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  Quick Links for 2007-11-02  
 
 
Posted 2007-11-02 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  Quick Links for 2007-10-31  
 
 
Posted 2007-10-31 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-30  
 
 
Posted 2007-10-30 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  ‘CSI:NY’ Meets ‘Second Life’  
 
 
Posted 2007-10-26 by Tony Walsh
 
 
     
 
I wasn't able to catch the recent CSI:NY / Second Life crossover, but thankfully other bloggers were on the case. Here's a link-dump from around the blogosphere about this TV / virtual-world mashup...

  • Good, short review of CSI:NY's Second Life crossover episode. Sounds like the TV episode was solid. How will the Second Life side measure up?
  • Virtually Blind reviews the recent CSI:NY / Second Life crossover, including the in-world experience: "While it has flaws, it is head and shoulders above any mainstream virtual world tie-ins we've seen so far."
  • The Second Life Herald's Pixeleen Mistral notes that some Second Life merchants attempted to game-jack incoming CSI:NY viewers by adding CSI-style search terms to their store descriptions. Clever!
  • Roundup of some mini-reviews of the CSI:NY / Second Life crossover. Mixed results, still expecting more discussion of this over the next month or so. How many people signed up to play the Second Life experience?
  • About CSI:NY / Second Life crossover, Tateru Nino says "large numbers" registered for SL, but the custom OnRez viewer download failed for many. "No flood" of newcomers to SL. "The Jury is still out as to whether the whole shebang will be a hit or or a miss.
  • Prokofy Neva muses about the aftermath, noting SL signups log-ons [thanks for the correction, Prok] actually went down from 41k to 38k during "this supposed 'rush.'" Reportedly about 700 avatars in-world on the CSI islands.
 
     
 
   
 
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  I Adored My 64 (My ‘Commodore 64’)  
 
 
Posted 2007-10-25 by Tony Walsh
 
 
     
 
I Adored My 64 (My ‘Commodore 64’)
Gamasutra digs deep into A History of Gaming Platforms: The Commodore 64 in the online magazine's latest feature. Ah, Commodore 64, how I loved you and each one of your 16 on-screen colors, your simple operating system, and your advanced sound chip.

Of course what really made the C64 shine for me was its games. Favorites included Archon and its sequel Adept, Paradroid, Impossible Mission, M.U.L.E. and Pool of Radiance. Most of these had great game-play that still stands up today, graphics be damned.

I'm not wallowing in nostalgia, but when I was a kid, we had "floppy" disks the size of ham-sandwiches...
 
     
 
   
 
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  links for 2007-10-24  
 
 
Posted 2007-10-24 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-20  
 
 
Posted 2007-10-20 by Tony Walsh
 
 
     
 
 
     
 
   
 
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Posted 2007-10-19 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-17  
 
 
Posted 2007-10-17 by Tony Walsh
 
 
     
 
 
     
 
   
 
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  links for 2007-10-14  
 
 
Posted 2007-10-14 by Tony Walsh
 
 
     
 
 
     
 
   
 
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Clickable Conversation
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on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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