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  Doubting Xbox 360 Graphics  
 
 
Posted 2006-02-26 by Tony Walsh
 
 
     
 
Wired gamesblog author Chris Kohler, whose book Power Up is proving to be somewhat enjoyable, has posted his impressions of upcoming Xbox 360 RPG Elder Scrolls IV: Oblivion. Of most interest to me was his account of the apparently sub-par graphics used in the pre-release version of the game: "As you walk around, the ground teems with individually rendered blades of grass, bushes, mushrooms, all sorts of stuff. But only a small radius around your character is fully realized -- the rest of it is drawn in, quite visibly, as you move around...At one point I was heading towards what I thought was an empty forest clearing, when big-ass chunks of building started magically appearing...At some points, I keep seeing the 'Loading Area...' message pop up every couple of seconds, which brings with it another framerate stutter. It's herky-jerky-all-over-the-place as I climb up the hill to the gate of Oblivion."

While it would seem the Xbox 360 is either underpowered or the game is too demanding for the system, many gamers who commented on Kohler's writeup defended the quality of the graphics on the basis that the game is not finished yet. With Elder Scrolls IV: Oblivion due out this spring, I doubt the game's graphics will be sufficiently improved in time for its release. I was generally unimpressed with the graphics of the Xbox 360's first-day launch titles, and it seems that this highly-anticipated RPG isn't--at this point--looking much better. Perhaps if my expectations hadn't been inflated by Microsoft's PR efforts, I'd be less disappointed.
 
     
 
   
 
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