Clickable Culture   Official Research Blog of Phantom Compass
  A Virtual-World History Recounted  
 
 
Posted 2006-11-09 by Tony Walsh
 
 
     
 
CNET News.com's Daniel Terdiman called in Bruce Damer to dredge up a personal history of graphical, 3D virtual worlds. Damer starts from 1974's Maze War, covers the usual Second Lifery and projects 30 years into the future, where today's virtual worlds will be looked at as the "Keystone Kops."

I interviewed Damer for a 2004 article on nonverbal communication in virtual worlds. From that piece: "[Damer's] most memorable moment occurred in 1999 after inviting real-life Apollo IX astronaut Rusty Schweickart to visit a virtual lunar landscape in the versatile 3D environment 'ActiveWorlds.' While a crowd of enthralled users looked on, Schweickart helped a little girl moonwalk for herself, inadvertently passing through her avatar in the process. Damer recalls the girl's breathless reaction to this day: "'Oh my God, I have been touched by an Apollo astronaut.'"

During this contemporary flurry of hype surrounding virtual worlds, it's worth taking a look at the history of such games and platforms in order to improve upon old ideas while avoiding previous mistakes.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.