<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">Clickable Culture</title>
    <subtitle type="text">Official research blog of Phantom Compass: Culture, technology, commerce, and play.</subtitle>
    <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/" />
    <link rel="self" type="application/atom+xml" href="http://www.secretlair.com/index.php?/clickableculture/atom/" />
    <updated>2008-09-04T02:06:18Z</updated>
    <rights>Copyright (c) 2008, Tony Walsh</rights>
    <generator uri="http://www.clickableculture.com/" version="1.6.2">Clickable Culture</generator>
    <id>tag:secretlair.com,2008:09:04</id>


    <entry>
      <title type="html">Mixed&#45;Reality Sweatshops</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/mixed_reality_sweatshops/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5272</id>
      <published>2008-04-11T13:59:00Z</published>
      <updated>2008-04-11T14:22:46Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Hardware" scheme="http://www.secretlair.com/index.php?/clickableculture/C113/" label="Hardware" />
	
      <category term="Mixed Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C137/" label="Mixed Reality" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Machinima" scheme="http://www.secretlair.com/index.php?/clickableculture/C221/" label="Machinima" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><a href="http://www.annieok.com/">Annie Ok</a> sent word that <a href="http://www.annieok.com/OtherProjects/InvisibleThreads"><I>Invisible Threads</I></a>, a video she co-directed and shot in <I>Second Life</I> is <a href="http://youtube.com/watch?v=Ko6-HoLWuw4">available on the interwebs</a>.  The 8-minute film outlines "10 Simple Steps to your very own Virtual Sweatshop with Telematic Manufacturing."<br />
<br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Ko6-HoLWuw4&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Ko6-HoLWuw4&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
<br />
The film is satirical in tone, but actually, worlds like <I>Second Life</I> which allow user-created content and real/virtual currency exchange are viable places for hiring out "sweatshop" labor, depending on what sort of work product you're looking for.<br />
<br />
So-called "<a href="http://www.secondlifeinsider.com/2006/10/31/camping-chairs-problem-or-solution/">camping chairs</a>," which pay <I>Second Life</I> users to linger in specific locations (known as "camping" in gamer parlance), pay a very low wage to workers in North America and Europe, but could actually provide a decent income in some countries.  A few years ago, the New York Times reported that most Chinese <a href="http://www.secretlair.com/index.php?/clickableculture/entry/invasion_of_the_gold_farmers/">gold farmers</a> make under $0.25 USD per hour.  The sweatshop featured in <I>Invisible Threads</I> pays in virtual currency equivalent to $0.90 USD hourly.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/mixed_reality_sweatshops/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Imminent Toronto Gaming Action</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/imminent_toronto_gaming_action/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5271</id>
      <published>2008-04-08T18:14:00Z</published>
      <updated>2008-04-08T18:30:03Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Art" scheme="http://www.secretlair.com/index.php?/clickableculture/C162/" label="Art" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Places" scheme="http://www.secretlair.com/index.php?/clickableculture/C179/" label="Places" />
	
