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  2006 Machinima Festival Calls for Entries  
 
 
Posted 2006-07-17 by Tony Walsh
 
 
     
 
Calling all machinimists: The Academy of Machinima Arts & Sciences (AMAS) has announced that the 2006 Machinima Festival and the 2006 Machinima Awards will take place on November 4 and 5, 2006. According to AMAS, the two-day event "will include screenings of Machinima films, Q&A with machinimators, special presentations, and seminars about Machinima production techniques...The hosting venue, the Museum of the Moving Image (www.movingimage.us), will provide an excellent location once again, with its diverse collection and exhibitions of motion picture, television, and digital arts." AMAS will begin accepting Machinima Awards entries beginning July 24, 2006--for more details, check the official site.

I'm personally rooting for BloodSpell, a feature-length machinima project made in 3 years using BioWare's Aurora Toolset (used for the game Neverwinter Nights). The film is alleged to be the longest piece of machinima ever made. Like most movies in its genre, it squeezes the most out of a limited palette, and is a fine example of overcoming technology constraints (in this case an aging game engine) creatively.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
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