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Eleven Fit Teens Fail Wii Fitness Test |
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Posted 2007-12-30 by Tony Walsh |
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MedPage Today reports that Wii Sports, a game for the Nintendo Wii console, wasn't found to contribute to recommended daily exercise standards set in Britain, according to a Liverpool University study. Nintendo has been hoping its console would be seen as a fitness aid, releasing the Wii Fit controller and Wii game in Japan earlier this year (due out elsewhere in 2008). A number of academics, researchers, and consumers around the world have been looking at the console as a potential fitness device, with varying results. A Canadian hospital is even using the game console as part of a physical rehabilitation program.
The Liverpool study--ironically, funded by Nintendo's UK marketing arm--might have dashed the game-maker's health-hopes if it wasn't for the fact that only eleven subjects were reportedly involved. The teens--six boys and five girls--were physically fit to begin with, and were studied playing only two games: Project Gotham Racing for the Xbox 360, and Wii Sports. The study found that active games like Wii Sports burn about 50% more calories than passive games like PGR, but that ultimately this only represented a 2% increase in energy expenditure in a typical week.
I'm no scientist, but it seems clear that a larger-scale study might be in order. A more diverse, and larger group of subjects; a wider range of games, particularly some which could be considered more active than Wii Sports. In my own experience, playing 30 minutes of Raving Rabbids on the Wii reminded me how atrophied my spaghetti-thin arms are. While the Wii may not appear to affect fitness levels according to this study, I'd rather play an active video game than a passive one, and I suspect most parents would rather buy an active video game for their kids. Perhaps the next study will involve the Wii Fit peripheral, hopefully with more promising results. |
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1 comments |
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2008 ‘Game For Change Challenge’: Second Verse Same As The First |
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Posted 2007-12-11 by Tony Walsh |
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Microsoft has announced its 2008 "Games for Change Challenge," where students around the globe will submit serious games which address the theme "Imagine a world where technology enables a sustainable environment." I didn't think much of the competition when it was launched earlier this year, based around the theme of global warming.
In both cases, I see the best solution to environmental rehabilitation as reducing (ideally eliminating) the use of Microsoft-created technology altogether. Stop making so many faulty consoles--or any at all, given that computing hardware such as the Xbox 360 eats too much energy and ultimately ends up in landfill or the hands of poor recyclers. If you must make consoles, ensure full backwards compatibility with previous software libraries and hardware peripherals such as controllers. Increase power efficiency, not power demands. Reduce packaging. Require contest entries to be presented remotely.
The ultimate test for these environmentally-themed games is whether or not the player does more good than harm in playing. Ideally, this means motivating a gamer to go outside and make a real difference, but it could be as simple as reducing household energy demands by turning off hungry hardware (such as the game console). The contest's mission is to have student technologists "actively contribute" to improving the world--I'm not sure this can be accomplished using Microsoft's proprietary game console as a platform. |
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0 comments |
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‘Mass Effect’ Pre-Play Impressions |
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Posted 2007-11-21 by Tony Walsh |
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Last night I attended the Toronto launch event for Mass Effect, the latest Bioware-developed blockbuster game for the Xbox 360. A dozen or so journalists were plied with appetizers and drinks at Atom Egoyan's " Camera Bar," where Mass Effect project director Casey Hudson walked us through a game demo in the bar's swanky screening room. I haven't yet received a review copy of the game, but here are some quick observations based on what I saw during the demonstration...
The Good:- Epic space opera adventure in the style of classic science fiction literature.
- Above-average in-game cinematics feature a variety of camera angles and depth-of-field effects.
- Vangelis-style synthetic soundtrack inspired by sci-fi movies of the late 70s and early 80s (odd choice, if you ask me).
- High production values in alien species design, architecture, and interface design.
- Extreme detail in character models.
- Appears to feature the same sort of character progression and item accumulation as previous Bioware titles--fans of the developer or detailed RPGs aren't likely to be disappointed. Not so sure the game is going to excite casual gamers, though.
Continue
reading: ‘Mass Effect’ Pre-Play Impressions |
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2 comments |
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‘Xbox 360 Family Timer’ Babysits Your Kids |
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Posted 2007-11-07 by Tony Walsh |
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Microsoft announced today that new parental controls will soon be made available for the Xbox 360 game console. According to an emailed news release, the "Family Timer" can monitor and restrict screen-time for kids on a daily or weekly basis, turning off the console when the time-limit has been reached. The new system will be made available for download via Xbox Live in early December.