      <category term="Toronto" scheme="http://www.secretlair.com/index.php?/clickableculture/C181/" label="Toronto" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Indie warlord <a href="http://nomediakings.net/">Jim Munroe</a> informed his mailing list today that his <a href="http://nomediakings.org/artsygames/">Artsy Games Incubator</a> is holding an open house in Toronto at the <a href="http://mobilelab.ca/portage/">Mobile Experience Lab</a> on Wed. April 23rd at 7pm. Writes Jim, "there'll be short presentations of the games we made using accessible tools... we're also inviting people in the indie games community at large to bring their games-in-progress to demo -- and no, you don't have to identify as an artist."  Yes, but how do we define "indie?"  And what if I'm not indie but I'm making an artsy game?<br />
<br />
The third installment of the <a href="http://www.tojam.ca">Toronto Game Jam</a> was announced to mailing list members today.  Registration is now open for the frantic game-making event, which runs May 9 - 11, 2008.  From the call-out: "It's FREE and open to anyone in the world with a modicum of game making ability. Coders! Artists! Designers! Musicians! All are welcome."  Sounds like fun, if you can stay up for 72 hours straight.<br />
<br />
Lastly, the <a href="http://www.secondskinfilm.com/"><I>Second Skin</I></a> virtual world documentary will make its Toronto debut on April 21 and 23.  I make a 15-second appearance in the film, so I'm totally biased when I insist that you go see it--more importantly, help the filmmakers get the word out to local media so that the uninitiated flock to the film in droves.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/imminent_toronto_gaming_action/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">&#8216;Second Skin&#8217; Documentary Debuts Friday</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_documentary_debuts_friday/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5253</id>
      <published>2008-03-05T00:46:00Z</published>
      <updated>2008-03-05T00:57:38Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="SXSW" scheme="http://www.secretlair.com/index.php?/clickableculture/C139/" label="SXSW" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Those of you in Austin, Texas this week for <a href="http://www.sxsw/com">South by Southwest</a> may be fortunate enough to take in <a href="http://2008.sxsw.com/film/screenings/film/F11432.html">the debut of <I>Second Skin</i> on Friday</a>.  I've been following the documentary about virtual worlds and the real people who inhabit them <a href="http://www.secretlair.com/index.php?/clickableculture/entry/mmorpg_doc_seeks_subjects/">for some time</a>, and can't wait to see the final film (having <a href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_trailer_debuts_today/">weaseled my way into its trailer</a>).  The makers of the film will be <a href="http://purewestmedia.com/secondskin/blog/?p=360">vlogging</a> their Texan misadventures for your enjoyment, and have been keeping a <a href="http://purewestmedia.com/secondskin/blog/">production blog</a> for millions of internet-years.<br />
<br />
Here's when and where you can catch this potentially generation-defining documentary: <br />
<br />
Friday March 7 - 9:00pm - Austin Convention Center Theater<br />
<br />
Tuesday March 11 - 7:45pm - Austin Convention Center Theater<br />
<br />
Thursday March 13 - 1:45pm - Austin Convention Center Theater<br />
<br />
See you at the Convention Center!<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_documentary_debuts_friday/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Games and Moving Pictures:&amp;nbsp; Quick Links for 2008&#45;02&#45;03</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2008_02_03/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5228</id>
      <published>2008-02-03T10:21:01Z</published>
      <updated>2008-02-04T00:44:09Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Marketing" scheme="http://www.secretlair.com/index.php?/clickableculture/C117/" label="Marketing" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="TV" scheme="http://www.secretlair.com/index.php?/clickableculture/C93/" label="TV" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Transmedia" scheme="http://www.secretlair.com/index.php?/clickableculture/C210/" label="Transmedia" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
  <div class="delicious-link"><a href="http://www.gamesindustry.biz/content_page.php?aid=30551">Oddworld at 10 [GamesIndustry.biz]</a></div>
  <div class="delicious-extended">"We're in early stages on a feature film...pre-production stages...but it will still be a while," says 'Oddworld' creator Lorne Lanning as he heads towards 'Oddworld 2.0' business model.  Whatever that is.</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/gaming,">gaming,</a> <a href="http://del.icio.us/clickableculture/games,">games,</a> <a href="http://del.icio.us/clickableculture/culture,">culture,</a> <a href="http://del.icio.us/clickableculture/transmedia,">transmedia,</a> <a href="http://del.icio.us/clickableculture/motionpictures,">motionpictures,</a> <a href="http://del.icio.us/clickableculture/business,">business,</a> <a href="http://del.icio.us/clickableculture/development">development</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://playnoevil.com/serendipity/index.php?/archives/1768-Missed-Gaming-Opportunity-on-CSI-Gaming-and-Licensing.html">Missed Gaming Opportunity on CSI - Gaming and Licensing  [PlayNoEvil]</a></div>
  <div class="delicious-extended">Fictional game shown on 'CSI' fails to be launched as actual game.  Missed opportunity not just for gaming but for transmedial storytelling.  Good opening for a "fiction-jacker" to create their own version of the game.</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/tv">tv</a> <a href="http://del.icio.us/clickableculture/transmedia">transmedia</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/">Human Computer Interaction in Science Fiction Movies</a></div>
  <div class="delicious-extended">"This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible."</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/analysis">analysis</a> <a href="http://del.icio.us/clickableculture/art">art</a> <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/motionpictures">motionpictures</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/interactivity">interactivity</a> <a href="http://del.icio.us/clickableculture/interface">interface</a> <a href="http://del.icio.us/clickableculture/hci">hci</a> <a href="http://del.icio.us/clickableculture/reference">reference</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://www.reuters.com/article/technologyNews/idUSGOR87041020071128">TV, film and game violence seen as a threat [Reuters]</a></div>
  <div class="delicious-extended">"Violence depicted on television, in films and video games raises the risk of aggressive behavior in adults and young viewers and poses a serious threat to public health, according to a new study."  Panic on the streets of London!</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/tv">tv</a> <a href="http://del.icio.us/clickableculture/motionpictures">motionpictures</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/anthropology">anthropology</a> <a href="http://del.icio.us/clickableculture/psychology">psychology</a> <a href="http://del.icio.us/clickableculture/study">study</a> <a href="http://del.icio.us/clickableculture/science">science</a> <a href="http://del.icio.us/clickableculture/people">people</a> <a href="http://del.icio.us/clickableculture/groups">groups</a> <a href="http://del.icio.us/clickableculture/media">media</a> <a href="http://del.icio.us/clickableculture/society">society</a> <a href="http://del.icio.us/clickableculture/health">health</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://blogs.msdn.com/xboxteam/archive/2007/11/30/december-2007-system-update.aspx">Video Ads on Xbox Live?</a></div>
  <div class="delicious-extended">Uh oh.  December Xbox Live update "Added support for Audio Mute/Unmute for video ads."  The static ads are already obnxious enough.  And yet we keep paying.</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/advertising">advertising</a> <a href="http://del.icio.us/clickableculture/advergaming">advergaming</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/xboxlive">xboxlive</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://www.argn.com/archive/000669the_jokers_latest_task_is_a_piece_of_cake.php">The Joker's latest task is a Piece of Cake [ARGNet]</a></div>
  <div class="delicious-extended">Movie meets gaming meets baking:  Cake with phone number written in icing contains mobile phone.  Someone call the Boston Police.</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/transmedia">transmedia</a> <a href="http://del.icio.us/clickableculture/motionpictures">motionpictures</a> <a href="http://del.icio.us/clickableculture/mobile">mobile</a> <a href="http://del.icio.us/clickableculture/arg">arg</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/game.mechanic">game.mechanic</a> <a href="http://del.icio.us/clickableculture/food">food</a> <a href="http://del.icio.us/clickableculture/play">play</a>)</div>
 </li>
 <li>
  <div class="delicious-link"><a href="http://www.massively.com/2007/12/09/cinemassively-lost-island-lost-in-second-life/">Cinemassively: "Lost" island lost in Second Life [Massively]</a></div>
  <div class="delicious-extended">Interesting blurb about 3D fan-fiction:  an homage to <I>LOST</i>'s island in <I>Second Life</i>.   277 members.  Pity it wasn't an official ABC venture, given SL rents virtual islands.</div>
  <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/culture">culture</a> <a href="http://del.icio.us/clickableculture/fandom">fandom</a> <a href="http://del.icio.us/clickableculture/tv">tv</a> <a href="http://del.icio.us/clickableculture/transmedia">transmedia</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2008_02_03/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">&#8216;Second Skin&#8217; Trailer Debuts Today</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_trailer_debuts_today/" />
      <id>tag:secretlair.com,2008:index.php?/clickableculture/7.5225</id>
      <published>2008-01-29T19:41:00Z</published>
      <updated>2008-01-29T20:30:11Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C84/" label="Life" />
	
