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    <title type="text">Clickable Culture</title>
    <subtitle type="text">Official research blog of Phantom Compass: Culture, technology, commerce, and play.</subtitle>
    <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/" />
    <link rel="self" type="application/atom+xml" href="http://www.secretlair.com/index.php?/clickableculture/atom/" />
    <updated>2008-09-04T02:06:18Z</updated>
    <rights>Copyright (c) 2008, Tony Walsh</rights>
    <generator uri="http://www.clickableculture.com/" version="1.6.2">Clickable Culture</generator>
    <id>tag:secretlair.com,2008:09:04</id>


    <entry>
      <title type="html">For The Record:&amp;nbsp; Walsh on Writing Alternate Realities</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/for_the_record_walsh_on_writing_alternate_realities/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5251</id>
      <published>2008-02-29T17:01:00Z</published>
      <updated>2008-02-29T17:48:49Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />The <I>Austin Chronicle</i> published <a href="http://www.austinchronicle.com/gyrobase/Issue/story?oid=oid:597194">an article about games and storytelling</a> today, written by Joey Seiler, frequent contributor to <a href="http://www.virtualworldsnews.com/"><I>Virtual World News</I></a>.  I'm quoted in the article, and while I won't go so far as to say the quote was out of context, it doesn't reflect what I would have said given the context the quote now appears in.<br />
<br />
In the article, I talk briefly about extending the <I>Halo</I> game universe across multiple media, but neither I or the article mentions the groundbreaking <I>Halo</I> Alternate Reality Game known as "<a href="http://en.wikipedia.org/wiki/I_love_bees">I Love Bees</a>."  As an ARG writer and designer on the award-winning <I>Fallen</I> and <I>Regenesis</I> games, I am well aware of this precedent, I just didn't think to mention it in the interview, although it was obliquely referenced.<br />
<br />
My interview, in its original context as an email thread, follows for the record.<br><br><b>Seiler</b>: Since you're talking on what the video game industry can learn from ARGs, what does that change for the writing side of things?<ul><b>Walsh</b>:  Bringing ARG sensibilities to video games could mean a greater opportunity for character development and world building--at minimum we might be able to bring greater depth to characters and create more robust 'lore,' but ultimately a game's entire universe would extend across multiple media formats.  Hiring a writing team to create transmedia narratives prior to and following a game's launch could be a great way to retain fan interest in game worlds and personalities between chapters or sequels.</ul><br />
<b>Seiler</b>: One of the things that particularly interests me is how the growing interest in casual games, social experiences, and massively multiplayer games is changing the way writers approach video games. You've looked at everything fro Metaplace to WoW to Facebook. What's your take?<ul><b>Walsh</b>:  Even traditional games are moving more and more towards multiplayer--a single-player game can only entertain a player for so long.  While single-player and limited multiplayer games offer a writer a lot more control over the story, some of the most exciting possibilities are provided by players as storytellers.  It's fine for a writer to lay out tightly-defined storyworlds, but I think the successful games of the future will provide player with story hooks and loose ends with which to co-create shared narratives within a cohesive framework.  This being said, there will always be a market for well-crafted interactive stories with limited player options.</ul><br />
<b>Seiler</b>: As someone who's worked in both the more traditional game industry and now in the broader digital / cross-media environment, how do you see writing change when it's for "serious" applications instead of games?<ul><b>Walsh</b>: Actually, most of my career has been spent working with interactive digital media (such as web-sites and Flash games) rather than console and computer games.  In the last several years, I've worked largely on cross-media and convergent entertainment projects.  Writing for games is geeky-fun.  Writing for serious applications is accountant-fun.  One of my main areas of interest is in making serious applications more game-like.  When the business world can relax and play a little bit, it makes everyone's job that much more enjoyable.</ul><br />
<b>Seiler</b>: I was also curious about the pragmatics of hiring a writing team to maintain an ongoing, ARG-style video game.<ul><b>Walsh</b>: ARG production is very complex.  In my opinion, ARG writers need to understand gaming more than video game writers.  Video games are typically a "canned" experience, whereas ARGs are a lot more organic and responsive. An ongoing ARG-style video game would probably need at least one game designer on the writing team, and would be writing a lot of material "live" or at least for rapid conversion into game material.</ul> <br />
<b>Seiler</b>:  I was talking to some folks about it today at the Metaverse Roadmap in relation to the Matrix Online experience. They created an ongoing story with new  chapters and events instead of simply expansion packs. It's a fascinating idea to me, but it also seems fairly difficult and expensive.<ul><b>Walsh</b>: Totally difficult.  And in a perfect world, totally expensive.  The problem in my experience is that ARG producers either don't seem to be asking for large enough budgets, or clients aren't sufficiently educated about the complexity (and therefore hefty resourcing requirements) of ARG productions.</ul><br />
<b>Seiler</b>: It seems like you're talking more about writing Halo books, videos, and so on, though. Right?<ul><b>Walsh</b>: Not exactly.  I'm more talking about being able to chat with a future Cortana over the phone or AIM, or discovering "real" corporate web sites that might be on the cusp of AI breakthroughs.  The seeds and threads of the Halo universe working their way into our contemporary reality.  Maybe a fictional version of the SETI project makes contact with what we later realize is the Covenant; maybe scrolls uncovered in Egypt are actually ancient blueprints for a Halo weapon.  There are lots of ways to extend the fiction of video games as believable real-life artifacts, characters and stories.</ul><br />
<b>Seiler</b>: Any thoughts or anecdotes on how gamers react to storytelling popping up outside of their games? I know some people love, but some hate it.<ul><b>Walsh</b>: I've never heard of anyone hating well-produced "spinoffs" of their favorite game, but your mileage may vary.  If ARGs continue to grow as a force spanning marketing and gaming, I think ARG-style extensions of game stories will be the norm, not the exception.</ul><br />
<b>Seiler</b>:  How does a storyteller sell the YouTube experience to someone who's already finished the fight? <ul><b>Walsh</b>: Not sure what you mean exactly, but here's my best response:  The fight is only as finished as a game publisher's willingness to contract a sequel or prequel.  As long as a franchise is healthy, there's an opportunity to expand it across multiple media.</ul><hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/for_the_record_walsh_on_writing_alternate_realities/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Case Study:&amp;nbsp; Bringing &#8216;Warcraft&#8217; To The Tabletop</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/case_study_bringing_warcraft_to_the_tabletop/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5210</id>
      <published>2008-01-08T15:18:00Z</published>
      <updated>2008-01-08T15:37:13Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Tabletop" scheme="http://www.secretlair.com/index.php?/clickableculture/C175/" label="Tabletop" />
	
