms and Virtual Homelessness]
On a related note, I was flipping through this month's issue of Game Developer Magazine and noted that Epic's Mark Rein says that the upcoming Unreal Tournament 3 for the Sony PS3 console will facilitate user-created game levels (" mods") created on a PC. This should extend the shelf-life of the game for quite some time. I'm not entirely clear as to whether the mods will be able to be distributed through the PlayStation Network, but that would be ideal. |
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2 comments |
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links for 2007-08-10 |
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Posted 2007-08-10 by Tony Walsh |
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Short-sighted CBC policy about Facebook usage by journalists pertaining to social networking, facts and disclosure. It's great the CBC is thinking about this stuff, but why go after Facebook specifically when other SNS abound?
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Another viewpoint in the "black zombies" controversy murmuring around the latest 'Resident Evil' game: "...no one howled when you killed an entire village’s worth of Spaniards. Is this any different, really?"
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Flat Is Where It’s At |
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Posted 2007-08-06 by Tony Walsh |
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Development team Metanet discusses level-building issues for N+, an upgrade of its original Flash-based platform game N, revealing that over 1,000 N+ levels have been designed for the Xbox Live / Nintendo DS / Sony PSP versions. The team says: "...it’s amazing how much room for creativity and invention there is in the level design for a simple tile-based 2D game. After 4 years we’re still finding new tricks and concepts to play with. Crazy! Why anyone would jump to 3D when there’s still so much to figure out in 2D is beyond us ;)" Even though this last sentiment wasn't entirely serious, the Metanet team is barking up the right tree, in my opinion. Platform games (such as Lode Runner or Super Mario World) are particularly suited to 2D, and not necessarily improved by adding another D.
I suppose I have to mention some exceptions to my own little rule here, such as 2.5D (which can offer improved platform-game play), and specific platform-style games that break the dimensional mold, such as the optically-insane Echochrome and 2D/3D hybrid Super Paper Mario. Feel free to add your own exceptions in the comments section. |
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Sony Expands ‘PlayStation Home’ Microworld [Updated] |
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Posted 2007-07-12 by Tony Walsh |
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Sony spokespeople presented in person and in avatar form during an E3 press-conference yesterday. Among their announcements were expansions to PlayStation Home, an online microworld serving as a lobby from which games and other media are experienced.
According to an emailed press-release, a newly-designed "Home Square" will replace the lobby concept starting this fall, described as an "open air space" intended to give Sony developers more freedom to build upon the Home service (not sure how an open air space accomplishes this--more virtual real estate, maybe?). Four new virtual apartments were introduced, including a Beach House, Norwegian Cabin, Manhattan Penthouse and a traditional Japanese House, places where avatars can gather and share content. I still haven't seen Home in person, but it seems terribly dull.
[Update: Joystiq live-blogged from E3 that Home is coming to mobile phones; users can send mobile pics directly to Home; a social networking service links Home into the web. I'm surprised this wasn't mentioned in Sony's original press release.] |
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I vote for popup radial menus.
Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please
Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please
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