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Posted 2001-12-19 by Tony Walsh
 
 
     
 
I picked up and played Aliens vs Predator 2 yesterday. The first-person perspective game allows one to play from the viewpoint of an Alien, Predator, human Marine or Corporate soldier. Each of the species has subclasses, basically light through heavy weapons and armour. The real joy of this game is being able to do the same things featured in the Aliens and Predator movies. Aliens can skitter around the floor, jump up and cling to walls, walk on the ceiling, and pounce from over fifty feet onto their victims in order to bite their heads off. Predators have the crazy infrared vision seen in the movies (it looks *exactly* like the movie), and can cloak themselves as well as employ a variety of harmful devices such as spearguns, plasma weapons, and netcasters. Marines and Corporates have life-form detectors, the cool M-41 machine gun, flamethrowers, miniguns, and even sniper rifles. Notable multiplayer game types include Team Deathmatch (one species versus another) and Survival, which pits Marines against Aliens. Initially all players but one are Marines. As Marines are killed, the player of the slain soldier then gets to play an Alien for the rest of the game. The result is exactly like the movies, where a group of terrified Marines shrinks in numbers while the Alien population overwhelms them. Marine players tend to huddle together in corners and tunnels, trying to conserve precious ammo as they fight off an Alien onslaught. The graphics are quite good, representing a variety of environments seen or hinted at in both movie properties. The sounds are straight from the films, replete with all the hissing, clicking, and bloodcurdling screams you'd expect. My species of choice- Alien Drone, because I like to kick it old school.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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