      <category term="Transmedia" scheme="http://www.secretlair.com/index.php?/clickableculture/C210/" label="Transmedia" />
	
      <category term="World of Warcraft" scheme="http://www.secretlair.com/index.php?/clickableculture/C178/" label="World of Warcraft" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><I>Gamasutra</I> <a href="http://www.gamasutra.com/view/feature/3469/translating_world_of_warcraft_into_.php">features</a> a fascinating rundown of what was involved in bringing <I>World of Warcraft</I> to the tabletop as a role-playing game.  Written by Luke Johnson of <a href="http://www.white-wolf.com/">White Wolf</a>, the article identifies "content" as being the biggest challenge in extending <I>Warcraft</I>'s world--apparently, Blizzard wasn't comfortable giving White Wolf freedom to invent their own <I>Warcraft</I> lore.  Johnson explains the process:<quote><ol><li>We would write the books [...] making stuff up when necessary. </li><li>The good folks at Blizzard would check the manuscript to make sure that a) everything in it was consistent with both their vision of the Warcraft setting and the information that had already been presented in some other format (the video games, the novels, and the like); and b) that we didn't add anything that they didn't like.</li><li>The writers would then alter the manuscript as per Blizzard's requests, and we'd return to step 2.</li></ol></quote>Sounds painful, doesn't it?  It's a shame a reputable game maker like White Wolf wasn't given more freedom to expand the <I>Warcraft</I> universe.  Blizzard might own Azeroth, but that doesn't mean it has a grasp of what works for tabletop role-playing.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/case_study_bringing_warcraft_to_the_tabletop/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Do Gamers Make Better Baggage&#45;Screeners?</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/do_gamers_make_better_baggage_screeners/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5172</id>
      <published>2007-11-19T19:25:00Z</published>
      <updated>2007-11-19T19:46:29Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Science" scheme="http://www.secretlair.com/index.php?/clickableculture/C112/" label="Science" />
	
