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  More iPhone Gestures, Please  
 
 
Posted 2008-07-21 by Tony Walsh
 
 
     
 
Despite being a surprisingly liberating piece of technology (in terms of getting me away from my desk where I can actually think about things), I'm still grouchy over a handful of iPhone oversights. Number one at the moment--the stunning lack of a copy/paste feature. Which leads to a few related thoughts:

1) Why does the iPhone, a mini-computer, insist on pretending its just a phone?
2) Let's please have a toggle between "Power User" and "Hapless N00b."
3) More iPhone gestures, please.

I get that the screen is small. I get that there aren't supposed to be buttons all over the place. But for us interactive-literate types, why not provide another layer of functionality? For example, at least one iPhone app I've heard of erases something when the phone is shaken gently back and forth. Nice. More gestures, please. And not cop-outs like plain old sliding or dragging, either. Here's my proposal for copy/paste:

Put your finger on the thing you want to copy, keep your finger down, and draw a "C" shape. The thing is copied. Then, put your finger where you want to paste the thing you copied and draw a "V" shape. The thing is pasted with a couple finger-flicks. Was that so hard? Christ.
 
     
 
   
 
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  Mixed-Reality Sweatshops  
 
 
Posted 2008-04-11 by Tony Walsh
 
 
     
 
Annie Ok sent word that Invisible Threads, a video she co-directed and shot in Second Life is available on the interwebs. The 8-minute film outlines "10 Simple Steps to your very own Virtual Sweatshop with Telematic Manufacturing."



The film is satirical in tone, but actually, worlds like Second Life which allow user-created content and real/virtual currency exchange are viable places for hiring out "sweatshop" labor, depending on what sort of work product you're looking for.

So-called "camping chairs," which pay Second Life users to linger in specific locations (known as "camping" in gamer parlance), pay a very low wage to workers in North America and Europe, but could actually provide a decent income in some countries. A few years ago, the New York Times reported that most Chinese gold farmers make under $0.25 USD per hour. The sweatshop featured in Invisible Threads pays in virtual currency equivalent to $0.90 USD hourly.
 
     
 
   
 
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  PSP Gets Skype Integration  
 
 
Posted 2008-01-06 by Tony Walsh
 
 
     
 
Sony will roll out Skype services for its latest PSP handheld game console (the slim, lightweight one) through a software update scheduled for late January. According to an emailed press release, the software update will allow PSP owners with WiFi access, a microphone, and a Skype account to make and receive free voice calls, manage contacts and presence, modify their Skype account settings, and make use of the SkypeOut (place calls to non-Skype phones) as well as SkypeIn (receive calls from non-Skype phones) services.

While this is fantastic news for anyone who already has a slimline PSP, I'm not sure it's going to push PSP sales in general. As the ill-fated N-Gage phone/game console showed us, there doesn't seem to be much interest in a game console which doubles as a phone. Skype services are only available wherever WiFi hotspots are, so coverage isn't exactly ubiquitous in most parts of the world. I don't really see how the inclusion of Skype helps the PSP brand, either--is it a game console (its game library is weak), a media player (its original movie format is dead or dying), or a communications device (only where there's WiFi)?
 
     
 
   
 
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  Quick Gaming Links for 2008-01-06  
 
 
Posted 2008-01-06 by Tony Walsh
 
 
     
 
 
     
 
   
 
  0 comments  
  2008 ‘Game For Change Challenge’: Second Verse Same As The First  
 
 
Posted 2007-12-11 by Tony Walsh
 
 
     
 
Microsoft has announced its 2008 "Games for Change Challenge," where students around the globe will submit serious games which address the theme "Imagine a world where technology enables a sustainable environment." I didn't think much of the competition when it was launched earlier this year, based around the theme of global warming.

In both cases, I see the best solution to environmental rehabilitation as reducing (ideally eliminating) the use of Microsoft-created technology altogether. Stop making so many faulty consoles--or any at all, given that computing hardware such as the Xbox 360 eats too much energy and ultimately ends up in landfill or the hands of poor recyclers. If you must make consoles, ensure full backwards compatibility with previous software libraries and hardware peripherals such as controllers. Increase power efficiency, not power demands. Reduce packaging. Require contest entries to be presented remotely.

The ultimate test for these environmentally-themed games is whether or not the player does more good than harm in playing. Ideally, this means motivating a gamer to go outside and make a real difference, but it could be as simple as reducing household energy demands by turning off hungry hardware (such as the game console). The contest's mission is to have student technologists "actively contribute" to improving the world--I'm not sure this can be accomplished using Microsoft's proprietary game console as a platform.
 
     
 
   
 
  0 comments  
  Quick Links for 2007-12-05  
 
 
Posted 2007-12-05 by Tony Walsh
 
 
     
 
 
     
 
   
 
  0 comments  
  Are MMOs Killing The Planet?  
 
 
Posted 2007-12-04 by Tony Walsh
 
 
     
 
Are massively multiplayer online games (MMOs) killing the planet? A report released by environmental group Global Action Plan suggests that computer servers, such as those which are used for online games, have a hefty carbon footprint. In a summary of its report, the group says
  • A medium-sized server has a similar carbon footprint to an SUV achieving 15 miles to the gallon. Servers also require as much energy to cool them as they directly consume.
  • 1,000 PCs left on 24/7 without any power save settings activated will consume up to £70,000 of electricity per year...
Massive online games require massive server facilities--imagine, for example, how many always-on servers World of Warcraft must be running with over 9 million players around the world.

Given that MMOs are growing in popularity, it seems likely that an increasing number of servers will be needed to run the games. One can only hope that the efficiency (quality) of servers will somehow increase more quickly than the quantity of servers required. Because even if quality servers maintain today's levels, we're not doing the planet any favors by playing MMOs. We need to reduce gaming's ecological footprint.

Continue reading: Are MMOs Killing The Planet?
 
     
 
   
 
  9 comments  
  Quick Links for 2007-11-23  
 
 
Posted 2007-11-23 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Quick Links for 2007-11-22  
 
 
Posted 2007-11-22 by Tony Walsh
 
 
     
 
 
     
 
   
 
  0 comments  
  Quick Links for 2007-11-03  
 
 
Posted 2007-11-03 by Tony Walsh
 
 
     
 
 
     
 
   
 
  1 comments  
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5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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