Clickable Culture   Official Research Blog of Phantom Compass
  Entries tagged "" at  
  Subscribe to this tag: RSS 2.0 ATOM 1.0  
Posted 2002-02-26 by Tony Walsh

Turns out those AOL disks are actually good for something. A 7 year-old created a solar oven out of the CDs and won a science fair prize cooking pizzas. "We ate two and gave two to the dog," said young ovenmaster Thomas-Jay Burgess. []

I don't know what it is about Nintendo and seizures, but a Louisiana mother is suing Nintendo on the grounds that her 30 year-old son died from video-game-inflicted seizures.  Maybe *she* should be sued for letting her man-child play Nintendo-64 games for 48 hours a week.

Sweeeet! A recycling fee could be imposed to cover the costs of reclaiming hazardous electronic scrap in the U.S. Two bills were proposed regarding recycling computer equipment. The first saddles consumers with the cost of recycling, and the second would force manufacturers to label computer equipment "hazardous" and set up a system for taking back obsolete equipment.
There are already a number of nonprofit organizations that are more than happy to take your used hardware. Check out Share The Technology (USA) or reBOOT Canada.

Someone on this plane was obviously cursed. [link>andrew]

  Bites: King Kong Versus Godzilla  
Posted 2001-12-19 by Tony Walsh
I picked up and played Aliens vs Predator 2 yesterday. The first-person perspective game allows one to play from the viewpoint of an Alien, Predator, human Marine or Corporate soldier. Each of the species has subclasses, basically light through heavy weapons and armour. The real joy of this game is being able to do the same things featured in the Aliens and Predator movies. Aliens can skitter around the floor, jump up and cling to walls, walk on the ceiling, and pounce from over fifty feet onto their victims in order to bite their heads off. Predators have the crazy infrared vision seen in the movies (it looks *exactly* like the movie), and can cloak themselves as well as employ a variety of harmful devices such as spearguns, plasma weapons, and netcasters. Marines and Corporates have life-form detectors, the cool M-41 machine gun, flamethrowers, miniguns, and even sniper rifles. Notable multiplayer game types include Team Deathmatch (one species versus another) and Survival, which pits Marines against Aliens. Initially all players but one are Marines. As Marines are killed, the player of the slain soldier then gets to play an Alien for the rest of the game. The result is exactly like the movies, where a group of terrified Marines shrinks in numbers while the Alien population overwhelms them. Marine players tend to huddle together in corners and tunnels, trying to conserve precious ammo as they fight off an Alien onslaught. The graphics are quite good, representing a variety of environments seen or hinted at in both movie properties. The sounds are straight from the films, replete with all the hissing, clicking, and bloodcurdling screams you'd expect. My species of choice- Alien Drone, because I like to kick it old school.
  Bites:  SQUIRTLE!  
Posted 2000-09-22 by Tony Walsh
  • You have to have seen the Pokemon cartoons in order to understand this weblog done by pocket monsters. I kept looking for an entry from Psyduck (my favorite one), but he has been mysteriously silent. [link>misterpants]
  • Russ sez: "Here's a blast from the BBSin' past: somebody is developing Trade Wars for the web. It's still being tweaked, but you can play it here:"
  • Archmage is a web-based, simulated strategy game developed by Mari Telecom, a Korean-based company. Their philosophy is very interesting- "Mari Telecom also provides game contents combining the spirit of various ethnic cultures and thoughts with network technology. We hope that our efforts can introduce the Korean spirit according to the Dangun legacy and broaden game players' understandings of human cultures."
  • At last! 3D Virtual Cockfighting!
  • Iomega, makers of the dicey, click-of-death Zip Drive, have just released the HipZip Portable Mp3 Player for Mac and PC. [] At $300 US, the player's disks cost about $10 each, and only store a lousy 40MB. That's about 12 average length songs at decent quality. Not worth it, in my opinion.
    [ Detailed Search ]
    Clickable Conversation
    on 4159 entries

    Dinozoiks wrote:
    Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
    in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

    yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
    in Free iPhone Games Are Awful: Strategy?

    I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
    in More iPhone Gestures, Please

    Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
    in Dipping Into Toronto's Flash Pool

    Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
    in More iPhone Gestures, Please

    It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
    in Free iPhone Games Are Awful: Strategy?

    @GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
    in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
    in Free iPhone Games Are Awful: Strategy?

    The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
    in Free iPhone Games Are Awful: Strategy?

    Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
    in Electric Sheep Builds Its Own Flock

    Clickable Culture Feeds:

    RSS 2.0 ATOM 1.0 ALL



    Clickable Culture
    Copyright (c)1999-2007 in whole or in part Tony Walsh.

    Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.