      <category term="Mixed Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C137/" label="Mixed Reality" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="World of Warcraft" scheme="http://www.secretlair.com/index.php?/clickableculture/C178/" label="World of Warcraft" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2008 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Since 2006, I've been <a href="http://www.secretlair.com/index.php?/clickableculture/entry/mmorpg_doc_seeks_subjects/">following the adventures</a> of the team at <a href="http://pwdocs.com">Pure West</a>--filmmakers researching and journaling MMO game culture for a documentary which would come to be called <a href="http://www.secondskinfilm.com"><I>Second Skin</I></a>.  The <a href="http://pwdocs.com/secondskin/blog/">team's blog</a> gave a behind-the-scenes look at the trials of the documentarians and their evolving subject-matter, but I was fortunate enough to meet the filmmakers first-hand during one of their many journeys across the U.S., Canada, and <a href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_documentarians_explore_chinese_gold_farm/">overseas</a>.  These guys weren't just trying to cash in on the swelling interest in MMOs, or exploit players as objects of curiosity or ridicule--it was clear their mission was to seek out and reveal some compelling human stories at the intersection of real and virtual worlds.<br />
<br />
The <I>Second Skin</I> trailer makes its debut today, and I'm not excited about it simply because of my brief on-camera appearance :)  I feel like this will be a topical, socially-relevant documentary that will make a lasting mark.  Something that may end up as course-material some day (certainly I'll be buying the DVD).  The filmmakers clearly poured their blood and sweat into <I>Second Skin</i>, and at first glance, it really shows.  Congratulations to the Pure West team and everyone (it seems like dozens) they interviewed.  I think you have a hit on your hands.<br />
<br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/RPOxuOCGi9I&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/RPOxuOCGi9I&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/second_skin_trailer_debuts_today/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">&#8216;I Am Legend&#8217; In Saintly Style</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/i_am_legend_in_saintly_style/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5198</id>
      <published>2007-12-18T19:16:00Z</published>
      <updated>2007-12-18T19:38:06Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Almost 7 years ago, a team of creative Canadians launched <a href="http://www.brokensaints.com"><I>Broken Saints</I></a>, an online motion-graphic novel which evolved over 24 chapters and garnered a massive international fan-base. Series creator Brooke Burgess described the series as "cinematic literature" in <a href="http://www.secretlair.com/index.php?/clickableculture/entry/broken-saints/">a 2002 interview</A>.  I'd call the series "groundbreaking" in that it pushed accepted boundaries of web-based storytelling as well as the technical limitations of Flash as a production tool.  Unlike cartoon "webisodes," <I>Broken Saints</I> used a painterly, textured approach more at home on film than the web.<br />
<br />
The award-winning series has <a href="http://www.secretlair.com/index.php?/clickableculture/entry/canadians_get_spirited_away/">since</a> been remastered and released on DVD <a href="http://www.secretlair.com/index.php?/clickableculture/entry/broken_saints_gets_mainstream_backing/">through 20th Century Fox</a>, but the project team hasn't stopped there:  The "band" reformed to produce a series of mini-films as part of a promotion for the Will Smith sci-fi thriller <I>I Am Legend</I>.<br />
<br />
According to a press release Brooke Burgess sent my way, he and cohort Ian Kirby have been secretly producing the animated shorts since last spring, when they were approached by Will Smith's production company.  The mini-films range from 3-9 minutes each, and feature original music, sound design, and voice talent from the <I>Broken Saints</I> audio team.  Apple is hosting "<a href="http://www.apple.com/trailers/wb/iamlegendawakening">Awakening</a>" and "<a href="http://www.apple.com/trailers/wb/iamlegendisolation">Isolation</a>," which echo all the best <I>Broken Saints</I> production values in the <I>I Am Legend</I> universe.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/i_am_legend_in_saintly_style/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">2008 Producers Institute At BAVC</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/2008_producers_institute_at_bavc/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5197</id>
      <published>2007-12-18T18:53:00Z</published>
      <updated>2007-12-18T19:05:12Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Education" scheme="http://www.secretlair.com/index.php?/clickableculture/C182/" label="Education" />
	