      <category term="Security" scheme="http://www.secretlair.com/index.php?/clickableculture/C184/" label="Security" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />"Security screeners at airports might do a better job spotting weapons if they spent their downtime playing video games - specifically, wasting aliens in lurid first-person shooters like Halo 3," <I>The Boston Globe</i>'s Christopher Shea <a href="http://www.boston.com/bostonglobe/ideas/articles/2007/11/18/scanner_psych/?page=1">wrote yesterday</a>.  The 3-page online article resonates quite well with my quickly-written 2006 proposal "<a href="http://www.secretlair.com/index.php?/clickableculture/entry/airport_screening_is_a_badly_designed_game/">Airport Screening Is A Badly-Designed Game</a>."<br />
<br />
Specifically, Shea finds, as I mentioned last year, that even trained security professionals have trouble distinguishing harmful from safe objects; the human people have trouble finding exceptional objects (like guns) amid a sea of common objects (like toiletries).  Additional information Shea gleaned from scientific sources shows that moving objects are easier to spot--yet X-ray scanners show stationary objects; first-person shooter gamers erred less in threat-identification tests than non-gamers.  A number of interesting solutions are summarized in the article, none of which seem to involve making airport into an MMO (that was my semi-serious proposal), but some of which suggest that gaming might not be as unrelated to crucial security tasks as we might have thought.  Sweet, sweet validation.<br />
<br />
Also see my proposal for <a href="http://www.secretlair.com/index.php?/clickableculture/entry/surveillance_the_massively_multiplayer_game/">turning prison surveillance into an MMO</a> and Dave Edery's article "<a href="http://www.edery.org/2006/09/using-games-to-tap-collective-intelligence/">Using Games to Tap Collective Intelligence</a>."<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/do_gamers_make_better_baggage_screeners/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">&#8216;Tale of Tales&#8217; Interviews CMP&#8217;s Simon Carless</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/tale_of_tales_interviews_cmps_simon_carless/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5159</id>
      <published>2007-11-12T14:02:00Z</published>
      <updated>2007-11-12T16:08:46Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Art" scheme="http://www.secretlair.com/index.php?/clickableculture/C162/" label="Art" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Mainstream Media" scheme="http://www.secretlair.com/index.php?/clickableculture/C99/" label="Mainstream Media" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><a href="http://www.mono211.com/ffwd/bio.html">Simon Carless</a>, editor and publisher with the <a href="http://www.cmpgame.com/">CMP Game Group</a> (<I><a href="http://www.gdmag.com/">Game Developer Magazine</a></I>, <a href="http://www.gamasutra.com/"><I>Gamasutra</I></a>, <I><a href="http://www.gamesetwatch.com/">GameSetWatch</a></I> and more) was cornered by independent art-game maker <a href="http://tale-of-tales.com">Tale of Tales</a>  earlier this year.  Tale of Tales <a href="http://tale-of-tales.com/blog/interviews/interview-with-simon-carless/">published the interview</a> over this past weekend, touching on Carless' background, his shift towards business/product management of CMP's many game-related initiatives, and discussing today's independent game scene.<br />
<br />
As Chairman of the <a href="http://www.igf.com/">Independent Games Festival</a>, Carless helps to shape the future of indie gaming.  He told Tale of Tales that the rise of independent developers is due both to game-industry veterans forming their own teams, and "bedroom programmers" publishing on the web and making money by running ads.  Although not business-focused, Tale of Tales is a very strong artistic contender in the indie arena, having launched the acclaimed <a href="http://www.tale-of-tales.com/TheEndlessForest/"><I>Endless Forest</I></a> microworld in 2005 and <a href="http://www.tale-of-tales.com/ThePath"><I>The Path</I></a>, its entry into the 2008 Independent Games Festival.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/tale_of_tales_interviews_cmps_simon_carless/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Quick Links for 2007&#45;10&#45;31</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_31/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5143</id>
      <published>2007-10-31T11:26:00Z</published>
      <updated>2007-10-31T13:54:06Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Law" scheme="http://www.secretlair.com/index.php?/clickableculture/C103/" label="Law" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://virtuallyblind.com/2007/10/29/slpto-goes-live/">SLPTO Offers Second Life Content Creators Suite of Intellectual Property Protection Tools</a></div>
 <div class="delicious-extended">Unofficial, powerless organization intends to "offer a full suite of intellectual property protection tools" including copyright protection.  Ergo, further confusing what is protected by copyright, trademarks and patents.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/law">law</a> <a href="http://del.icio.us/clickableculture/places">places</a> <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/policy">policy</a> <a href="http://del.icio.us/clickableculture/organization">organization</a> <a href="http://del.icio.us/clickableculture/ip">ip</a> <a href="http://del.icio.us/clickableculture/tools">tools</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.virtualworldsnews.com/2007/10/industry-employ.html">Industry Employment Solution VirtualWorldsJobs.com Launches</a></div>
 <div class="delicious-extended">I don't think we're quite at a point in virtual world history where an online job market/portal  is really needed.  Anyone worth their salt gets work based on word of mouth.  Besides which, word has it <a href="http://www.lordfly.com/wordpress/?p=269">some developers aren't paying talent properly</a>.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/employment">employment</a> <a href="http://del.icio.us/clickableculture/work">work</a> <a href="http://del.icio.us/clickableculture/freelance">freelance</a> <a href="http://del.icio.us/clickableculture/online">online</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/networks">networks</a> <a href="http://del.icio.us/clickableculture/business">business</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://web.mit.edu/cms/People/henry3/complete.html">"COMPLETE FREEDOM OF MOVEMENT": VIDEO GAMES AS GENDERED PLAY SPACES</a></div>
 <div class="delicious-extended">Henry Jenkins offers "a cultural geography of video game spaces, one which uses traditional children's play and children's literature as points of comparison to the digital worlds contemporary children inhabit."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/books">books</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/youth">youth</a> <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/gender">gender</a> <a href="http://del.icio.us/clickableculture/play">play</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/places">places</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.gamesetwatch.com/2007/10/independent_game_summit_kim_swift.php">Independent Games Summit: Valve's Kim Swift - 'From Narbacular Drop To Portal'</a></div>
 <div class="delicious-extended">Crapload of IGS 2007 video links posted on <i>Game Set Watch</i> for leeching.  Viva indie!</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/download">download</a> <a href="http://del.icio.us/clickableculture/media">media</a> <a href="http://del.icio.us/clickableculture/video">video</a> <a href="http://del.icio.us/clickableculture/list">list</a> <a href="http://del.icio.us/clickableculture/resource">resource</a> <a href="http://del.icio.us/clickableculture/research">research</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/presentation">presentation</a> <a href="http://del.icio.us/clickableculture/events">events</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_31/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;10&#45;19</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_19/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5126</id>
      <published>2007-10-19T11:28:00Z</published>
      <updated>2007-10-19T11:51:44Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Consoles" scheme="http://www.secretlair.com/index.php?/clickableculture/C111/" label="Consoles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Networks" scheme="http://www.secretlair.com/index.php?/clickableculture/C115/" label="Networks" />
	
