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  Brain-Controlled VR System  
Posted 2006-07-07 by Tony Walsh
Real thoughts have been converted into virtual actions thanks to the Brain-Computer Interface Project, reports The Observer's Jo Revill. The project, funded by the UK government and developed by University College London's VECG group, involves electronically reading EEG patterns emitted by the human brain. The patterns are parsed into instructions carried out in a virtual reality environment. According to The Observer, the system has been used to allow a paraplegic to explore a virtual cave by thinking about moving his feet: "'I found it exciting, very exciting,' he said afterwards. 'At first it all felt strange, having the cap on and being asked to think about moving my feet, but gradually I felt as if I was in that world. At one point I completely forgot it was a virtual world and that I was part of this experiment. It was really interesting, and much more enjoyable than I expected.'"

In case you're keeping track of these sorts of things (I certainly am), we've seen: Human brain-controlled robots, monkey cyborgs, subvocalization control systems, brain-operated Pong, and eye-controlled augmented reality. With these sorts of interfaces seemingly becoming less intrusive over time, I wonder if we'll ever have to "jack in" to a Gibsonian cyberspace?
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Comment posted by Jos 'Hyakugei' Yule
July 7, 2006 @ 12:03 pm
The thing that is still missing for the "holy grail" of VR (IMHO) is force feedback. There is still a dearth of devices which incorporate this kind of feedback. When i swing my virtual sword, i want to "feel" it hitting my opponent.
Comment posted by Tony Walsh
July 9, 2006 @ 10:29 am
I'm confident that advances in teledildonics will lead to the integration of more/better haptic feedback into game controllers. Then you can feel your sword all you want :)
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