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Posted 2005-12-15 by Tony Walsh
 
 
     
 
Culture Clash columnist Matthew Sakey's latest article "Made to be Played" laments the languor that affects game developers--either by fate or will, those who make games often don't play games. Sakey says, in a nutshell, "how do you create a game that speaks to players when you don't know what games say?" I concur. However, I'm also guilty of exhibiting the behaviour Sakey criticizes. When I created a best-selling comic book miniseries in the 1990s, I didn't read many comics (to the obvious detriment of my work, some would say). I was all comic-booked out, being involved in intense production for a 2-year period. I began my so-called New Media career during this time, and followed the same sort of pattern: Make something, shun it. But while I rejected other comic-books while making them, I consumed (and still do) interactive media (such as games) constantly. Just not media I have created. So I suppose I'm only half-guilty. One half seems to be a result of burnout, but what about the other half?

Further musings on Sakey's column can be found at Broken Toys and Darniaq.com.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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