      <category term="Nintendo" scheme="http://www.secretlair.com/index.php?/clickableculture/C108/" label="Nintendo" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Software" scheme="http://www.secretlair.com/index.php?/clickableculture/C114/" label="Software" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://www.virtualworldsnews.com/2007/10/editors-note-we.html">We are not producing the Virtual Worlds Forum, clearing up any confusion</a></div>
 <div class="delicious-extended">In an arena packed to the rafters with virtual worlds conferences, will the real "Virtual Worlds" conference please stand up?  The original should have picked a more unique name and trademarked it.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/bullshit">bullshit</a> <a href="http://del.icio.us/clickableculture/wtf">wtf</a> <a href="http://del.icio.us/clickableculture/events">events</a> <a href="http://del.icio.us/clickableculture/conference">conference</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/law">law</a> <a href="http://del.icio.us/clickableculture/griefing">griefing</a>)</div>
 </li>
<li>
 <div class="delicious-link"><a href="http://ialja.blogspot.com/2007/10/giving-your-facebook-profile-second.html">Giving your Facebook profile a Second Life [iAlja]</a></div>
 <div class="delicious-extended">Two Facebook and <I>Second Life</I> beta-stage mashups reviewed.  Both seem to link SL people to FB people in slightly different ways.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/facebook">facebook</a> <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/software">software</a> <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/mashup">mashup</a> <a href="http://del.icio.us/clickableculture/groups">groups</a> <a href="http://del.icio.us/clickableculture/socialsoftware">socialsoftware</a> <a href="http://del.icio.us/clickableculture/networks">networks</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/">Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 [Free To Play]</a></div>
 <div class="delicious-extended">Free to play MMO <I>Dungeon Runners</I> will soon be sodden with in-game ads.  The only reason this could work is that DR is a "comedy" rather than "serious" virtual world, therefore a Coke ad in the town square isn't entirely objectionable.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/mmog">mmog</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/advergaming">advergaming</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/article">article</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.hardcoreware.net/reviews/review-356-1.htm">XBOX 360 vs PS3 (and Wii) - Power Consumption Report [hardCOREware.net]</a></div>
 <div class="delicious-extended">Which game console hogs the most power?  In excrutiating detail.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/consoles">consoles</a> <a href="http://del.icio.us/clickableculture/hardware">hardware</a> <a href="http://del.icio.us/clickableculture/ecosphere">ecosphere</a> <a href="http://del.icio.us/clickableculture/consumption">consumption</a> <a href="http://del.icio.us/clickableculture/wii">wii</a> <a href="http://del.icio.us/clickableculture/ps3">ps3</a> <a href="http://del.icio.us/clickableculture/xbox">xbox</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/comparison">comparison</a> <a href="http://del.icio.us/clickableculture/reference">reference</a> <a href="http://del.icio.us/clickableculture/list">list</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://lostgarden.com/2007/10/lesson-about-failure.html">Lessons about failure [Lost Garden]</a></div>
 <div class="delicious-extended">Excellent case for iterative, rapid prototyping.  "Give yourself a short period of time to 'find the fun' in a design... If the fun isn't there, move on... If you do fail, it isn't the end of the world."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/prototyping">prototyping</a> <a href="http://del.icio.us/clickableculture/casestudy">casestudy</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.gamasutra.com/view/feature/1970/this_game_is_not_yet_rated_inside_.php">This Game Is Not Yet Rated: Inside The ESRB Ratings System [Gamasutra]</a></div>
 <div class="delicious-extended">How the ESRB works.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/software">software</a> <a href="http://del.icio.us/clickableculture/society">society</a> <a href="http://del.icio.us/clickableculture/ethics">ethics</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/politics">politics</a> <a href="http://del.icio.us/clickableculture/policy">policy</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/ratings">ratings</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://news.teamxbox.com/xbox/14821/Xbox-360-Achievements-Lead-to-Higher-Scores-and-Sales">Xbox 360 Achievements Lead to Higher Scores and Sales</a></div>
 <div class="delicious-extended">A pat on the head goes a long way to increase sales, according to a new study: "...in general, game titles that have a higher volume of Accomplishments correlate with both a higher Metacritic Metascore and higher gross sales in the United States."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/xboxlive">xboxlive</a> <a href="http://del.icio.us/clickableculture/rewards">rewards</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/commerce">commerce</a> <a href="http://del.icio.us/clickableculture/reviews">reviews</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_19/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Guy Parsons On Rock&#8217;n&#8217;Roll Storytelling</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/guy_parsons_on_rocknroll_storytelling/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5113</id>
      <published>2007-10-09T13:49:00Z</published>
      <updated>2007-10-09T13:22:46Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Aural" scheme="http://www.secretlair.com/index.php?/clickableculture/C172/" label="Aural" />
	
      <category term="Music" scheme="http://www.secretlair.com/index.php?/clickableculture/C102/" label="Music" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C84/" label="Life" />
	
      <category term="Live&#45;Action" scheme="http://www.secretlair.com/index.php?/clickableculture/C174/" label="Live&#45;Action" />
	
      <category term="Transmedia" scheme="http://www.secretlair.com/index.php?/clickableculture/C210/" label="Transmedia" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Former <a href="http://seasonone.perplexcitystories.com/credits.html"><I>Perplex City</I></a> ops-team member Guy Parsons has <a href="http://www.vexappeal.com/mashup/">posted</a> a web version of a recent presentation entitled "Text, Drugs, and Rock'n'Roll," wherein he engagingly argues that stories can become more participatory by injecting rock'n'roll--loosely defined in the context of his presentation as "jumping off the author's stage and diving headlong into the crowd..." -- a crowd Parsons knows (as do others in the ARG, live-game, and participatory fiction space) from first-hand experience is capable of "waiting to catch you with open arms" and co-authoring the experience.<br />
<br />
I'd like to see more rock'n'roll in more forms of media, but I don't think that sort of mashup is necessarily a superior form of culture.  I'm a bit tired of futurists telling us how one-way media is "dead," but I think Parson's barking up the right tree in explaining why participatory culture is an attractive and satisfying option for engaging contemporary audiences.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/guy_parsons_on_rocknroll_storytelling/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;09&#45;24</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_09_24/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5095</id>
      <published>2007-09-24T11:22:01Z</published>
      <updated>2007-09-24T11:37:27Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Law" scheme="http://www.secretlair.com/index.php?/clickableculture/C103/" label="Law" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Software" scheme="http://www.secretlair.com/index.php?/clickableculture/C114/" label="Software" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Habbo Hotel" scheme="http://www.secretlair.com/index.php?/clickableculture/C223/" label="Habbo Hotel" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
	
