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  In Godzilla’s Footsteps  
 
 
Posted 2004-10-21 by Tony Walsh
 
 
     
 
Someone must have forgotten to send me my invitation to "In Godzilla's Footsteps," a celebration of the giant monster's 50th birthday sponsored by the University of Kansas Center for East Asian Studies. Scientists, filmologists, pop-culturists and more will be converging on Kansas on October 28 to discuss such topics as "Godzilla and the Myth of Monsters" and "Pop Goes Godzilla: Japanese Pop Culture and Globalization."

Associate professor of Japanese history William Tsutsui and librarian for Japanese studies Michiko Ito are chiefly responsible for the conference. Tsutsui has written Godzilla on my Mind, an exploration of Godzilla's lasting cultural impact on the world. [headsup:shift.com]
 
     
 
   
 
  8 comments  
  Godzilla vs. Hello Kitty  
 
 
Posted 2004-10-06 by Tony Walsh
 
 
     
 
The Christian Science Monitor says that Japan's pop-culture exports to the West began with Hello Kitty. I couldn't disagree more. Japan's Godzilla is a bigger cultural icon (literally) and predates Hello Kitty by 20 years. Hello Kitty might make a billion dollars a year, but Godzilla was born in 1954, and starred in the classic East meets West film "King Kong vs. Godzilla" in 1962.
 
     
 
   
 
  0 comments  
  Biskup’s Monster Mash  
 
 
Posted 2004-09-09 by Tony Walsh
 
 
     
 
A mystery print arrived at my abode this morning. It contained numerous birdies juxtaposed with gruesome monsters, and was signed "T. Biskup." A mere Google-moment later, I arrived at the home page of one Tim Biskup, a talented pop-artist, cartoonist, and toy designer. His style seems to be a collision of 60s cartoons, Rat Fink, and Bulgarian iconography. Some of Biskup's stuff can be found in-store at the Toronto-based Magic Pony.
 
     
 
   
 
  1 comments  
  Puppets on a Rampage  
 
 
Posted 2004-07-02 by Tony Walsh
 
 
     
 
What are ugly, ten inches long and brought to life by rapid hand movement? Why, Puppet Terrors, of course. These twisted but collectible hand puppets have gruesome mugs, beady little eyes, and names like "Kid Rottentail." Self-taught puppet-master Jesse Wroblewski birthed the latex-and-cloth creations in his basement during 2002, and after successful online sales, took his Puppet Terrors from the underground onto store shelves in October 2003. His first puppet line includes the tongue-pierced "Bunky The Clown," inmate "Death Row Joe," the masked "Hack," and the anti-Santa "Klaus." Series two is in the works, and stars a rotten rabbit, a corpulent cross-dresser, and a fanged teddy bear.

Continue reading: Puppets on a Rampage
 
     
 
   
 
  0 comments  
  Monster Blog!  
 
 
Posted 2004-02-03 by Tony Walsh
 
 
     
 
Before Daredevil, Spider-Man, and the Punisher, Marvel Comics made its name on monsters with goofy-sounding names, like Bombu, Groot, and Moomba. The just-launched Monster Blog drags these kicking and screaming beasts out of their dank Marvel cellar and onto the Web for the Wide World to see.
 
     
 
   
 
  0 comments  
  Creature Feature  
 
 
Posted 2003-12-05 by Tony Walsh
 
 
     
 
It appears my old pal Jos is looking at an old pen-and-paper project of ours for a potential second life as a Flash game. Our "Monster Game" was sort of a mishmash of ideas and rules from late 1980s tabletop games, including "The Creature That Ate Sheboygan," "Car Wars," and "Champions."

We put a lot of hours to creating and playtesting the game. I even created miniatures for it out of Fimo. The system was probably quite flawed, but almost 20 years later I'm sure Jos can give it a nice overhaul.
 
     
 
   
 
  0 comments  
  Corpse-Factory Makes Art  
 
 
Posted 2003-11-28 by Tony Walsh
 
 
     
 
A factory near Dalian, China is reportedly "plastinating" 100 corpses a year for the project "Body Worlds," where flayed cadavers are exhibited as public art.

I can't wait until they make the corpses animatronic and put them into a theme park!
 
     
 
   
 
  1 comments  
  White Wolf Bites Sony  
 
 
Posted 2003-09-08 by Tony Walsh
 
 
     
 
It appears that upcoming monster-war flick Underworld does indeed approach the plunder point [clickback] as far as tabletop game company White Wolf is concerned. White Wolf has launched a lawsuit at Sony Pictures for copyright infringement. Slashdot weighs in over this case: Reanimating the dead or carving fresh wounds?
 
     
 
   
 
  1 comments  
  Review:  “Silent Hill 3”  
 
 
Posted 2003-08-21 by Tony Walsh
 
 
     
 
Silent Hill 3 (PS2)
Publisher: Konami
Developer: KCEJ
Price: $Unknown
Availability: Now

The original Silent Hill game for the Playstation 1 put all other survival horror games to shame. The game's ultra-eerie atmosphere and acute suspense was complemented with truly morbid graphics, stunning soundscapes, and claustrophobic game play. Silent Hill 2 outdid the first with grittier environments, and creepy lighting. Silent Hill 3, available now for the Playstation 2 and PC, once again plunges gamers into a nightmare world populated by zombie attack dogs, cancerous corpses, flesh-sucking beasts and other terrors.

Continue reading: Review:  “Silent Hill 3”
 
     
 
   
 
  0 comments  
  Underworld’s Plunder  
 
 
Posted 2003-08-21 by Tony Walsh
 
 
     
 
Sony Pictures' Underworld rises from the tomb this September, pitting sexy Vampires against sexy Werewolves against the backdrop of a brooding, gritty city. After watching the trailer for this monster mash, I can guarantee gothic hordes worldwide will love the film.

Not only does Underworld steal The Matrix's PVC- or trenchcoat-clad fashion sense, it's got plenty of the same chop-sockey fight sequences, complete with guns, swords, and weirder weapons. The rest of Underworld's inspiration seems to have been taken directly from the pages of White Wolf's highly-popular "World of Darkness" roleplaying setting, where stylish clans of Vampires duke it out with Werewolves and other creepy-crawlers. White Wolf cancelled the setting this year after a 12-year run, so I guess Sony's cashing in on the sentiment before it turns into a vapourous mist and floats away.
 
     
 
   
 
  2 comments  
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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