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  Big In Japan  
 
 
Posted 2000-10-10 by Tony Walsh
 
 
     
 
A secret invasion has been in the planning for years now. And the orchestrators aren’t just humans. Animals, plants, and robots are also in cahoots. Grinning from ear to ear, the culprits can often be found amongst chaotic shapes and patterns, or amidst scrambled architectural surroundings. They wait an ocean away, big heads on top, small bodies underneath, huge eyeballs on the North American horizon--ironically, the very place from whence they were spawned. What was hatched in New York City fled to Japan, where it grew, multiplied, and prospered. It will only be a matter of time before the Western world is overrun with the super-freaky cartoon creations of Rodney Greenblat, disdaining the comparatively mundane Pokemon and Hello Kitty phenomena.

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Posted 2000-09-22 by Tony Walsh
 
 
     
 
  • You have to have seen the Pokemon cartoons in order to understand this weblog done by pocket monsters. I kept looking for an entry from Psyduck (my favorite one), but he has been mysteriously silent. [link>misterpants]
  • Russ sez: "Here's a blast from the BBSin' past: somebody is developing Trade Wars for the web. It's still being tweaked, but you can play it here: http://blacknova.net/login.php3"
  • Archmage is a web-based, simulated strategy game developed by Mari Telecom, a Korean-based company. Their philosophy is very interesting- "Mari Telecom also provides game contents combining the spirit of various ethnic cultures and thoughts with network technology. We hope that our efforts can introduce the Korean spirit according to the Dangun legacy and broaden game players' understandings of human cultures."
  • At last! 3D Virtual Cockfighting!
  • Iomega, makers of the dicey, click-of-death Zip Drive, have just released the HipZip Portable Mp3 Player for Mac and PC. [story@macjunkie.com] At $300 US, the player's disks cost about $10 each, and only store a lousy 40MB. That's about 12 average length songs at decent quality. Not worth it, in my opinion.
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    Dinozoiks wrote:
    Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
    in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


    yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
    in Free iPhone Games Are Awful: Strategy?


    I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
    in More iPhone Gestures, Please


    Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
    in Dipping Into Toronto's Flash Pool


    Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
    in More iPhone Gestures, Please


    It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
    in Free iPhone Games Are Awful: Strategy?


    @GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
    in Free iPhone Games Are Awful: Strategy?


    ...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
    in Free iPhone Games Are Awful: Strategy?


    The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
    in Free iPhone Games Are Awful: Strategy?


    Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
    in Electric Sheep Builds Its Own Flock


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