Clickable Culture   Official Research Blog of Phantom Compass
  Burger King Rules ‘Fight Night Round 3’ Reality  
 
 
Posted 2006-04-12 by Tony Walsh
 
 
     
 
While I knew Burger King had wedged its brand into Fight Night Round 3's boxing trunks, I wasn't aware of how crass the effort really was. GameCritics.com contributor Scott Jones writes "In Fight Night Rd. 3 (EA) you can 'hire' the Burger King as your fighter's cornerman (he gives your stat ratings a heart boost, making it easier to get up from knockdowns). And every time I put an opponent on the canvas, the announcer tells me that this particular knockdown is 'brought to you by Dodge.'"

Here we have Burger King giving a boxer extra stamina through a "heart boost." This is the opposite of what I'd expect from a Burger King diet, and at the very least seems totally unrealistic. Along similar lines, when McDonald's scored product-placement in The Sims Online, in-game character stats could be boosted by munching on the fatty food. In the game 50 Cent: Bulletproof, players are apparently able to recover from wounds by drinking the Formula 50 fortified beverage. I don't think it's such a good idea to artificially inflate the attributes of an in-game brand. But associating Burger King with heart health sounds just plain dangerous.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  1 Comments  
 
   
 
Comment posted by MC Link
May 11, 2006 @ 7:06 am
     
 
I knew that guy from the "Super Size Me" should've gone into the world of professional boxing!
Maybe an idea for the sequal???
:)
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4161 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.