Clickable Culture   Official Research Blog of Phantom Compass
  An ‘Alien’ Transmedia Experience  
 
 
Posted 2006-10-09 by Tony Walsh
 
 
     
 
While recovering from a head cold this weekend, I had the opportunity to watch Alien3 (1992), a movie I'd never seen even a clip from before, despite loving the first and second installment in the series. If I recall correctly, most viewers weren't keen on the third film, but I really enjoyed it. In particular, I was delighted to be able to connect the movie and a specific multiplayer map in the video game Aliens vs. Predator 2 (2001).

The final third of the movie depicts frenzied activity inside a lead smelting facility--I watched with a sense of deja vu and then realized that the video game had recreated the look and feel of this location in a multiplayer map. Basically, I felt like I'd already "been" to the location shown in the movie, having played the map in the game so many times--and mostly from the point of view of the Alien, crawling all over the floors, walls and ceiling (as depicted in the movie). Specific camera shots and actions from the movie were echoed extremely appropriately in the game, by virtue of the game's (and level's) design.

Probably a bigger deal would have been made about this harmonization 5 years ago when the game came out, except I don't think transmedia / cross-media entertainment was much of a discussion point at the time. The cinematic Doom's awkward "first person shooter" camera angles look even worse compared to the Alien3 / AvP2 synergy.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.