      <category term="Event" scheme="http://www.secretlair.com/index.php?/clickableculture/C138/" label="Event" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Transmedia" scheme="http://www.secretlair.com/index.php?/clickableculture/C210/" label="Transmedia" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Applications are due February 1, 2008, for next year's <a href="http://www.bavc.org/producersinstitute/">Producers Institute for New Media Technologies</a>, a 10-day program designed to give eight teams of documentary-makers a taste of new media, gaming, and cross-platform possibilities.  Hosted and organized by the <a href="http://www.bavc.org/">Bay Area Video Coalition</A> (BAVC) in San Francisco, the Producer's Institute is intense, energetic, and highly productive.  The program runs May 30 - June 8:  For complete information, or to submit an on-line application, please go to: <a href="http://www.bavc.org/producersinstitute/">bavc.org/producersinstitute</a>.<br />
<br />
I was a mentor at the <a href="http://www.secretlair.com/index.php?/clickableculture/entry/catch_me_in_san_francisco/">2007 Institute</a> (held earlier this year), and thoroughly enjoyed working both with BAVC and the invited documentarians.  It was a fantastic opportunity to teach, learn, and cross-pollinate, and I'm sure the 2008 event will offer more the same.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/2008_producers_institute_at_bavc/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">&#8216;Silent Hill 5&#8217;:&amp;nbsp; Now With Jiggle&#45;Physics</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/silent_hill_5_now_with_jiggle_physics/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5189</id>
      <published>2007-12-06T21:43:00Z</published>
      <updated>2007-12-06T22:55:42Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Consoles" scheme="http://www.secretlair.com/index.php?/clickableculture/C111/" label="Consoles" />
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Monsters" scheme="http://www.secretlair.com/index.php?/clickableculture/C163/" label="Monsters" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Silent Hill" scheme="http://www.secretlair.com/index.php?/clickableculture/C105/" label="Silent Hill" />
	
      <category term="Zombies" scheme="http://www.secretlair.com/index.php?/clickableculture/C123/" label="Zombies" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />I've been a fan of survival horror game series <a href="http://en.wikipedia.org/wiki/Silent_Hill"><I>Silent Hill</I></a> since the <a href="http://en.wikipedia.org/wiki/Silent_Hill#Silent_Hill_.281999.29">first installment</a> in the series, not so much due to the game play, but because of its inspirational creative elements.  The visuals and soundscapes featured in the series are haunting, distinctive, and memorable.  <br />
<br />
One of the most recognizable monster-types in the game series is a sort of "zombie nurse," a faceless female creature dressed in medical garb which shivers and shimmies through darkened hospitals, looking for a handful of your flesh.  When the <a href="http://en.wikipedia.org/wiki/Silent_Hill_(film)"><I>Silent Hill</I> movie</a> came out last year, I was disappointed that the zombie nurses seemed to be re-imagined as slightly more sexualized monsters.  Basically they became less "zombie" and more "sexy nurse."  A pity, since the original creature designs seemed to be far more ghastly (and far more scary) than the ones shown in the film.<br />
<br />
Sadly, the upcoming <I>Silent Hill 5</I> seems to turned the zombie Sex-O-Meter up to eleven, turning an exquisite walking corpse into Nurse McBoobs, complete with a nipple-exposing wardrobe-malfunction.  <a href="http://www.jeux-france.com/news22941_silent-hill-5-se-montre-timidement.html"><I>Jeux France</I></a> has the full-sized pics.  If the game features <a href="http://www.urbandictionary.com/define.php?term=jiggle+physics">jiggle-physics</a>, I'm <a href="http://en.wikipedia.org/wiki/Going_postal">going postal</a>.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/silent_hill_5_now_with_jiggle_physics/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Quick Links for 2007&#45;11&#45;22</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_11_22/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5175</id>
      <published>2007-11-22T10:26:00Z</published>
      <updated>2007-11-22T12:31:58Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Ecosphere" scheme="http://www.secretlair.com/index.php?/clickableculture/C82/" label="Ecosphere" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Handheld" scheme="http://www.secretlair.com/index.php?/clickableculture/C107/" label="Handheld" />
	
      <category term="Hardware" scheme="http://www.secretlair.com/index.php?/clickableculture/C113/" label="Hardware" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Places" scheme="http://www.secretlair.com/index.php?/clickableculture/C179/" label="Places" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Tabletop" scheme="http://www.secretlair.com/index.php?/clickableculture/C175/" label="Tabletop" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
	
