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  Poll: Kids and Parents Don’t [Ok, Maybe They Do] Game Together  
 
 
Posted 2007-11-14 by Tony Walsh
 
 
     
 
The Associated Press (via CNN) reports results from a poll released this week, which found that parents don't play computer and video games with kids:
  • 81% of kids aged 4 - 17 play games "at least occasionally."
  • 38% of adults play games "at least occasionally."
  • 44% of adults play online.
  • 43% of kids who play games don't play them with their parents. [Update: Matt Mihaly says the other 57% must be playing with their parents, meaning kids and parents DO play together.]
  • 30% of parents who play with their kids spend under 1 hour weekly doing so.
  • 50% of adults and kids play more than 2 hours of games weekly. 50% of adults and kids play less. Roughly 30% [not clear if it's both kids and adults] play 5 hours or more weekly.
  • 59% of adults aged 18 - 29 play "at least sometimes," said to be "double the rate" for adults aged 50 - 64
  • 31% of adults prefer casual games
  • Roughly 16% of adults prefer action games, "the next most popular alternative [to casual games]."
  • "About half of women cited casual games as their favorites, triple the number of men who did so, while twice as many males than females preferred action games."
  • "26 percent said they spent nothing on the pastime last year, another 46 percent spent up to $200 and 12 percent spent $500 or more, with men usually the bigger spenders."
  • "Price is the chief factor for people purchasing a gaming console, followed by the availability of games."
The poll, conducted by AP and AOL Games, surveyed just over 2,000 adults last month. 770 of these said they play digital games.

I'm not terribly surprised by the results finding parents and kids don't enjoy screen time together--not only does each group enjoy its own type of games, most computer games in a single household are played solo (you don't often find dad and son crouched behind the same computer screen). Furthermore, and this is simply my opinion, parents seem to be taking a less active role in the media consumption habits of their kids as each year passes. More family-oriented games, please.
 
     
 
   
 
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  Quick Links for 2007-11-14  
 
 
Posted 2007-11-14 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  ‘Tale of Tales’ Interviews CMP’s Simon Carless  
 
 
Posted 2007-11-12 by Tony Walsh
 
 
     
 
Simon Carless, editor and publisher with the CMP Game Group (Game Developer Magazine, Gamasutra, GameSetWatch and more) was cornered by independent art-game maker Tale of Tales earlier this year. Tale of Tales published the interview over this past weekend, touching on Carless' background, his shift towards business/product management of CMP's many game-related initiatives, and discussing today's independent game scene.

As Chairman of the Independent Games Festival, Carless helps to shape the future of indie gaming. He told Tale of Tales that the rise of independent developers is due both to game-industry veterans forming their own teams, and "bedroom programmers" publishing on the web and making money by running ads. Although not business-focused, Tale of Tales is a very strong artistic contender in the indie arena, having launched the acclaimed Endless Forest microworld in 2005 and The Path, its entry into the 2008 Independent Games Festival.
 
     
 
   
 
  1 comments  
  Quick Links for 2007-11-09  
 
 
Posted 2007-11-09 by Tony Walsh
 
 
     
 
 
     
 
   
 
  2 comments  
  What Is A ‘Game Fan?’  
 
 
Posted 2007-10-30 by Tony Walsh
 
 
     
 
Today wasn't the first time I've heard someone say they're a "fan of games," but given that I overheard it during a commute, I had a couple dozen minutes to think about what the phrase actually means. The context in which the phrase is usually uttered leads me to believe that "game fans" are casual gamers--perhaps once they owned a game console, but it's now collecting dust or is locked in some musty closet. This person likes the idea of games, but probably hasn't played them enough to become game-literate in any substantial sense.

A "fan of games" is like a fan of books, a fan of music, a fan of sports, or a fan of good cooking. A well intentioned but witless consumer, essentially. I suppose by contrast, I'd consider a "gamer" to be comparable to an avid reader, a record-collector or someone who goes to see live music at least once a week, an amateur athlete, or a person enrolled in night-class cooking school. A producer, not consumer; a practitioner or at least active participant.

I get the sense that historically there have been far too many "game fans" involved in making games and related interactive experiences, and not nearly enough gamers, but this is sure to change over time. It's becoming easier each year for fans to evolve into participants, if not producers, so I hope in the next few years we'll see a lot fewer folks watching from the sidelines and a lot more gamers bringing their unique sensibilities to projects of all sizes and types.
 
     
 
   
 
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  links for 2007-10-30  
 
 
Posted 2007-10-30 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Canadian/Portugese Firms Co-Produce International ARG  
 
 
Posted 2007-10-29 by Tony Walsh
 
 
     
 
A new serialized, video-based Alternate Reality Game called The GOT will be launched in January 2008 jointly by Canada's The Nightingale Company (film and TV producers) and Portugal's beActive (known in Europe for its work on Sofia's Diary). According to The Nightingale Company, the series will follow a young woman who turns to the web when she becomes convinced the planet is in "grave danger."

According to Nightingale, game play will be aimed at mainstream audiences, and will involve "'against-the clock' international competition" as well as hallmarks of ARG play such as online collaboration, in-character interaction, and clue-hunting. Judging by the info in Nightengale's news release, we'll be able to watch the video component of the game from two angles simultaneously. Hopefully this will be a feature and not a gimmick (it's hyped more like the latter than the former).

Fortunately, at least one of the Nightingale team has previous puppetmastering experience: Adam Clare, the firm's Online Properties Strategist, was one of the co-founders of TorGame, a successful urban ARG adventure launched in 2006.
 
     
 
   
 
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  ‘LivePlanet’ Dies In ‘Second Life,’ ‘Warcraft’  
 
 
Posted 2007-10-29 by Tony Walsh
 
 
     
 
As I predicted, a pair of news sites launched by LivePlanet to report on social world Second Life and game world World of Warcraft failed to live up to expectations.

Neither Grid World News, which aimed to be "the premier media outlet for Second Life," and Azeroth World News, which boasted it would "exclusively report all the news within the [Warcraft] universe," have been updated since the beginning of October, after having been announced a few months earlier. Judging by the site archives, activity was most frequent in the summer of 2007, when the projects were announced. Contributions seem to have dwindled significantly since then, with next to no obvious input (in the form of blog comments) from either Second Life users or Warcraft players.

Continue reading: ‘LivePlanet’ Dies In ‘Second Life,’ ‘Warcraft’
 
     
 
   
 
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  links for 2007-10-24  
 
 
Posted 2007-10-24 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-19  
 
 
Posted 2007-10-19 by Tony Walsh
 
 
     
 
 
     
 
   
 
  0 comments  
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


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in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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