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  DS Game Content Fueled By Wireless Hotspots  
 
 
Posted 2007-12-30 by Tony Walsh
 
 
     
 
Metro Wardive, a homebrew game for the Nintendo DS handheld console, reads the names of surrounding wireless hotspots and converts them into in-game enemies and levels. This allows the game content to change significantly based on the player's real-world location (I can only think of one mainstream game that does this).

Judging by the game's description, it seems that real-world travel is actually encouraged by design (at the very least, new game scenarios are revealed through travel)--with the right game mechanics, Metro Wardive could be used as an incentive for physical activity (walk or run from hotspot to hotspot) or urban exploration. The mind races, even if the feet do not.
 
     
 
   
 
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  2 Comments  
 
   
 
Comment posted by nerfgun
December 30, 2007 @ 1:20 pm
     
 
The "one mainstream game" you are thinking of better be Metal Gear Portable Ops, or you and I will have words, my good man. Strong words.
 
     
 
     
   
 
Comment posted by Tony Walsh
December 30, 2007 @ 1:25 pm
     
 
Yeah, that's the one, I couldn't remember the name.
 
     
 
     
   
 
 
     
 
     
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