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  TRON 2.0: Killer App (GBA)  
 
 
Posted 2004-12-15 by Tony Walsh
 
 
     
 
"TRON 2.0: Killer App" (GBA)
Publisher: Buena Vista Interactive
Developer: Digital Eclipse
Game Web Site: TronKillerApp.com
Available Now
Price: $39.99CAD
ESRB Rating: E
RATINGS
Style:
60%
Substance: 70%
Longevity: 70%
As fantastic as the colourful computer world of TRON is, it's built upon actual computing terminology, even when the terms aren't realistically represented. TRON isn't a metaphor, it's "real" in the fictional sense: TRON's characters are not like computer programs, they are computer programs. Given this truism, it's astounding that in TRON 2.0: The Killer App for the Game Boy Advance, Tron (the program) isn't "extracted from the archives" to perform his duties: Instead, Tron is brought out of 20 years of "stasis," a throwaway sci-fi reference with no particular relationship to real computing. This semantic faux pas sets the tone, in many ways, for the rest of the game.

Continue reading: TRON 2.0: Killer App (GBA)
 
     
 
   
 
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  Blinx 2:  Masters of Time and Space (Xbox)  
 
 
Posted 2004-11-26 by Tony Walsh
 
 
     
 
"Blinx 2: Masters of Time and Space" (Xbox)
Publisher: Microsoft Game Studios
Developer: Artoon Co. Ltd.
Game Web Site: Click Here
Available Now
Price: $39.99USD
ESRB Rating: E
RATINGS
Style:
75%
Substance: 70%
Longevity: 75%
I did not play the first installment in the Blinx series for more than fifteen minutes. Fortunately Blinx 2: Masters of Time and Space is not only more of the same (negating any need to play the original), but is something different as well. A good sequel? Yes. A good game? Perhaps.

Continue reading: Blinx 2:  Masters of Time and Space (Xbox)
 
     
 
   
 
  2 comments  
  Mindjack: Halo 2 Reviewed  
 
 
Posted 2004-11-18 by Tony Walsh
 
 
     
 
Mindjack.com is carrying my Halo 2 review: "Is Halo 2 a bolder, more exciting game than the first, or has the broadest, most expensive ad campaign in gaming history merely infected us with a bad case of sequelitis?" Click on over and find out. Unless you've already played Halo 2, in which case you probably know the answer to that question.
 
     
 
   
 
  0 comments  
  Silent Hill 4:  The Room (Xbox, PS2)  
 
 
Posted 2004-11-18 by Tony Walsh
 
 
     
 
"Silent Hill 4: The Room" (Xbox, PS2)
Publisher: Konami
Developer: Konami
Game Web Site: Click Here
Available Now
ESRB Rating: M
RATINGS
Style:
95%
Substance: 95%
Longevity: 60%
If a game is lucky, it might get a sequel. If a game is really lucky, it might get two. Silent Hill is one of those game series that just won't die—but that's only because it was undead to begin with. After three installments, we're treated to a slightly different take on the terrifying world of Silent Hill. This one's "Silent Hill 4: The Room." Konami, developer of the Silent Hill series, has designed The Room to encompass a sequence of concise worlds. Playing the role of Henry Townsend, you'll visit each of these worlds through a gaping hole in your bathroom. No, not the toilet.

Continue reading: Silent Hill 4:  The Room (Xbox, PS2)
 
     
 
   
 
  3 comments  
  Halo 2 (Xbox)  
 
 
Posted 2004-11-17 by Tony Walsh
 
 
     
 
Halo 2 (Xbox)
Publisher: Microsoft Game Studios
Developer: Bungie
Available Now
$64.99 CAD
ESRB Rating: M
Any remaining copies of Halo, the 2001 Xbox smash hit, might as well be chucked into a black hole at this point. Halo 2 is finally here — hyped so masterfully that 2.4 million fans blew their cash wads on the November 9 release date, adding up to a record-breaking $125-million in retail sales. As seasoned gaming veterans know, newer doesn't always equal better, and excessive marketing often hopes to gloss over a title's shortcomings. Is Halo 2 a bolder, more exciting game than the first, or has the broadest, most expensive ad campaign in gaming history merely infected us with a bad case of sequelitis?


