Clickable Culture   Official Research Blog of Phantom Compass
  Currently Residing in ‘City of Heroes’  
 
 
Posted 2006-11-29 by Tony Walsh
 
 
     
 
Sometimes a 14-day trial of a subscription-based MMO just isn't enough. I wasn't impressed with my initial 14-day visit to City of Heroes, but warmed up to a 14-day trial of City of Villains. That breaks down to a few days of learning-curve, about a week of using a crappy character, and then a realization that not all characters had to be crappy. If I hadn't had that subsequent City of Villains experience, I'm not sure I'd have subscribed this month. So, I am now living in City of Heroes and loving it. Somehow this ties in to sitting through five seasons of Smallville on DVD over the last few months.

I've got superheroes on the brain, at least for the moment, and am taking time not only to playCity of Heroes/Villains but consider its relationship to comic books, urban spaces, other games, and the MMO industry generally. The game was just updated to "Issue 8" yesterday, with updates 9 through 11 coming in 2007. I'm playing on the Infinity server as the tragic knight Cursed Hand, reluctantly wielding the powers of dark energy to serve the greater good. "The Legendary" Cursed Hand, if you must know. More of my thoughts on the game later this year or early next.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.