Microsoft cited a telephone survey it recently commissioned, which found "62 percent of [800 surveyed] parents would welcome a tool to control the amount of time children spend using the video game consoles in their homes." Personally, I don't know why a machine is doing a parent's job here. If a child can't be trusted to follow household rules, there are bigger problems afoot than any "Family Timer" is going to solve. |
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0 comments |
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‘Project Gotham Racing 4’ Impressions |
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Posted 2007-11-05 by Tony Walsh |
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I spent about a week in Quebec City a couple years ago for my honeymoon. Playing Project Gotham Racing 4's Quebec City tracks, I swear I could spot the B&B where my wife and I stayed. Certainly human memory is flawed, but my impression is that PGR-developer Bizarre Creations did a spectacular job of recreating the city streets. The mirroring is so well-done that over the entire course of the track I never felt lost, passing by many of the sights and tearing up many of the streets I'd spent days wandering around as a tourist. It's rare to be able to practically navigate game-space based on real space.
Continue
reading: ‘Project Gotham Racing 4’ Impressions |
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0 comments |
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links for 2007-10-30 |
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Posted 2007-10-30 by Tony Walsh |
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James Au reports that inDuality is a "universal metaverse plug-in" transmitting about "95% of the SL experience from the world to the web." I'm curious about the size of said plug-in, and what the missing 5% might comprise.
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173 entries for the 2008 Indie Games Fest. So little time. I'll play anything I don't have to download, but I'm waiting for someone to tell me the top 10 or 20 to check out.
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I figured the ability to easily spoof Eye of Judgment cards would ruin the game completely, but hadn't considered that if every player has every card, the game becomes more skill-based and less chance-based.
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Takeaway: "Game design defines a vocabulary of moves that are internalized by players and this type of 'literacy' is going to allow people to utilize complex applications."
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I hope my tax money didn't go towards paying for this useless venture. Based on reported comments from Canada Post's Direct Marketing SVP, I'm not confident the dude has any idea what Second Life actually is or does.
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The Xbox Live monkeysphere is limited to 100 monkeys. Here's one workaround a Microsofty recommends: track your friends in an external Excel spreadsheet, and move them between spaces manually. Or, just emtpy the sea with a sieve.
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0 comments |
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Ring Around The Rosey |
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Posted 2007-10-25 by Tony Walsh |
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A good friend of mine has had two Xbox 360s die in the classic " red ring of death" fashion. The second one was refurbished (not refurbished enough, apparently). Hope the third one's a charm.
Anecdotally, about half of my friends who own a 360 have gotten a dud. Even one of the colleges at which I teach got a red-ringed Xbox. Every time my own console grumbles during DVD playback a shiver crawls up my spine.
Certainly there are far more important things in life to complain about, but Holy Helen of the Hand Grenade, what a wobbly piece of crap the Xbox 360 hardware is. I swear the only reason I bought one was for professional reasons. |
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3 comments |
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Hands-On With ‘Halo 3’ |
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Posted 2007-09-25 by Tony Walsh |
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I spent a few hours yesterday playing the highly-anticipated Xbox 360 shooter Halo 3 on-site at Xbox Canada's PR company, leaving with a review copy of the Limited Edition double-disk set. I plan on writing a full review in the future, but for now, my first impressions are this: If you love Halo, you'll love Halo 3. Like a Japanese mud-ball, Halo 3 is simply a more shiny version of previous editions. The best feature of the game, in my opinion, is its facilitation of shared user-created game content and machinima.
I could easily apply some elements of my earlier Halo 2 review to the latest installment: "Although some game levels require all enemies to be eliminated before allowing progression, most can be easily blitzed through. Given the scarcity of certain items, and the constant urging by other characters to make haste, it's a reasonable strategy to completing the game..." Halo 3 actually seems easier than Halo 2. There's very little resistance from point A to point B, which will probably suit my new lifestyle quite well--looking after a 2 month-old baby really puts a damper on intensive game play. Given the apparent ease of game-play, I almost wonder if Bungie designed it for people like me. I'm pretty sure hardcore gamers will need to crank up the challenge-level to get much enjoyment out of the single-player campaign. |
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1 comments |
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I vote for popup radial menus.
Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please
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in More iPhone Gestures, Please
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