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  Red Number Five  
 
 
Posted 2002-10-25 by Tony Walsh
 
 
     
 
Food additives might make kids squirrely, wiggy, or even jiggy, according to a 2001 UK government study. The results of the study are unsurprisingly being pooh-poohed in the same way as smoking vs. cancer, or pollution vs. global warming. [story]
 
     
 
   
 
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  Food waste = electricity  
 
 
Posted 2002-10-10 by Tony Walsh
 
 
     
 
Microbial fuel cells use E. coli bacteria to break down carbs, releasing hydrogen atoms. Chemicals in the fuel cells strip electrons from the hydrogen atoms, and lo, there was light. [story]
Normally I try to stay away from stories posted on Slashdot, but this is just too cool. Waste recycling/reuse is not just a novelty, it's a necessity.
 
     
 
   
 
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  Bites:  Untitled Entry  
 
 
Posted 2002-09-17 by Tony Walsh
 
 
     
 

McDonald's is tainting upcoming The Sims Online with their so-called "food." Get this-- eating the food will increase your standing within the game. This, as we know, is actually the *opposite* of real life. If the Sims truly simulated reality, maybe players would get virtual bowel cancer. That'd be something.


In semi-related news, we'll all soon be eating cloned animal products. And why not-- we already eat genetically modified vegetables. Food is just some stuff we cram into our mouths anyway, who cares where it comes from. "They look like a pig. They smell like a pig. They feel like a pig," said a hog breeder in this story.


Thai frog said to be guarding puddle in the shape of Buddha's footprint. The solution to this problem? Rub its skin with talcum powder until it dies. [story@ananova.com]


Happy 10th anniversary Power Rangers! Too bad your real fans are now too old to appreciate you. Too bad that instead of watching your crappy new episodes airing in October, they're going to be recovering from hangovers, mowing the lawn, going to the supermarket, trashing their college dorms, or giving hand jobs in dark alleys.


I reorganized my Gallery in case anyone was interested in snooping.

 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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