      <category term="Zombies" scheme="http://www.secretlair.com/index.php?/clickableculture/C123/" label="Zombies" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://news.digitaltrends.com/news/story/14859/second_life_climate_change_conference">Second Life Climate Change Conference [World New News - Digital Trends]</a></div>
 <div class="delicious-extended">"By using Second Life, the minsters were able to reach a much wider range of the earth&#8217;s population to talk about the impact climate change is having on everyone."  If 'wider range' means reaching up to 200 people who happen to have high-end computers and substantial bandwidth, then yes, mission accomplished.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/ecosphere">ecosphere</a> <a href="http://del.icio.us/clickableculture/reportage">reportage</a> <a href="http://del.icio.us/clickableculture/WTF">WTF</a> <a href="http://del.icio.us/clickableculture/communication">communication</a> <a href="http://del.icio.us/clickableculture/politics">politics</a> <a href="http://del.icio.us/clickableculture/technology">technology</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://makemyday.thehiddenframe.com/">Make My Day</a></div>
 <div class="delicious-extended">Interactive streaming video 'choose-your-adventure' for the iPhone.  Make decisions at critical points.  Someone should port all the old laser-disc games to the iPhone:  <i>Dragon's Lair</I>, anyone?</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/storytelling">storytelling</a> <a href="http://del.icio.us/clickableculture/video">video</a> <a href="http://del.icio.us/clickableculture/iphone">iphone</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/motionpictures">motionpictures</a> <a href="http://del.icio.us/clickableculture/mobile">mobile</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.limeydragon.com/article.php/20071117090046698">Zombies!!! tops 100,000 copies sold</a></div>
 <div class="delicious-extended">Tile-based strategy game <a href="http://www.twilightcreationsinc.com/zombies/"><I>Zombies!!!</I></a> sells 100k copies since 2001, not including localized versions or expansion packs.  Bloody good sales for a relatively obscure tabletop game.  It's an easy pick-up-and-play game with tiny plastic zombie figures, so that explains some of the appeal.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/tabletop">tabletop</a> <a href="http://del.icio.us/clickableculture/zombies">zombies</a> <a href="http://del.icio.us/clickableculture/statistics">statistics</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/sales">sales</a> <a href="http://del.icio.us/clickableculture/toys">toys</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a>)</div>
 </li>
</ul><hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_11_22/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">My New Crush: &#8216;Tower Defense&#8217;</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/my_new_crush_tower_defense/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5151</id>
      <published>2007-11-07T15:06:00Z</published>
      <updated>2007-11-07T18:45:20Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Culture" scheme="http://www.secretlair.com/index.php?/clickableculture/C79/" label="Culture" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Computer Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C106/" label="Computer Gaming" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Please help me.  I've become hooked on the dangerously-addictive Flash game <a href="http://en.wikipedia.org/wiki/Desktop_Tower_Defense"><I>Desktop Tower Defense</I></a> after playing it under a dozen times.  The first time I was exposed to the "tower defense" concept was through a custom-made <I>Warcraft III</I> mod (<a href="http://www.eletd.com/">like this one here</a>) one of my students showed me last year.  The idea is simple:  Plan, build, and maintain a defense system which automatically destroys waves of brainless attackers.  The <I>Warcraft</I> version didn't pique my interest--it seemed too "busy," but the Flash version cuts to the chase, throwing out the fancy graphics in favor of finely-tuned game-play.  The addictive nature of the game--for me, anyway--is in discovering optimal strategies for play given that the configuration of in-game defenses is limitless.<br><br>I keep thinking about what I'd do to make my own game in this genre.  I'm imagining a <a href="http://en.wikipedia.org/wiki/Mad_Max_2:_The_Road_Warrior"><I>Road Warrior</I></a> scene, shot from above, where the "tower" to be defended is a moving convoy of tricked out roadsters and off-road vehicles.  Start from your home base with a tanker full of oil, upgrade and repair your defenses at each checkpoint, manage precious resources such as fuel and ammunition... if only there were a few more hours in a day to work on this...<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/my_new_crush_tower_defense/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;10&#45;01</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_01/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5103</id>
      <published>2007-10-01T11:22:00Z</published>
      <updated>2007-10-01T22:05:10Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Advergaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C149/" label="Advergaming" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Marketing" scheme="http://www.secretlair.com/index.php?/clickableculture/C117/" label="Marketing" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Machinima" scheme="http://www.secretlair.com/index.php?/clickableculture/C221/" label="Machinima" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://www.virtualworldsnews.com/2007/09/numedeon-to-exp.html">Numedeon to Expand Past Whyville [Virtual Worlds News]</a></div>
 <div class="delicious-extended">Yay, <a href="http://www.secretlair.com/index.php?/clickableculture/entry/whyville_targets_kids_with_edu_tisement/">edutisements</a> for everyone!  COO says: "...[W]e will go from being a one-trick pony to having multiple virtual worlds under management."  On the same crotchety tech platform as <a href="http://www.whyville.net/"><i>Whyville</i></a>, apparently.  Ugh.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/software">software</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/advergaming">advergaming</a> <a href="http://del.icio.us/clickableculture/education">education</a> <a href="http://del.icio.us/clickableculture/advertising">advertising</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/MMO">MMO</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://virtuallyblind.com/2007/09/27/patent-rights-second-life/">Second Life&#8217;s Terms of Service Stifle Innovation by Making Patents Worthless [Virtually Blind]</a></div>
 <div class="delicious-extended">Legal analysis of an overlooked clause in <a href="http://secondlife.com/corporate/tos.php">SL's Terms of Service</a> seems to show that anyone using SL grants other users and Linden Lab a license to any virtual world patents.  Yet another blow to "Your world, your imagination."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/law">law</a> <a href="http://del.icio.us/clickableculture/analysis">analysis</a> <a href="http://del.icio.us/clickableculture/commentary">commentary</a> <a href="http://del.icio.us/clickableculture/ip">ip</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.imagineerieing.com/">ImaginEERIEing : Digital Puppetry for Home and Pro Halloween Haunts</a></div>
 <div class="delicious-extended">Real-time machinima puppets "with a generous and forgiving license that doesn't restrict your creative use..."  Free "mirror" mask puppet, skull puppet for fifteen bucks.  Could be useful in <a href="http://www.secretlair.com/index.php?/clickableculture/entry/game_sketching_with_john_buchanan/">game sketching</a>, prototyping or concept work.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/tools">tools</a> <a href="http://del.icio.us/clickableculture/software">software</a> <a href="http://del.icio.us/clickableculture/3D">3D</a> <a href="http://del.icio.us/clickableculture/machinima">machinima</a> <a href="http://del.icio.us/clickableculture/avatar">avatar</a>)</div>
 </li>
</ul>
<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_10_01/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">links for 2007&#45;09&#45;11</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_09_11/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5080</id>
      <published>2007-09-11T11:28:00Z</published>
      <updated>2007-09-11T13:01:23Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Consoles" scheme="http://www.secretlair.com/index.php?/clickableculture/C111/" label="Consoles" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Groups" scheme="http://www.secretlair.com/index.php?/clickableculture/C176/" label="Groups" />
	