      <category term="Youth" scheme="http://www.secretlair.com/index.php?/clickableculture/C211/" label="Youth" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
  <li>
 <div class="delicious-link"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15397">Gamasutra - AGDC: Haro On Making Habbo A Success</a></div>
 <div class="delicious-extended">Habbo's Sulka Haro gets surprisingly specific about user demographics and interaction styles.  Concludes with 6 tips:  create something to play with (i.e. LEGO); kill the UI; don't punish failures; "players know best"; shared social setting; safety.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/mmo">mmo</a> <a href="http://del.icio.us/clickableculture/casestudy">casestudy</a> <a href="http://del.icio.us/clickableculture/casual">casual</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/habbohotel">habbohotel</a> <a href="http://del.icio.us/clickableculture/groups">groups</a> <a href="http://del.icio.us/clickableculture/statistics">statistics</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/youth">youth</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.argn.com/archive/000578why_we_eat_strangers_candy_a_reflection_on_the_argfest_2007_keynote_by_42_entertainment.php">Why We Eat Strangers' Candy: A Reflection on the ARGFest 2007 Keynote by 42 Entertainment</a></div>
 <div class="delicious-extended">Summary article.  "How is trust established?... Why should puppetmasters care if the players trust them?... Why do ARGs require trust?"  Contains links to 2 YouTube videos of original presentation.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/arg">arg</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/groups">groups</a> <a href="http://del.icio.us/clickableculture/trust">trust</a> <a href="http://del.icio.us/clickableculture/presentation">presentation</a> <a href="http://del.icio.us/clickableculture/article">article</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.swifit.net/2007/04/06/alternate-reality-games-need-a-generation-iteration/">Alternate Reality Games Need a Generation Iteration</a></div>
 <div class="delicious-extended">A bit of classic discussion over the merits of the TINAG philosophy.  "The TINAG aesthetic should blur the lines between day to day life and the game to the point of being eerie."  It's all fun and games until someone calls in Homeland Security.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/arg">arg</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/immersion">immersion</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.minixyz.com/en/Default.aspx">Kids Movie Creator, educate kids to make 3D animation movies and game</a></div>
 <div class="delicious-extended">Allegedly kid-friendly game / virtual world creation tool with built-in machinima recording and exporting.  Windows only, it seems.  Single license costs $15 USD.  Buy additional content packs.  No user-created assets as far as I can tell.  Pity, that.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/software">software</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/synthetic.worlds">synthetic.worlds</a> <a href="http://del.icio.us/clickableculture/machinima">machinima</a> <a href="http://del.icio.us/clickableculture/animation">animation</a> <a href="http://del.icio.us/clickableculture/youth">youth</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/design">design</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.paraengine.com/en/index.html">ParaEngine Website</a></div>
 <div class="delicious-extended">Chinese studio behind 'Kids Movie Creator' tool-set, creators of ParaEngine "distributed computer game engine."  They believe that "game technology is the driving force to a new 3D Internet or web 3D."  Everybody has to have a dream.  Mine's to be taller.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/engine">engine</a> <a href="http://del.icio.us/clickableculture/3D">3D</a> <a href="http://del.icio.us/clickableculture/internet">internet</a> <a href="http://del.icio.us/clickableculture/web">web</a>)</div>
 </li>
<li>
 <div class="delicious-link"><a href="http://twitter.pbwiki.com/Use+Cases">Twitter Fan Wiki / Use Cases</a></div>
 <div class="delicious-extended">"Here is a list of Web pages that discuss productive, interesting, innovative, lifechanging and/or otherwise cool uses for Twitter."  There are only 7 such pages listed.  Does that say something about the utiity of Twitter?</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/internet">internet</a> <a href="http://del.icio.us/clickableculture/networks">networks</a> <a href="http://del.icio.us/clickableculture/socialsoftware">socialsoftware</a> <a href="http://del.icio.us/clickableculture/list">list</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://virtuallyblind.com/2007/09/21/aimee-weber-trademark/">&#8216;Aimee Weber&#8217; &#8482; Gets USPTO Stamp of Approval for Pigtails, Tutu, Wings, Tights, and Stompy Boots</a></div>
 <div class="delicious-extended">'Second Life' cybercelebrity trademarks her avatar appearance, apparently locking her into that appearance for eternity.  Now she's obligated to go after any virtual world resident with a similar look (or name, I guess).  Worth it for the PR?  Doubt it.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/law">law</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/avatar">avatar</a> <a href="http://del.icio.us/clickableculture/identity">identity</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_09_24/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;08&#45;12</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_08_12/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5034</id>
      <published>2007-08-12T11:18:00Z</published>
      <updated>2007-08-12T14:37:53Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Art" scheme="http://www.secretlair.com/index.php?/clickableculture/C162/" label="Art" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Aural" scheme="http://www.secretlair.com/index.php?/clickableculture/C172/" label="Aural" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Internet" scheme="http://www.secretlair.com/index.php?/clickableculture/C118/" label="Internet" />
	
      <category term="Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C84/" label="Life" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Machinima" scheme="http://www.secretlair.com/index.php?/clickableculture/C221/" label="Machinima" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://clicknothing.typepad.com/click_nothing/2007/08/on-authorship-i.html">Click Nothing: On Authorship in Games</a></div>
 <div class="delicious-extended">Clint Hocking offers an outstanding, thorough, intelligent and wise rebuttal to Ebert's dead-horse "games aren't art" argument.  If you read only one rebuttal to Ebert's argument, make it this one!  Two thumbs up!</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/art">art</a> <a href="http://del.icio.us/clickableculture/discourse">discourse</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/emergence">emergence</a> <a href="http://del.icio.us/clickableculture/authorship">authorship</a> <a href="http://del.icio.us/clickableculture/participation">participation</a> <a href="http://del.icio.us/clickableculture/interactivity">interactivity</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.fudco.com/habitat/archives/000056.html">Smart people can rationalize anything</a></div>
 <div class="delicious-extended">Chip Morningstar: "It is nearly impossible to solve a problem for someone if they don't believe they have the problem, even if they really, really do."  Although it seems to be standard marketing practice to offer solutions for problems we never knew we h</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/people">people</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.freeworldgroup.com/games6/gameindex/thor-towers.htm">Thor Towers</a></div>
 <div class="delicious-extended">Simple but fun block-stacking mechanic:  Use the space-bar to release a block being lowered erratically from above.  Stack blocks to succeed.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/game.mechanic">game.mechanic</a> <a href="http://del.icio.us/clickableculture/design">design</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://slcc2007.wordpress.com/2007/08/10/stream-information/">SLCC Stream Information</a></div>
 <div class="delicious-extended">List of URLs for streaming audio of SLCC panels (education, social, business, machinima [what, no 'gaming?']).</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/list">list</a> <a href="http://del.icio.us/clickableculture/audio">audio</a> <a href="http://del.icio.us/clickableculture/events">events</a> <a href="http://del.icio.us/clickableculture/conference">conference</a> <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/sl">sl</a> <a href="http://del.icio.us/clickableculture/internet">internet</a> <a href="http://del.icio.us/clickableculture/online">online</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.gamasutra.com/features/20051026/gabler_03.shtml">"How to Prototype a Game in Under 7 Days" [Gamasutra]</a></div>
 <div class="delicious-extended">"Juice": Persistent, plentiful interactive feedback. "A juicy game feels alive and responds to everything you do... it coaches [players] through the rules of the game by constantly letting them know on a per-interaction basis how they are doing."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/interactivity">interactivity</a> <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/prototyping">prototyping</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_08_12/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;07&#45;31</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_31/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5013</id>
      <published>2007-07-31T11:23:00Z</published>
      <updated>2007-08-06T14:40:49Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Art" scheme="http://www.secretlair.com/index.php?/clickableculture/C162/" label="Art" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Consoles" scheme="http://www.secretlair.com/index.php?/clickableculture/C111/" label="Consoles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Law" scheme="http://www.secretlair.com/index.php?/clickableculture/C103/" label="Law" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://www.gamasutra.com/view/feature/1537/the_history_of_activision.php">The History Of Activision [Gamasutra]</a></div>
 <div class="delicious-extended">David Crane (Activision veteran) interviewed in this in-depth article.  Plenty of nostalgia to wallow in, oodles of details and insights.  This is Gamasutra's second interview with Crane (last one was in 2005).</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/interview">interview</a> <a href="http://del.icio.us/clickableculture/people">people</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/consoles">consoles</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/history">history</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.patentarcade.com/2007/07/new-type-of-video-game-ip-simpsonize-me.html">Is artistic style a new type of Video Game IP?</a></div>
 <div class="delicious-extended">Actually, the post doesn't talk about Video Game IP at all, but does raise the specter of artistic style as a form of protected IP.  In a world with a bazillion artists, there are only so many styles, after all.  Owning a style would kill art, I think.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/law">law</a> <a href="http://del.icio.us/clickableculture/copyright">copyright</a> <a href="http://del.icio.us/clickableculture/art">art</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_31/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;07&#45;16</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_16/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.4963</id>
      <published>2007-07-16T11:18:00Z</published>
      <updated>2007-07-17T19:04:24Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Education" scheme="http://www.secretlair.com/index.php?/clickableculture/C182/" label="Education" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Law" scheme="http://www.secretlair.com/index.php?/clickableculture/C103/" label="Law" />
	
