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  Quick Links for 2007-11-14  
 
 
Posted 2007-11-14 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Twitter Application For Facebook: I Don’t Care If You’re ‘Twittering’  
 
 
Posted 2007-11-02 by Tony Walsh
 
 
     
 
I've been done with Twitter for about 4 months now. It just didn't gel for me. But for some reason, Facebook status updates were easier to make. Thanks to an update to the Twitter application for Facebook, it's possible to update one's Facebook status through Twitter, killing two birds with one stone--perhaps enough reason to twitter again.

The downside is that Twitter seems to think it's important for people on Facebook to know you've posted from Twitter, adding "is twittering" to your status update. Example:
Stowe Boyd is twittering: Lying in bed this morning, before really awake, I had several good ideas almost at the same time. Odd. Good.
What we have here is information overload in a Facebook status update, and a source of potential confusion for Facebook users who aren't familiar with Twitter: Why is Stowe twittering? What's twittering? Why do we need to know he's twittering instead of doing something else? Bad.
 
     
 
   
 
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  Quick Links for 2007-11-02  
 
 
Posted 2007-11-02 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Kaneva To Focus On Platform Over Biz-Dev?  
 
 
Posted 2007-10-31 by Tony Walsh
 
 
     
 
Much like Linden Lab has moved to distinguish between Second Life (the experience) and Second Life Grid (the technology platform), Kaneva (the company) seems to be moving towards separating Kaneva (the virtual world experience) from Kaneva the technology platform. Confused? If it's any consolation, I feel like I just drank a pint of whiskey upside-down.

According to an email newsletter I received from Kaneva founder and CEO Christopher W. Klaus, the company will focus on expanding its platform's functionality and toolkit in order to better facilitate partner-developed experiences during the first half of 2008. Partners include IBM (known for being bullish on virtual worlds), Turner Broadcasting (which announced a TV network for Kaneva), and Target (which sells Kaneva currency cards).

Continue reading: Kaneva To Focus On Platform Over Biz-Dev?
 
     
 
   
 
  4 comments  
  Linden Lab Rolls Out Google-Powered’Second Life’ Search Engine  
 
 
Posted 2007-10-20 by Tony Walsh
 
 
     
 
Linden Lab announced yesterday that a new, Google Search Appliance-facilitated search system for Second Life should be available both to Second Life users and outside web surfers "in the next few months." The new system, which funnels data from the virtual world into ordinary web pages, replaces a legacy system so past its prime that a number of third-party developers have invented their own public search tools, such as the Electric Sheep Company this year, or Wet Ikon in 2005.

Land parcels, resident profiles, groups, scheduled events, individual objects, and articles in the Second Life Wiki will be indexed by Linden Lab's new search engine. "Mature" content will be flagged as such in search results, and objects on public land which are marked for sale will be indexed by default. Second Life residents will be able to manually exempt objects from search, addressing privacy concerns raised by The Electric Sheep Company's search tool earlier this year.

Because official search results will be published to public web pages, Linden Lab expects in-world content to be indexed by web-exclusive search engines such as Yahoo! and Google. Presumably search results across all engines will include direct links (known as "SLURLs") to in-world content, and RSS feeds so interested parties can receive alerts when Linden Lab's search engine finds something they're looking for.
 
     
 
   
 
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  links for 2007-10-20  
 
 
Posted 2007-10-20 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-19  
 
 
Posted 2007-10-19 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Can Game Controllers ‘Make Awesome Music’?  
 
 
Posted 2007-10-18 by Tony Walsh
 
 
     
 
A plastic guitar or drum set might be an obvious choice for a music-game controller, but not everyone's ready to shell out for one-shot items ultimately destined for landfill. A smarter play might be to design music games for standard controllers instead--the challenge for users here is to squeeze great music out of an unfamiliar instrument.

My brother Joel has started doing some practical R&D towards the goal of "allowing anyone to pick up a game controller and make awesome music with it." A newcomer to game development but an experienced musician and audio engineer, Joel's got a great sense play, a brain for making things work, and a passion for sound. He's posted his first YouTube video. In it, he's using a PS2 controller as a MIDI device (musical instrument), triggering sounds and breakbeats through a combination of audio programs. Wild stuff. Can't wait to follow Joel's adventures in game development, but of course I'm biased :)

 
     
 
   
 
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  ‘Electric Sheep’ Improve ‘Second Life’ Interface  
 
 
Posted 2007-10-11 by Tony Walsh
 
 
     
 
The Electric Sheep Company, a large third-party developer of virtual-world products and services will soon launch its own window into the world of Second Life. The pending client software (known as a "viewer") has been commercially licensed by Second Life maker/maintainer Linden Lab, according to an official press release.

Based on a limited range of screenshots and online discussion about the upcoming viewer, it appears that the Electric Sheep Company has gone a long way in addressing one of the chief problems facing new users: The interface. Historically, Second Life's viewer has been difficult to use, suffering from the classic "designed by engineers" syndrome plaguing many graphical user-interfaces and software applications.

Continue reading: ‘Electric Sheep’ Improve ‘Second Life’ Interface
 
     
 
   
 
  4 comments  
  Inflate Your Own 3D ‘Second Life’ Objects in Minutes  
 
 
Posted 2007-10-04 by Tony Walsh
 
 
     
 
Inflate Your Own 3D ‘Second Life’ Objects in Minutes
German software developer impara has released an amazing little application for easily creating organic 3D objects for use with Second Life. PloppSL allows users to paint something on-screen, "inflate" it, tweak it a bit, then export it to the virtual world as a "sculptie." The Plopp interface is gorgeous in its simplicity, and appears to be completely idiot-proof, in contrast to Second Life's clunky built-in building blocks.

Certainly PloppSL is a very limited tool, but it's free, and for people like me who haven't added proper 3D modeling to their skill-set, it's got plenty of potential for rapidly creating interesting organic shapes. I have no use for its primitive painting system, but you can bet I'll be tinkering with Photoshop and replacing PloppSL's simplistic exported textures with more sophisticated ones.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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