      <category term="Marketing" scheme="http://www.secretlair.com/index.php?/clickableculture/C117/" label="Marketing" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Places" scheme="http://www.secretlair.com/index.php?/clickableculture/C179/" label="Places" />
	
      <category term="Quick Links" scheme="http://www.secretlair.com/index.php?/clickableculture/C209/" label="Quick Links" />
	
      <category term="Technology" scheme="http://www.secretlair.com/index.php?/clickableculture/C85/" label="Technology" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr /><ul class="delicious">
 <li>
 <div class="delicious-link"><a href="http://www.secondlifeherald.com/slh/2007/09/ice.html">Ben & Jerry&#8217;s SL Island - Dookie Chunk Ice Cream Swirl</a></div>
 <div class="delicious-extended">"Where were the PR people when someone suggested a cow shit pick-up game in an ice cream factory?"  New word coined: "Advertisland."  Populated by <a href="http://www.secretlair.com/index.php?/clickableculture/entry/advertar_wanted/">advertars</a>, no doubt.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/advertising">advertising</a> <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/wtf">wtf</a> <a href="http://del.icio.us/clickableculture/analysis">analysis</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/article">article</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://citizengame.wordpress.com/2007/09/07/stranglehold-demo-impressions/">Stranglehold Demo Impressions</a></div>
 <div class="delicious-extended">Hilarious review of the 'Stranglehold' demo, describing how ludicrous the action is.  Seems like the developers went way overboard in their interactive interpretation of the John Woo-niverse.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/review">review</a> <a href="http://del.icio.us/clickableculture/game">game</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/interactivity">interactivity</a> <a href="http://del.icio.us/clickableculture/motionpictures">motionpictures</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://arstechnica.com/news.ars/post/20070906-games-with-strong-online-components-outsell-the-competition.html">Games with strong online components outsell the competition</a></div>
 <div class="delicious-extended">Summary of $10,000 report says by adding multi-player online capabilities to games, "developers can generally double the amount of money your game makes."  High quality games "can sell up to 531 percent more than the average."</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/research">research</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/internet">internet</a> <a href="http://del.icio.us/clickableculture/online">online</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm">Ernest W. Adams - The No Twinkie Database!</a></div>
 <div class="delicious-extended">A list of things not to do, compiled from Ernest Adams' &#8220;Bad Game Designer, No Twinkie!&#8221; columns.  A useful resource, I'm guilty of a number of these crimes (but at least I learned from my mistakes!).</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/article">article</a> <a href="http://del.icio.us/clickableculture/list">list</a> <a href="http://del.icio.us/clickableculture/design">design</a> <a href="http://del.icio.us/clickableculture/development">development</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/play">play</a> <a href="http://del.icio.us/clickableculture/reference">reference</a> <a href="http://del.icio.us/clickableculture/resource">resource</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://www.actiontrip.com/features/fivemostpopulargamecommunities.phtml">Five Most Popular Game Communities</a></div>
 <div class="delicious-extended">Not sure how complete this is, but it's a compiled list of data supplied from various sources indicating the largest sales, player- and server-bases.  Top 5: Counter-Strike, RuneScape, WoW, The Sims, and Halo.  Nods to Diablo, Call of Duty, and Quake.</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/list">list</a> <a href="http://del.icio.us/clickableculture/data">data</a> <a href="http://del.icio.us/clickableculture/statistics">statistics</a> <a href="http://del.icio.us/clickableculture/games">games</a> <a href="http://del.icio.us/clickableculture/gaming">gaming</a> <a href="http://del.icio.us/clickableculture/groups">groups</a> <a href="http://del.icio.us/clickableculture/reference">reference</a>)</div>
 </li>
 <li>
 <div class="delicious-link"><a href="http://h20325.www2.hp.com/blogs/kintz/archive/2007/04/02/2964.html">Top 10 Reasons as to why I still need to be convinced about marketing on Second Life</a></div>
 <div class="delicious-extended">With respect, Mr. Kintz, your realizations are sooooo 2005 ;P</div>
 <div class="delicious-tags">(tags: <a href="http://del.icio.us/clickableculture/secondlife">secondlife</a> <a href="http://del.icio.us/clickableculture/marketing">marketing</a> <a href="http://del.icio.us/clickableculture/business">business</a> <a href="http://del.icio.us/clickableculture/technology">technology</a> <a href="http://del.icio.us/clickableculture/criticism">criticism</a> <a href="http://del.icio.us/clickableculture/list">list</a>)</div>
 </li>
</ul><hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/links_for_2007_09_11/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Shadow Puppet Game Worlds</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/shadow_puppet_game_worlds/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5062</id>
      <published>2007-08-27T14:31:00Z</published>
      <updated>2007-08-27T13:48:07Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Art" scheme="http://www.secretlair.com/index.php?/clickableculture/C162/" label="Art" />
	
