Clickable Culture   Official Research Blog of Phantom Compass
  Buy My Comic Books Through ‘Second Life’  
 
 
Posted 2006-12-19 by Tony Walsh
 
 
     
 
Featured Item
Users of the virtual world Second Life may now order the He Is Just a Rat comic book series, written and drawn by Tony Walsh (that's me, you fool), exclusively through SLBoutique. Buyers receive not only a virtual T-shirt for their avatar, but 5 real-life comic books delivered to their door--and I'll optionally sign the comics in each package for the first 50 orders. Ordering details here.

Although I plan to test out virtual-item sales in 2007, this effort is mostly about clearing out my house of boxes of real comic books. Even though I sold thousands of the comics back in the mid-1990s, there are still a few hundred left of the various issues. I'm charging L$2000 for the comic orders, which covers postage, the envelope, and my time preparing each package. The He Is Just a Rat bundle is one of the few real-life items offered by SLBoutique.com, a service I've found to be very well designed and implemented.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  7 Comments  
 
   
 
Comment posted by Kristian Ming
December 19, 2006 @ 3:13 pm
     
 
And this is where SLB falls flat on it's face. I want to buy this, right? I'm at work. I don't normally carry a balance in SLB. SLX I can either purchase Lindens through or they'll let me pay in cold, hard cash via paypal and pay you the lindens. :-/
 
     
 
     
   
 
Comment posted by Tony Walsh
December 19, 2006 @ 3:20 pm
     
 
Great feedback, thanks Kristian. I have mucked around with SLX, but not much. It is unfortunate you can't pay via PayPal on SLB (something I'll take into account long-term), but you can buy the books through PayPal directly if you like.
 
     
 
     
   
 
Comment posted by Kristian Ming
December 19, 2006 @ 3:27 pm
     
 
Excellent to know!
 
     
 
     
   
 
Comment posted by csven
December 19, 2006 @ 3:52 pm
     
 
Why not release virtual versions as a means to advertise inside SL and drive sales of the dead tree versions?
 
     
 
     
   
 
Comment posted by Tony Walsh
December 19, 2006 @ 4:04 pm
     
 
csven, it's something I had considered but chose not to do because it's too much work. Each comic book is about 40 pages long. That's about 200 pages I'd have to figure out what to do with. I don't think it's worth spending a day or two preparing an item like this. The problem this effort is meant to solve is "I want to get rid of boxes of mint-condition comic books at minimal personal cost and without resorting to incinerating them."

What I might do, if SL supported it, is publish a special edition comic in SL that uses HTML on a prim to display a series of my existing web strips. That would be minimal effort for a decent payoff.

The more effort I put into the virtual item, the greater the personal cost, and the more the item should cost in SL. I think L$2000 is pretty good for 5 40-page comic books via mail-order. Throw in complete virtual versions, and that price becomes way too low.

If you've got any suggestions, though, I'm happy to hear em.
 
     
 
     
   
 
Comment posted by csven
December 19, 2006 @ 4:29 pm
     
 
Sampler. Just like Lulu and others send out. Take a couple pages from each, upload the scans and "box" them. Drop the freebie off in a LL sandbox or pass it out without restrictions so that people can pass it on. Maybe a page or two will wind up as a picture on someone's virtual wall... with a URL of course. URL code can self-destruct after a set period of time.
 
     
 
     
   
 
Comment posted by Tony Walsh
December 19, 2006 @ 5:10 pm
     
 
Good idea -- I'll look into something like this in the new year. Holidays looming. Need booze.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.