Clickable Culture   Official Research Blog of Phantom Compass
  ‘Big Brother’ Goes Virtual Reality  
 
 
Posted 2006-11-06 by Tony Walsh
 
 
     
 
The once trend-setting, now tired reality TV show Big Brother goes virtual this December in the world of Second Life. Endemol Netherlands will stage Big Brother Second Life, selecting 15 participants from 3 time zones to reside as avatars in a virtual house. According to an official press release, "The house is located on the Big Brother Island which is accessible 24 hours a day. From this location visitors are able to observe the five transparent units in which the residents will stay... During their time in Big Brother, the residents are constantly subjected to tasks. One of them includes the perfect recreation of famous buildings that will be auctioned once finished. The takings will go to a real-life charity that will be chosen by visitors of the Big Brother Club." Votes will be placed each week inside the world of Second Life to determine who leaves the virtual island and who stays. On December 31, one resident will win "an uninhabited tropical island in Second Life."

This is certainly a novel application of Second Life, and one I can see gathering a following among the virtual world's existing community. It remains to be seen how "up close and personal" outsiders will be able to get to the inhabitants of Big Brother Island--unless the island is exclusive to official participants, it's entirely possible the event could be marred by griefers seeking attention or fame. It's a pity the event won't be virtually filmed and piped out to a web page--the experimental Destroy Television project seems perfect for something like this. The appeal of Big Brother Island doesn't have to be limited to avatars residing in Second Life. Lastly, the lack of detail in the prizing information is noteworthy. Private islands in Second Life come with a monthly $295 USD service fee--does the winner of Big Brother Second Life get stuck with these fees? If not, how long are the fees covered?
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.