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  Army’s “Warrior” Game Irony  
 
 
Posted 2005-02-22 by Tony Walsh
 
 
     
 
When the U.S. Army commissioned the development of "Full Spectrum Warrior," it intended to get a training game out of the deal. The St. Petersburg Times Online reports that developer Pandemic and publisher Sony "...were required to provide the Army with $2.6-million of 'in-kind' work on the game. That was supposed to give the Army a better product for its $5-million investment." Instead, "The Army got what some say is a mediocre training tool, but the companies that designed the game got a sweet deal." The commercial version of the game sold nearly a million units on the Xbox alone (the PS2 version comes out next month). Both the commercial and military versions of the game are reportedly bundled for the Xbox--the military version can be accessed via a cheat-code.

While an infantry trainer gave the game a failing grade, Full Spectrum Warrior's Army product manager says "the Army was satisfied with the product it got," while the Army officials who commissioned the game cite it as "a useful experiment in how video games can teach urban warfare."

If military games available commercially teach urban warfare, who's to say that Grand Theft Auto doesn't teach kids to kill cops?
 
     
 
   
 
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  7 Comments  
 
   
 
Comment posted by gatmog
February 22, 2005 @ 10:40 am
     
 
I knew the U.S. Army were involved in FSW's development, but I find it a bit strange that THQ would keep the disclaimer "The Full Spectrum Warrior game is not sponsored or endorsed by the United States Army," on the game's official website if it was made for the purposes of becoming an officially sanctioned training tool. Who are we supposed to believe here? I doubt the developers would want to keep it a secret - Destineer are quite proud about their joint venture with the Marines, and it makes a great byline on the game's box.
 
     
 
     
   
 
Comment posted by Tony Walsh
February 22, 2005 @ 11:07 am
     
 
Hmm, that is weird. Maybe the Army wasn't confident that the commercial game would be any good, or maybe they were worried about the potential for lawsuits in case some kid went on a killing-spree.
 
     
 
     
   
 
Comment posted by Orneryboy
February 22, 2005 @ 11:58 am
     
 
The idea of using an FPS to train soldiers has always seemed totally ridiculous to me, unless they use some kind of virtual reality interface. I just don't see how using a joystick controller or keyboard and mouse can teach anyone anything useful that involves physical skill. However, I don't doubt that videogames can put stupid ideas in people's heads. But I don't see that as being a problem with videogames - it's more a problem with stupid people.
 
     
 
     
   
 
Comment posted by Yermum
February 22, 2005 @ 12:11 pm
     
 
FPS de-condition the societal taboo against killing other human beings.

Christian science monitor article here.

Another thread in which I debated this around "America's Army".
 
     
 
     
   
 
Comment posted by Yermum
February 22, 2005 @ 12:13 pm
     
 
Let's try that again... the thread is here.
 
     
 
     
   
 
Comment posted by Orneryboy
February 22, 2005 @ 12:35 pm
     
 
That I can see, but do kids just have some kind of predisposition towards violent behaviour that videogames tap into? Because I've been playing violent videogames for more than twenty years, and despite that, the idea of killing other humans still repulses me. I guess the fact that today's videogames are a lot more realistic, violent and immersive doesn't help.<br><br>I love playing videogames, but even I think that not enough is being done to keep violent games out of childrens' hands. But I don't see videogames themselves as being the problem - it's marketing and selling those violent videogames to children that is the real problem.
 
     
 
     
   
 
Comment posted by gatmog
February 22, 2005 @ 12:43 pm
     
 
With regards to your first comment Orneryboy:

Military simulators use game technology for combat settings
 
     
 
     
   
 
 
     
 
     
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