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  Give Me My Gift  
 
 
Posted 2003-12-09 by Tony Walsh
 
 
     
 
With the holiday season bearing down on us like an avalanche, one thought keeps us warm: ME GET PRESENTS. Shift.com presents its first annual Give Me My Gift Guide, covering a collection of cheer that is better to receive than give. My humble contributions to the list include Prince of Persia: Sands of Time, and Rainbow Six 3.
 
     
 
   
 
  0 comments  
  Gone Gold: Ghoulies, Crimson Skies  
 
 
Posted 2003-10-14 by Tony Walsh
 
 
     
 
Gone Gold: Ghoulies, Crimson Skies
Microsoft Game Studios has announced Crimson Skies: High Road to Revenge for Xbox has gone airbourne and lands on store store shelves October 21. Crimson Skies is, as you might imagine, about bloody aerial combat. The game is set in an alternate 1930s world inhabited by zeppelin-driving warlords and air-pirates.

Grabbed by the Ghoulies also hits shelves October 21, just in time for Halloween. This whimsical family-friendly game features a kid named Cooper (not to be confused with PS2 hero Sly Cooper) who must rescue his girlfriend from the clutches of undead hordes. Why she can't resuce herself is beyond me...
 
     
 
   
 
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  Halo Hits Stores  
 
 
Posted 2003-09-30 by Tony Walsh
 
 
     
 
Halo is in stores today for Windows-based PCs, retailing for $74.95 CDN. Although originally intended for Mac and PC before its developer was bought out be Microsoft, Halo has been an Xbox exclusive since the console debuted. Halo for the PC supports up to 16 online players and features some new content, including the all-new Rocket Launcher Warthog and flying Banshee. There are 19 multiplayer maps, which include 6 all-new maps.

Of note is a "Halo PC Editing Kit" said to be in the works, which will allow the creation of new game content. The kit is said to be arriving shortly after the game appears in stores.
 
     
 
   
 
  3 comments  
  Review:  “Voodoo Vince”  
 
 
Posted 2003-09-29 by Tony Walsh
 
 
     
 






Voodoo Vince (Xbox)


Publisher: Microsoft Game Studios

Developer: Beep Industries

Availability: Now

Price: $54.99 CDN

ESRB Rating: Teen


Ratings

Style:
95%

Substance: 85%

Longevity: 70%


If someone asked me who the Xbox's best-known mascot was,
I'd be hard-pressed to come up with something.� There's no Mario, no Sonic... arguably
no memorable character at all, until now.� Enter Voodoo Vince, a foot-tall
burlap voodoo doll.� He doesn't have good looks, and his one-liners are
questionable, but DAMN, can that Vince slap himself silly.� While Voodoo Vince
is impervious to self-inflicted carnage, his enemies aren't so lucky:� When
Vince gets hit on the head with an anvil, so do they... but only Vince
survives.



Continue reading: Review:  “Voodoo Vince”
 
     
 
   
 
  2 comments  
  XBConnect Doomed  
 
 
Posted 2003-09-19 by Tony Walsh
 
 
     
 
Forget Xbox Live. XBConnect is PC-installable network software that tricks your XBox into playing LAN games over the Internet, thus enabling multiplayer gaming without the Xbox Live system. How long will it be before XBConnect is either sued into the dirt or bought by Microsoft? [link:rob]
 
     
 
   
 
  0 comments  
  Xbox Holiday Frenzy  
 
 
Posted 2003-09-16 by Tony Walsh
 
 
     
 
Xbox Canada unleashed their weapon in the holiday console war yesterday: A low-priced Xbox bundle that includes the Xbox (duh), a 2-month trial subscription to Xbox Live, a copy of "Star Wars: Clone Wars" and "Tetris Worlds Live" for $249.99 CDN.

New "dashboard" software is now available for Xbox Live. The auto-installation fixes a bug that allowed Linux to be installed on the Xbox without the use of illegal hardware tweaks. [discussion:slashdot]

UPDATE: Microsoft Canada today unveiled a wireless network adapter for the Xbox retailing at $209.00 CDN.
 
     
 
   
 
  0 comments  
  Review: “NFL Fever 2004”  
 
 
Posted 2003-09-10 by Tony Walsh
 
 
     
 

NFL Fever 2004 (Xbox)

Publisher: Microsoft Game Studios
Developer: Microsoft
Availability: Now
Price: $74.99
ESRB Rating: Everyone

Ratings
Style:
70%
Substance: 70%
Longevity: 85%

I'm lousy at sports, unless you count Dodge-Ball. Thankfully, NFL Fever 2004 for the Xbox gave me an opportunity to exercise my atrophied throwing-arm when nobody else was looking. Turns out I'm at least as bad at virtual football as I am at real football.



Continue reading: Review: “NFL Fever 2004”
 
     
 
   
 
  0 comments  
  Xbox Live’s Free Love  
 
 
Posted 2003-09-04 by Tony Walsh
 
 
     
 
Microsoft just announced a 2-month booster for selected Xbox Live game purchases. Kicking off with NFL Fever 2004, buyers of selected upcoming games (who are also new Xbox Live customers) are entitled to 60 days free Xbox Live service (headset sold separately).


Continue reading: Xbox Live’s Free Love
 
     
 
   
 
  0 comments  
  Xbox Live… Now  
 
 
Posted 2003-08-19 by Tony Walsh
 
 
     
 
Xbox Live finally has a "lobby" for its voice chat customers. Dubbed "Live Now," the free add-on to the Xbox Live service allows gamers to connect to the voice communication network simply by turning on the console with no game disk inside. Xbox Live's barrier to entry will be lowered in October--prices will be cut, including the annual subscription rate which will drop by about $20.
 
     
 
   
 
  0 comments  
  Poking The Giant  
 
 
Posted 2003-07-04 by Tony Walsh
 
 
     
 
Putting Linux on an Xbox console through hardware modification was one thing, but now sullying the Xbox can be done through a software exploit. The creators of this exploit (should that be "Xploit?") claim to have made it public after attempts to contact Microsoft were ignored. [discussion:slashdot]

Hardware modification of the Xbox is by no means dead, however. Australian modchippers "Aussiechip" have dared Microsoft to sue them over publicly-downloadable modchip schematics. Aussiechip kingpin Grant Sparks argues that Xbox owners should have the right to make archival back-ups of software in case the original goes FUBAR. [story]
 
     
 
   
 
  0 comments  
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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