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Eleven Fit Teens Fail Wii Fitness Test |
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Posted 2007-12-30 by Tony Walsh |
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MedPage Today reports that Wii Sports, a game for the Nintendo Wii console, wasn't found to contribute to recommended daily exercise standards set in Britain, according to a Liverpool University study. Nintendo has been hoping its console would be seen as a fitness aid, releasing the Wii Fit controller and Wii game in Japan earlier this year (due out elsewhere in 2008). A number of academics, researchers, and consumers around the world have been looking at the console as a potential fitness device, with varying results. A Canadian hospital is even using the game console as part of a physical rehabilitation program.
The Liverpool study--ironically, funded by Nintendo's UK marketing arm--might have dashed the game-maker's health-hopes if it wasn't for the fact that only eleven subjects were reportedly involved. The teens--six boys and five girls--were physically fit to begin with, and were studied playing only two games: Project Gotham Racing for the Xbox 360, and Wii Sports. The study found that active games like Wii Sports burn about 50% more calories than passive games like PGR, but that ultimately this only represented a 2% increase in energy expenditure in a typical week.
I'm no scientist, but it seems clear that a larger-scale study might be in order. A more diverse, and larger group of subjects; a wider range of games, particularly some which could be considered more active than Wii Sports. In my own experience, playing 30 minutes of Raving Rabbids on the Wii reminded me how atrophied my spaghetti-thin arms are. While the Wii may not appear to affect fitness levels according to this study, I'd rather play an active video game than a passive one, and I suspect most parents would rather buy an active video game for their kids. Perhaps the next study will involve the Wii Fit peripheral, hopefully with more promising results. |
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1 comments |
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Ad-Creep In Kiddie-Worlds |
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Posted 2007-12-15 by Tony Walsh |
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American watchdog group Campaign For A Commercial-Free Childhood isn't happy with how popular kiddie-world Webkinz has begun running external ads atop its already-commercial service. According to GamePolitics.com, "A current Webkinz campaign is promoting the film Alvin and the Chipmunks (screen shot at left), while similar ads ran for the recent Bee Movie." Virtual Worlds News reports that Ganz, maker of Webkinz has since pulled one of the ads, although it's not clear to me if this is a response to public pressure.
The ethics of advertising to children aside, Ganz's choice to blast ads at kids whose parents are already paying for Webkinz access comes off like a crass cash-grab . It's the same story with in-game ads found in many of today's video games--the consumer isn't sharing in the publisher's increased cash-flow. A more reasonable approach to advertising via Webkinz (again, irrespective of the ethical issues) would be to offer a discounted or free service in exchange for client-side ads.
Continue
reading: Ad-Creep In Kiddie-Worlds |
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7 comments |
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Why Medical Devices Don’t Work |
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Posted 2007-08-06 by Tony Walsh |
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Having spent the majority of last week in a hospital with my wife and new baby, I had lots of time to observe a few different types of medical devices in use. In most cases, I noted a gap between operation of a device as planned by its designer and the practical application of the device as executed by hospital--various minor failings transpired within that gap. I thought I'd file a couple here for future reference (these seem to be pretty typical issues--I look at these as interactive design issues, personally).
Continue
reading: Why Medical Devices Don’t Work |
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0 comments |
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links for 2007-07-16 |
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Posted 2007-07-16 by Tony Walsh |
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AP article on a sad case of neglect. Parents were too "distracted" by D&D Online and other MMOGs to give their kids proper care. Article correlates video game addiction with this story, notes recent AMA position.
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Not so much a Second Life "project" as "business proposition." Send in your photos and thousands of Linden Dollars, get a fairly realistic custom avatar shape/skin in return. Fee for services. Simple as that.
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Lisa Galarneau's presentation slides from the 2007 Games, Learning, and Society Conference. Includes highlights of study of 10,000 online gamers.
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Response to AdAge article "What's the Value of an Engaged Viewer?" noting that research cited in the article can't be validated because we don't know how the research was conducted.
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Continuation of analysis and criticism of OMD research cited in AdAge article. "... the linkages between engagement and purchasing behavior are not 'proven' here."
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No offense to those involved, but participation seems pretty low: 60,000 'visitors'... 1,800 signups... 1,500 pieces of content... in 8 months 1 month [thanks for the correction, Writerguy]. Lots of press and linkage, though. 100,000 Google results for the phrase "world without oil."
