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  Do I Want My ZeD TV?  
 
 
Posted 2002-04-01 by Tony Walsh
 
 
     
 
The CBC wants you to know that ZeD is not just a television show. On March 18, host Bif Naked put on her best gangsta drawl to tell us "This ain't no Hockey Night in Canada." Billed as "open source television," ZeD's producers call the show an experiment in trans-media. ZeD's web site (zed.cbc.ca) offers not only the opportunity for dialogue between viewers and show producers, but creative Canadians can use the web site to add their own productions to the ZeD pot. "As with all good experiments, you start off with a sound theory and then you see all the different chemistry going into the mix," says ZeD production executive Rae Hull. "That's when you start to get the sparkle and the firecrackers. The part that's going to be interesting now is going to be people uploading content."

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  The First-Person Shooter Goes Retro  
 
 
Posted 2002-03-22 by Tony Walsh
 
 
     
 
There was once a time when we didn't have videogames. You remember that, right? Well, maybe you don't, but that's okay -- I can help. Rewind a few decades, and the twitchiest games around were probably Hungry Hungry Hippos and Mousetrap. Board games were pretty much it for a quick, sit-on-your-ass game fix.

In the eighties, the whole board game industry got shaken up due to the sudden popularity of arcades and the primordial videogame consoles. If makers of tabletop games were lucky, a kid might stop playing her Atari or Colecovision long enough to sit down for some Pop-O-Matic Trouble. But, if you can't beat 'em, join 'em: So traditional game manufacturers like Parker Brothers and Milton Bradley cashed in on the arcade frenzy, coming out with board game versions of Pac-Man, Donkey Kong, and Zaxxon. It wasn't long though before videogames started getting more and more complicated, busting out in a 3D stylee, ending the love affair between traditional games and videogames.

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  Of Christians and Lions and Little Wizards  
 
 
Posted 2002-01-31 by Tony Walsh
 
 
     
 
To say that Christians have never appreciated magic and mythology is a bit of an understatement. After all, ancient fundamentalists used to throw witches onto the fire just to keep warm. While such violent outbursts may be ancient history, the flames of Christian ire still burn brightly. On December 30, 2001, a church group in Alamogordo, New Mexico held a holy bonfire into which Harry Potter books were cast. Pastor Jack Brock, the man who arranged the Alamagordo book burning, told a local reporter: “The greatest danger is these children are enamoured with Potter and they go on the internet to learn more about the book, and they're directed to other places where they can see information about Wicca.” Fortunately for the Pastor, the internet's double-edged sword has also carved out a path for his people.

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  Bruce Campbell  
 
 
Posted 2001-11-05 by Tony Walsh
 
 
     
 
Bruce Campbell is North America's most infamous cult movie star. His square-jawed filmography spans two decades, launching with the shlock-horror classic Evil Dead and including such big budget films such as Congo and Escape From L.A. He is also well known for his television roles, most notably the part of Brisco County Junior and Autolycus, King of Thieves from the Hercules and Xena series.

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  Bruce Campbell’s Zombies of Hollywood  
 
 
Posted 2001-10-26 by Tony Walsh
 
 
     
 
Hollywood stinks. People say this in hushed, timid tones, but few have ever dared to cut through that stench for fear of what might be uncovered. But there's a hero on the horizon. Enter Bruce Campbell, revving up an unstoppable chainsaw called If Chins Could Kill: Confessions of a B-Movie Actor.

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  Novelist Jim Munroe Plays Games  
 
 
Posted 2001-06-29 by Tony Walsh
 
 
     
 
Jim Munroe writes novels to pay the bills, but would rather be making video games. A couple of years ago, HarperCollins Canada published his first novel, Flyboy Action Figure Comes With Gasmask. The experience so bolstered Munroe's hatred of the mainstream publishing industry that he published his second novel Angry Young Spaceman himself. With the same amount of sales and a better profit margin than his first novel, the 29-year-old Jim Munroe seems to have developed a killer strategy for self-publishing. A strategy he threatens to apply to the web, to video games and beyond.

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  The Conditions of Corporate Community  
 
 
Posted 2001-03-30 by Tony Walsh
 
 
     
 
The promise of the internet, for many, is the opportunity to be heard, be seen, and communicate with others who share similar interests. The net facilitates this sort of thing beautifully, and a zillion so-called "communities of interest" have sprung up all over the web. In many cases, these online gathering places are indeed communities in the friendliest definition of the term. Sharing is encouraged, and through the contributions of community members, a site can become full of neighbourly cheer. Or, big business can get involved, and make things a lot less friendly. Capitalising on the geek chic of web-based chats, personal homepages, and sites fuelled by user contributions, a number of dot-com corporations are setting up communities of their own — and taking you along for a ride. Behind these "global villages," "virtual neighbourhoods," "fan sites," and other meeting places, clever corporate entities are sitting pretty while community members give away their time, their work, and sometimes even their rights.

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  I Want My Net TV  
 
 
Posted 2001-01-26 by Tony Walsh
 
 
     
 
The future of television is evolving right before our eyeballs. Canada leads G-7 nations in internet-wired computers per household, and the CRTC is actually considering naming high-speed Internet access (also known as "broadband") an Essential Service to Canadians. Canadian broadcasters are poised to blur the lines between television and the Web. Watch this.

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  More Gore: An Immodest Proposal  
 
 
Posted 2000-11-30 by Tony Walsh
 
 
     
 
There simply is not enough extreme violence in video games. I implore the public, the Canadian government, and the video game industry to work towards a dramatic increase in the proliferation of game violence, particularly where young children are concerned. It is with Canada's future in mind that I propose a legislated program of mandatory violent video game play as part of our national education program.
As concerned adults, we are interested in healthy, robust, and mentally stable children. Through the enchanting medium of video games, we can deliver the badly needed medicine of extreme violence. The benefits of an early game-play program are twofold: desensitisation and basic combat skills.

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  Big In Japan  
 
 
Posted 2000-10-10 by Tony Walsh
 
 
     
 
A secret invasion has been in the planning for years now. And the orchestrators aren’t just humans. Animals, plants, and robots are also in cahoots. Grinning from ear to ear, the culprits can often be found amongst chaotic shapes and patterns, or amidst scrambled architectural surroundings. They wait an ocean away, big heads on top, small bodies underneath, huge eyeballs on the North American horizon--ironically, the very place from whence they were spawned. What was hatched in New York City fled to Japan, where it grew, multiplied, and prospered. It will only be a matter of time before the Western world is overrun with the super-freaky cartoon creations of Rodney Greenblat, disdaining the comparatively mundane Pokemon and Hello Kitty phenomena.

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5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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