      <category term="Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C84/" label="Life" />
	
      <category term="Health" scheme="http://www.secretlair.com/index.php?/clickableculture/C94/" label="Health" />
	
      <category term="Mixed Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C137/" label="Mixed Reality" />
	
      <category term="Statistics" scheme="http://www.secretlair.com/index.php?/clickableculture/C183/" label="Statistics" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
	
      <category term="Youth" scheme="http://www.secretlair.com/index.php?/clickableculture/C211/" label="Youth" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://www.msnbc.msn.com/id/19766590/">Police: Babies starved as parents gamed [MSNBC.com]</a></div>
 <div class="delicious-extended">AP article on a sad case of neglect.  Parents were too "distracted" by D&D Online and other MMOGs to give their kids proper care.  Article correlates video game addiction with this story, notes recent AMA position.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/addiction">addiction</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/mmog">mmog</a> <a href="http://del.icio.us/clickableculture/health">health</a> <a href="http://del.icio.us/clickableculture/life">life</a> <a href="http://del.icio.us/clickableculture/youth">youth</a> <a href="http://del.icio.us/clickableculture/parenting">parenting</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/reportage">reportage</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://slface.com/">The SL Face Project</a></div>
 <div class="delicious-extended">Not so much a Second Life "project" as "business proposition."  Send in your photos and thousands of Linden Dollars, get a fairly realistic custom avatar shape/skin in return.  Fee for services.  Simple as that.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/3D">3D</a> <a href="http://del.icio.us/clickableculture/avatar">avatar</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/sl">sl</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.box.net/shared/static/b13py5jcjk.pptx">Online Gamers and the Development of 21st Century Skills (.pptx)</a></div>
 <div class="delicious-extended">Lisa Galarneau's presentation slides from the 2007 Games, Learning, and Society Conference.  Includes highlights of study of 10,000 online gamers.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/filetype:pptx">filetype:pptx</a> <a href="http://del.icio.us/clickableculture/education">education</a> <a href="http://del.icio.us/clickableculture/mmo">mmo</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/presentation">presentation</a> <a href="http://del.icio.us/clickableculture/research">research</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/productiveplay">productiveplay</a> <a href="http://del.icio.us/clickableculture/society">society</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/work">work</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.convergenceculture.org/weblog/2007/07/challenges_of_measuring_engage.php">Challenges of Measuring Engagement (1 of 2)</a></div>
 <div class="delicious-extended">Response to AdAge article "What's the Value of an Engaged Viewer?" noting that research cited in the article can't be validated because we don't know how the research was conducted.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/advertising">advertising</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/content">content</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/discourse">discourse</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/media">media</a> <a href="http://del.icio.us/clickableculture/measurement">measurement</a> <a href="http://del.icio.us/clickableculture/reportage">reportage</a> <a href="http://del.icio.us/clickableculture/research">research</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.convergenceculture.org/weblog/2007/07/challenges_of_measuring_engage_1.php">Challenges of Measuring Engagement (2 of 2)</a></div>
 <div class="delicious-extended">Continuation of analysis and criticism of OMD research cited in AdAge article.  "... the linkages between engagement and purchasing behavior are not 'proven' here."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/advertising">advertising</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/content">content</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/discourse">discourse</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/media">media</a> <a href="http://del.icio.us/clickableculture/measurement">measurement</a> <a href="http://del.icio.us/clickableculture/reportage">reportage</a> <a href="http://del.icio.us/clickableculture/research">research</a>)</div>
 </li>
<li>
<div class="delicious-link"><a href="http://www.argn.com/archive/000615world_without_oil_the_postgame_press_release.php">World Without Oil: The Post-Game Press Release [ARGNet]</a></div>
 <div class="delicious-extended">No offense to those involved, but participation seems pretty low:  60,000 'visitors'... 1,800 signups... 1,500 pieces of content... in <strike>8 months</strike> 1 month [thanks for the <a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_16/#5132">correction</a>, Writerguy].  Lots of press and linkage, though.  100,000 Google results for the phrase "world without oil."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/arg">arg</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/statistics">statistics</a> <a href="http://del.icio.us/clickableculture/traffic">traffic</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/language">language</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/for_danhon">for_danhon</a>)</div>
</li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_16/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;07&#45;08</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_08/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.4941</id>
      <published>2007-07-08T11:19:00Z</published>
      <updated>2007-07-08T13:57:20Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Advergaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C149/" label="Advergaming" />
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C84/" label="Life" />
	