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2 comments |
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Wii Workout |
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Posted 2007-07-12 by Tony Walsh |
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Even a little wiggling around is better than no wiggling at all, which explains how the Wii Weight Loss guy and Wii Sports Experiment guy have melted some fat, or why the game Dance Dance Revolution was added to the State of West Virginia's school curriculum.
Adding fuel to the fat-burning fire, Nintendo has reportedly revealed new Wii hardware and software intended to increase gamer health. According to TG Daily, players stand atop the Wii Balance Board, which measures body weight and balance. The Wii Fit software will use the Balance Board to chart the results of a fitness regime over time. Nintendo will apparently be adding Wii Balance Board support to future games. I can see surfing games working really well with this, or relaxation games which require stillness, or (obviously) dancing games.
I'm keen to try out the Wii Fit system: It seems like a great example of the productive play I wish more game companies would get involved in. |
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2 comments |
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Games, Television, Dreams, and Doing Things Over |
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Posted 2007-06-12 by Tony Walsh |
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Why would office workers watch shows like The Apprentice or Hell's Kitchen and professional soldiers play games like Full Spectrum Warrior or Battlefield 2? The first thing that comes to my mind is that certain TV shows and video games provide an opportunity for a "do-over" that real-life, high-stress jobs don't allow. Television shows give us a form of weak agency, where we can imagine what we might do in another person's shoes and potentially work through the day's problems as a result. Games give us a strong form of agency where we are largely responsible for our own path and fate--as well, we are afforded multiple attempts at solving the same problem.
According to some, dreaming is a way for us to re-envision, re-enact, or re-contextualize the day's events. Do dreams provide a similar do-over environment to digital games and so-called "reality" television shows? In the preface to the book Lucid Dreaming, author George Parish writes "Dreaming is our method of assimilating the new by either discarding it or integrating it into our world model. During dreaming we eliminate errors from and make modifications to our internal private virtual reality, our world model... The business of living does not allow sufficient on line time to even attempt to perform the process of critical assessment and integration of new information into our world model. Our waking minds are not equipped to conduct the review, analysis, and modification required. Dreaming is the process by which our brain integrates the new into our personal virtual reality." |
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0 comments |
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‘Whyville’ Avatars: WhyEat? |
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Posted 2007-05-28 by Tony Walsh |
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Why eat? The real-life answer is obvious, but synthetic biological needs are rarely a factor in avatar-based environments. Since 2005, kid-oriented virtual world Whyville has featured hungry avatars as part of a project entitled "WhyEat," funded by the University of Texas. WhyEat entices kids to plan and purchase meals (with in-world currency) in order to avoid such disfiguring avatar maladies as scurvy or weak bones. A "virtual dietitian" provides advice on a case-by-case basis, helping kids make food choices which will result in a better health (and therefore a better appearance). To date, the project has resulted in over 3.5M visits to Whyville's virtual cafeteria, where 8.5M food items have been consumed. Researchers at University of Texas' Health Science Center are now investigating the effects of this virtual-world program on real-world health, according to a recent press release.
Promoting healthy eating is a noble objective, but I suspect there are better ways to entice kids to lead leaner lifestyles. Such as opting for physical activity over virtual activity (or at least on par with virtual activity). I don't think WhyEat has much to do with eating, ultimately. It's more about finding ways to motivate kids to make consumer choices, and tracking those choices. Even better if those consumer choices bleed into the real world. Whyville has already been a marketing vehicle for brands such as Toyota, Stacie Orrico, and Celestron through " edutisement" content. How long before Whyville's eateries include McDonald's restaurants? |
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7 comments |
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Escape From L.A. |
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Posted 2007-05-26 by Tony Walsh |
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I'm writing from LAX, where I arrived after a long flight from Australia. It's been a tedious day here at the airport, what with waiting for my connecting flight, boarding a jet, learning about its mechanical problems, disembarking from the jet, waiting for a new jet, boarding that jet, learning about its mechanical problems, and disembarking again.
By the time my rebooked flight takes off for Boston (and eventually to Toronto), I will have spent about 12 hours at LAX, and over 24 hours in transit counting my escape from Oz. By the time I get back to Toronto (some time around noon Eastern time on Sunday, May 27), I will have been traveling for over 30 hours since leaving Tasmania. Thanks, American Airlines, for failing to check two planes properly before loading them. Thanks also for the ten dollar "food" voucher you so graciously gave me. I can almost afford a fancy coffee and pastry with that. |
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0 comments |
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I vote for popup radial menus.
Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please
Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please
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