      <category term="Business" scheme="http://www.secretlair.com/index.php?/clickableculture/C96/" label="Business" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />Shadow puppetry involves projecting a silhouette onto a thin screen to produce the illusion of reality.  It's an ancient form of storytelling that has re-surfaced in some modern animated shorts, and lately in at least two video games.  Forget three dimensions.  Forget photorealism.  This is flat black at its best.<br />
<br />
Check out <a href="http://www.insanelytwistedshadowplanet.com/"><i>Insanely Twisted Shadow Planet</i></a>, a scrolling shooter game (seemingly in the concept stages) by illustrator/animator <a href="http://www.gagneint.com/">Michel Gagn&#233;</a>:<br />
<a href="http://www.insanelytwistedshadowplanet.com/"><img src="/images/entry_pics/shadowPuppet01.jpg" border="0"></a><br />
<br />
And then there's <a href="http://www.limbogame.org/"><I>Limbo</i></a>, an amazing-looking platform game (also apparently in the concept stages) by <a href="http://ncroal.talk.newsweek.com/default.asp?item=211412">Arnt Jensen</a>.<br />
<a href="http://www.limbogame.org/"><img src="/images/entry_pics/shadowPuppet02.jpg" border="0"></a><br />
<br />
I'd love to see these games get published, and hope that someone has the sense to bring <a href="http://www.jaspermorello.com/">Jasper Morello</a> to life in game form.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/shadow_puppet_game_worlds/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">A Few Cross&#45;Media Pies I&#8217;ve Had A Finger In</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/a_few_cross_media_pies_ive_had_a_finger_in/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5060</id>
      <published>2007-08-25T15:06:00Z</published>
      <updated>2007-08-25T14:55:10Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Alternate Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C153/" label="Alternate Reality" />
	
      <category term="Design" scheme="http://www.secretlair.com/index.php?/clickableculture/C101/" label="Design" />
	
      <category term="Diary" scheme="http://www.secretlair.com/index.php?/clickableculture/C92/" label="Diary" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Mixed Reality" scheme="http://www.secretlair.com/index.php?/clickableculture/C137/" label="Mixed Reality" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Machinima" scheme="http://www.secretlair.com/index.php?/clickableculture/C221/" label="Machinima" />
	
      <category term="Places" scheme="http://www.secretlair.com/index.php?/clickableculture/C179/" label="Places" />
	
      <category term="Transmedia" scheme="http://www.secretlair.com/index.php?/clickableculture/C210/" label="Transmedia" />
	
      <category term="Virtual Worlds" scheme="http://www.secretlair.com/index.php?/clickableculture/C220/" label="Virtual Worlds" />
	