      <category term="Marketing" scheme="http://www.secretlair.com/index.php?/clickableculture/C117/" label="Marketing" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://digitalyouth.ischool.berkeley.edu/node/83">The &#8220;Angry Gamer&#8221;: Is it Real or Memorex? | DIGITAL YOUTH RESEARCH</a></div>
 <div class="delicious-extended">Thorough, informative, and entertaining article on various types of gamer trash-talk.  It is noted that parents don't hear the filth blasting out of Xbox Live earpieces--only the child can hear.  Clever, that.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/anthropology">anthropology</a> <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/youth">youth</a> <a href="http://del.icio.us/clickableculture/communication">communication</a> <a href="http://del.icio.us/clickableculture/commentary">commentary</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/online">online</a> <a href="http://del.icio.us/clickableculture/xbox">xbox</a> <a href="http://del.icio.us/clickableculture/language">language</a> <a href="http://del.icio.us/clickableculture/social">social</a> <a href="http://del.icio.us/clickableculture/society">society</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.metafilter.com/62538/Vulgar-Song-and-Slang-from-the-19th-Century-and-earlier">Vulgar Song and Slang from the 19th Century and earlier | MetaFilter</a></div>
 <div class="delicious-extended">Two archaic dictionaries and 300 years of slangy songs.  Good resource for creating historical fiction.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/language">language</a> <a href="http://del.icio.us/clickableculture/reference">reference</a> <a href="http://del.icio.us/clickableculture/list">list</a> <a href="http://del.icio.us/clickableculture/history">history</a> <a href="http://del.icio.us/clickableculture/fiction">fiction</a> <a href="http://del.icio.us/clickableculture/worldbuilding">worldbuilding</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.marketing.fm/2007/03/29/the-right-formula-for-in-game-advertising/">Marketing.fm &#187; The Right Formula For In Game Advertising</a></div>
 <div class="delicious-extended">Science doesn't lie.  (Information + Authenticity) + (Entertainment + Engagement) &#8211; Intrusiveness = Effectiveness.  Also known as the "E Factor."  *snicker*</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/advergaming">advergaming</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/formula">formula</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/statistics">statistics</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/advertising">advertising</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://en.wikipedia.org/wiki/Flow_(psychology)">Flow (psychology) - Wikipedia, the free encyclopedia</a></div>
 <div class="delicious-extended">"Flow is the mental state of operation in which the person is fully immersed in what he or she is doing, characterized by a feeling of energized focus, full involvement, and success in the process of the activity."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/health">health</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/reference">reference</a> <a href="http://del.icio.us/clickableculture/research">research</a> <a href="http://del.icio.us/clickableculture/flow">flow</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://en.wikipedia.org/wiki/Mushin">Mushin - Wikipedia, the free encyclopedia</a></div>
 <div class="delicious-extended">"Mushin is a state into which very highly trained martial artists are said to enter during combat. The term is shortened from mushin no shin, a zen expression meaning mind of no mind."  Parallels to video game flow here, methinks.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/health">health</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/reference">reference</a> <a href="http://del.icio.us/clickableculture/research">research</a> <a href="http://del.icio.us/clickableculture/flow">flow</a> <a href="http://del.icio.us/clickableculture/zen">zen</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a>)</div>
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<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_07_08/#comments">Comments?</a></hr>]]></content>
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    <entry>
      <title type="html">Military Expert Weighs In on War Games</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/military_expert_weighs_in_on_war_games/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.4804</id>
      <published>2007-03-22T13:30:00Z</published>
      <updated>2007-03-22T13:45:03Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
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      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Keith Stuart of the Guardian gamesblog has <a href="http://blogs.guardian.co.uk/games/archives/2007/03/21/what_is_missing_is_the_chaos_of_battle_what_a_military_expert_thinks_about_modern_combat_games.html">posted an interview</a> with military expert Dr. Malcom Davis and explores how contemporary military-themed multiplayer video games compare and contrast with the real thing.<br />
<br />
According to Davis, similarities include realistic environments, real-time communication between roles, and an emphasis on networked battlefield forces.  Davis said "This is interesting because in the real military, there is a great deal of effort to bring such a capability about - its called 'Network Centric Warfare' or NCW. NCW is seen as the basis for future military transformation and delivers a significant advantage to the networked force over the non-networked force."<br />
<br />
On the other end, the unrealistic aspects are fairly obvious:  Nobody gets killed or injured in any meaningful way, resulting in a lack of fear.  Davis said that the chaos of battle is also missing (there are no civilians in video wargames), and pointed to movies like <I>Saving Private Ryan</i> and <I>Band of Brothers</i> as an example of a more realistic portrayal, adding that the <I>Call of Duty</I> games for the Xbox 360 are closest to real life war.<br />
<br />
From personal experience, nothing makes a modern military shooter more chaotic than turning "Friendly Fire" on, but I don't think most wargamers are interested in that kind of challenge or punishment (based on my 3-year run playing the <I>Battlefield</i> series of games).<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/military_expert_weighs_in_on_war_games/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Recent Snippets of Sexism, Racism, Homophobia in Gaming</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/sexism_racism_homophobia_in_gaming/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.4764</id>
      <published>2007-02-22T14:11:00Z</published>
      <updated>2007-02-22T15:19:02Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Articles" scheme="http://www.secretlair.com/index.php?/clickableculture/C89/" label="Articles" />
	