Continue reading: Halo 2 (Xbox)
 
     
 
   
 
  0 comments  
  Reviewed Elsewhere:  GTA, SWG’S JTL  
 
 
Posted 2004-10-28 by Tony Walsh
 
 
     
 
Bret Dawson of Chocolatey Goodness got his sticky fingers on a copy of the much-touted and soon-to-be-blamed-on-murderous-rampages Grand Theft Auto: San Andreas. As always, he delivers bittersweet, bite-sized commentary.

In galaxies far, far away--Star Wars Galaxies, to be exact--interstellar citizens are finally able to travel between planets in their own starships. And blow the crap out of each other along the way. How people could be playing a Star Wars MMOG without space combat up until this point is beyond me. Grimwell.com has an informative review and discussion on SWG's first expansion-pack Jump to Lightspeed.
 
     
 
   
 
  0 comments  
  Kingdom Under Fire:  The Crusaders (Xbox)  
 
 
Posted 2004-10-20 by Tony Walsh
 
 
     
 
"Kingdom Under Fire: The Crusaders" (Xbox)
Publisher: Microsoft
Developer: Phantagram
Game Web Site: Click Here
Available Now for $49.99 USD
ESRB Rating: M
RATINGS
Style:
75%
Substance: 65%
Longevity: 75%
Mystical, otherworldly music tinkles in your eardrums as you page through an illuminated tome describing past deeds of Bersian heroism and villainy. The ancient continent survived two devastating wars that ultimately united East and West. But fifty years later, Dark Forces gather. As you absorb this familiar, yet foreboding tale and close the book, the gods of Heavy Metal swoop in out of nowhere, kick you in the face, and transport you via a magic shakycam to fantasy battlefields swathed in hard guitar riffs and double-bass drums.

Continue reading: Kingdom Under Fire:  The Crusaders (Xbox)
 
     
 
   
 
  0 comments  
  Age of Mythology: Gold Edition (PC)  
 
 
Posted 2004-09-29 by Tony Walsh
 
 
     
 
"Age of Mythology: Gold Edition" (PC)
Publisher: Microsoft
Developer: Ensemble Studios
Game Web Site: Click Here
Available Now for $54.95 CAD
ESRB Rating: Teen
RATINGS
Style:
80%
Substance: 80%
Longevity: 95%
Orchestrate epic clashes between ancient nations, the heroes that lead them, and the minions that follow in Age of Mythology: Gold Edition, a bundle containing both the original Age of Mythology real-time strategy game and its Titans expansion.

Continue reading: Age of Mythology: Gold Edition (PC)
 
     
 
   
 
  1 comments  
  Fable (Xbox)  
 
 
Posted 2004-09-23 by Tony Walsh
 
 
     
 
"Fable" (Xbox)
Publisher: Microsoft
Developer: Big Blue Box, Lionhead Studios
Game Web Site: Click Here
Available Now for $64.99 CAD
ESRB Rating: M
RATINGS
Style:
85%
Substance: 80%
Longevity: 75%
Fable is a refreshing kind of fantasy role-playing game (RPG) for the Xbox created by Big Blue Box, a satellite company of Peter Molyneux's Lionhead Studios. In Fable, players determine the course of events based on their Hero's actions. Be as good, evil, or middle-of-the-road as you like—Fable is a world of possibilities if you can get over the fact that the Hero is a white male. While the game was overhyped, it delivers solid entertainment and good replay value. Now that I've completed Fable as a good-guy, I'm keen to try it all again as a psychopath.

Continue reading: Fable (Xbox)
 
     
 
   
 
  33 comments  
  Resident Evil: Apocalypse  
 
 
Posted 2004-09-14 by Tony Walsh
 
 
     
 
Torontonians may be the only audience of Resident Evil: Apocalypse who will get substantial satisfaction out of the zombie film. This latest (and hopefully last) installment in the Resident Evil series was shot chiefly in Toronto, and numerous local landmarks are not only shown on screen, but our City Hall was blown up through the magic of special effects. There's a certain joy for Torontonians in seeing hordes of zombies swarm recognizable locations--I went solely to see hogtown become an undead buffet, and if that's why you're going, then you won't be disappointed. Much. Shockingly, the movie made almost $24M over the weekend.

Continue reading: Resident Evil: Apocalypse
 
     
 
   
 
  0 comments  
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Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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