      <category term="Second Life" scheme="http://www.secretlair.com/index.php?/clickableculture/C90/" label="Second Life" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />I'm not always able to talk about projects I've been involved with, so when I get approval from clients (which, thankfully, is most of the time), I'm not shy about highlighting some of the outstanding initiatives I've worked on:<br />
<br />
1) The <a href="http://www.argn.com/archive/000442its_staring_at_me_mommy_make_the_oculus_stop.php"><i>Fallen Alternate Reality Game</i></a> (a.k.a. "Ocular Effect"), to which I contributed story writing and game design (for <a href="http://www.xenophile.ca">Xenophile Media</a> with Double Twenty Productions), was <a href="http://blog.itvt.com/my_weblog/2007/07/exclusive-inter.html">nominated</a> for an Interactive TV Emmy Award earlier this month.  Earlier this year, the project won a <a href="http://www.secretlair.com/index.php?/clickableculture/entry/and_the_award_goes_to/">SXSW Web Award</a>.<br />
<br />
2) <a href="http://www.secretlair.com/index.php?/clickableculture/entry/thursdays_fictions_book_film_and_second_life_presence/"><I>Thursday's Fictions In Second Life</I></a> launched last month, a project by <a href="http://www.physicaltv.com.au/PhysicalTv_491_1071_3_0.html">The Physical TV Company</a> I was briefly involved with earlier this year in Tasmania.  <a href="http://lamp.edu.au/2007/07/23/lamp-project-award-winning-surreal-dance-film-extends-into-a-3d-virtual-world/">Gary Hayes</a> of the <a href="http://www.theprojectfactory.com/">Project Factory</a> worked with the team after Tas and co-developed quite a wild-looking environment for the virtual world, involving elements of the <I>Thursday's Fictions</i> book and film.  Some really creative effects were used for this, and Gary's <a href="http://www.youtube.com/watch?v=hMnseuxcCmA">posted a meditative YouTube walkthrough</a> for your viewing pleasure.<br />
<br />
3) <a href="http://metaversatility.com/">Metaversatility</a> has launched its <a href="http://www.secondlifeinsider.com/2007/08/21/look-for-the-nines-and-anticipate-the-movie/">cross-media game</a> for upcoming movie <I>The Nines</I>.  The game touches the web, <I>Second Life</I> and will bleed over into physical space as well.  I'm happy to have been involved (even if very briefly) during the conception stages as a design consultant.  The game has already made a few headlines, most notably <a href="http://www.variety.com/article/VR1117970018.html?categoryid=2508&cs=1">at <i>Variety</i> online</a>.<br />
<br />
Hopefully I'll get clearance in the next month or so to discuss a few other fun cross-media projects recently-concluded and ongoing.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/a_few_cross_media_pies_ive_had_a_finger_in/#comments">Comments?</a></hr>]]></content>
    </entry>

    <entry>
      <title type="html">Microsoft Kills Fan&#45;Fiction Based on Xbox 360 Games</title>
      <link rel="alternate" type="text/html" href="http://www.secretlair.com/index.php?/clickableculture/entry/microsoft_kills_fan_fiction_based_on_xbox_360_games/" />
      <id>tag:secretlair.com,2007:index.php?/clickableculture/7.5043</id>
      <published>2007-08-15T17:15:00Z</published>
      <updated>2007-08-15T17:23:30Z</updated>
      <author>
            <name>Tony Walsh</name>
            <uri>http://www.phantomcompass.com/</uri>      </author>
	
      <category term="Consoles" scheme="http://www.secretlair.com/index.php?/clickableculture/C111/" label="Consoles" />
	
      <category term="Xbox" scheme="http://www.secretlair.com/index.php?/clickableculture/C110/" label="Xbox" />
	
      <category term="Gaming" scheme="http://www.secretlair.com/index.php?/clickableculture/C83/" label="Gaming" />
	
      <category term="Law" scheme="http://www.secretlair.com/index.php?/clickableculture/C103/" label="Law" />
	
      <category term="On the Screen" scheme="http://www.secretlair.com/index.php?/clickableculture/C151/" label="On the Screen" />
	
      <category term="Movies" scheme="http://www.secretlair.com/index.php?/clickableculture/C97/" label="Movies" />
	
      <category term="Machinima" scheme="http://www.secretlair.com/index.php?/clickableculture/C221/" label="Machinima" />
      <content type="html"><![CDATA[
	  [By <a href="http://www.phantomcompass.com/">Tony Walsh</a> for <A href="http://www.clickableculture.com">Clickable Culture</a>, available via <a href="http://www.secretlair.com/index.php?/clickableculture/atom/">Atom</a>.  Copyright (c) 2007 in whole or in part, <a href="http://www.phantomcompass.com/">Tony Walsh</a>.]<hr />The good news is that Microsoft <a href="http://www.xbox.com/en-US/community/developer/rules.htm">has spelled out</a> how gamers are permitted and prohibited from using Xbox 360 games in machinima and other derivative works.  The bad news is that "You can't add to the game universe or expand on the story told in the game with 'lost chapters' or back story or anything like that."<br />
<br />
Historically, universe-expanding fan fiction related to TV shows and movies has in some cases extended fan interest in a given property, or has even been incorporated into the property's official canon.  Killing fan-fiction (which almost always adds to a property's universe or storyline) pretty much invalidates any of the activities Microsoft has permitted, in my view.<hr /><a href="http://www.secretlair.com/index.php?/clickableculture/entry/microsoft_kills_fan_fiction_based_on_xbox_360_games/#comments">Comments?</a></hr>]]></content>
    </entry>


</feed>