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      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />A handful of stories related to society and gaming have caught my eye this week, punctuated by an event which occurred in a Storytelling in Games class I taught yesterday.  I was showing the students some cutscenes from the recently-released Xbox 360 title <a href="http://gaygamer.net/2007/02/racial_stereotypes_critiqued_i.html"><I>Crackdown</I></a>--one scene described a scantily-clad female villain as "hot" and "dirty."  The males in the class chuckled uncomfortably while the sole female student in the class was understandably nonplussed.  I pointed out that none of the male characters I'd seen in the game were described in the context of their sexuality.  I felt embarrassed not only personally, but for the mainstream games industry, which seems to be slower to evolve socially than society has evolved in its capacity to thoughtfully criticize games--consider this a theme when reviewing the following recent excerpts:<br />
<br />
<a href="http://www.blackvoicenews.com/content/view/40464/4/">Richard O. Jones, BlackVoiceNews.com</a>: "Psychologists agree that if your race is always the thief or killer, then after a while you start to think that's how you should be, or you think that's how your people are... the games that are being designed unconsciously include the biases, opinions and reflections of their creators. And obviously, whites see Blacks and Latinos as criminals and gradually that's how our children see themselves and behave according."<br />
<br />
<a href="http://gaygamer.net/2007/02/racial_stereotyping_in_games.html">tiny dancer, GayGamer.net</a>, commenting on Jones' article (quoted above): "It wasn't a questionable article because Jones is <i>wrong</i>, it's questionable because he used only one example (<i>when there are dozens</i>). The recent <b>Crackdown</b> prison-reality-check themed commercials have had me thinking about this issue, because they seem very strongly biased in favor of promoting racial stereotypes."<br><br><a href="http://www.gamecareerguide.com/features/330/gaymers_not_a_simple_.php">Blair Cooper, GameCareerGuide.com</a>: "'Gaymer,' one such variation [on the word 'gamer'], is used to describe lesbian, gay, bisexual, and transgendered (LGBT) gamers. While the origin of 'gaymer' is hard to pinpoint, it&#8217;s clear that the term has garnered some attention. Many embrace it for its sense of community; others decry it as exclusionary."<br />
<br />
<a href="http://www.gamesetwatch.com/2007/02/gaymers_not_a_simple_word_1.php">Simon Carless, GameSetWatch.com</a>: "[the term 'gaymer'] does construct a straight-gay binary that leaves no room for in-between space, fluidity, or alternate identities. The potential for exclusion is great. Furthermore, 'gaymer' is also used derogatorily."<br />
<br />
<a href="http://www.gamesradar.com/gb/ps3/game/news/article.jsp?articleId=20070220165210531097&releaseId=20070220165210531097&sectionId=1006&pageId=2007022017123156020">Matt Cundy, GamesRadar.com</a>, in an article entitled "Are they gay...?":  "Kratos (God of War)--Sure, he's violent, full of rage and enjoys pleasuring generously breasted ladies, but he's still a buff, bald-headed, semi-naked Greek Adonis that isn't shy of flashing an inch or two of thigh. He also 'accidentally' killed his wife and daughter. Which probably means he's got a grudge against women. Or something."<br />
<br />
<a href="http://gamesindustry.biz/content_page.php?aid=22932">Hassan Mirza, Gay.com</a>, on Cundy's article: "While it's reassuring to know that gamers are interested in the sexual orientation of digital superheroes, Matt Cundy's 'Are they gay?' article relies on a series of juvenile stereotypes and clich&#233;s... it can be dangerous to suggest that looking 'camp' means gay, or worse, that gay men hold violent grudges against women... Cundy's facetious tone, dismissive of an impressionable audience, justifies making jokes about the LGBT community."<br />
<br />
<a href="http://gaygamer.net/2007/02/gaycom_slams_games_radar_for_b_1.html">Super Timsy, GayGamer.net</a>, on Cundy's article: "Goodness knows what was going through his mind, but I certainly don't appreciate it. If your [sic] going to out video game characters, try to do it with a little taste and sensitivity for the referenced group of people. Gay gamers are out there, this and other sites show that we're here and we're not going anywhere."<br />
<br />
Personally, I'm very happy to be teaching classes to diverse groups of students in one of Canada's most multicultural cities.  The older I get, the more I tire of the privileged, White, teenage-brained, male mindset that seems to dominate the games industry.  In my experience, the freshest and most interesting game ideas and solutions often come from designers and developers outside of this very specific demographic.  It's a pity that games like the just-launched <I>Crackdown</I> are still being made, and potentially turning newcomers to the games industry away.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/sexism_racism_homophobia_in_gaming/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Tech Digest:&amp;nbsp; &#8216;Justin Bovington Was Not Misquoted&#8217;</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/tech_digest_justin_bovington_was_not_misquoted/" />
      <id>tag:secretlair.com,2006:index.php?/clickableculture/7.4663</id>
      <published>2006-12-13T18:48:00Z</published>
      <updated>2006-12-13T19:23:16Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
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      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2006 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />At issue:  Whether or not Justin Bovington of metaversal branding agency <a href="http://www.riversrunred.com/">Rivers Run Red</a> said "'We did a block party with Reebok, and it was the first time we saw black avatars coming into Second Life."  The quote appeared <a href="http://techdigest.tv/2006/12/second_life_not.html">in a Tech Digest article</a> on Bovington's <a href="http://www.secondlife.com"><I>Second Life</i></a> efforts.  <a href="http://www.secretlair.com/index.php?/clickableculture/entry/reebok_reveals_black_avatars_to_rivers_run_red/">I re-published the quote</a> in a post about Bovington's alleged statements.<br />
<br />
Bovington <a href="http://www.secretlair.com/index.php?/clickableculture/entry/justin_bovington_i_was_misquoted/">says he was misquoted</a> by Tech Digest, and "doubly misquoted" by Clickable Culture.  The author of the Tech Digest article, Stuart Dredge, <a href="http://www.secretlair.com/index.php?/clickableculture/entry/justin_bovington_i_was_misquoted/#4329">stands by the accuracy of the quote</a>.<br />
<br />
Someone is not being entirely truthful here, and I am stuck in the middle.  My position has been to update the relevant posts to reflect each party's position.  However, this has been a pain in the ass for me, and possibly for my readers as well.  It's also brought a lot more attention to Bovington's disputed quote than he would probably like.  This situation could have been handled better from a public relations standpoint, methinks.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/tech_digest_justin_bovington_was_not_misquoted/#comments">Comments?</a></hr>]]></content>
    </entry>


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