Clickable Culture   Official Research Blog of Phantom Compass
  Avatar Calling  
Posted 2006-03-20 by Tony Walsh
Ever gotten a phone call from an avatar? contributor Paul Philleo reports from the Game Developers Conference about a telephony effort by telecom startup company Vivox involving Second Life, the virtual world created by Linden Lab. According to Philleo, Vivox technology will not only facilitate VoIP voice communications in conjunction with Second Life, but will also allow Second Life avatars to place phone calls from inside cyberspace to reach the outside world.

Philleo witnessed a tech demo where Vivox founder Monty Sharma's avatar "walked to an in-game phone booth and punched the digits to his own cell phone, which then promptly rang. Using VoIP calling like other Internet telephony services such as Vonage, Sharma blurred the line between in-game and real-world communications. After that, the avatar was walked into a nearby room, where another Vivox developer was lounging on a couch as a character. Using the laptop microphone, Sharma and I were able to carry on a conversation with him at roughly the quality of a land line phone."
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
Comment posted by Burke Prefect
March 21, 2006 @ 12:54 am
Of course this means we can now have voice chat without TeamSpeak, Skype, or a client adaptation, right?

Now add support for a bloody instant messenger and I'll be happy. Yes, I'll settle for Jabber.
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.