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Posted 2005-12-15 by Tony Walsh
Culture Clash columnist Matthew Sakey's latest article "Made to be Played" laments the languor that affects game developers--either by fate or will, those who make games often don't play games. Sakey says, in a nutshell, "how do you create a game that speaks to players when you don't know what games say?" I concur. However, I'm also guilty of exhibiting the behaviour Sakey criticizes. When I created a best-selling comic book miniseries in the 1990s, I didn't read many comics (to the obvious detriment of my work, some would say). I was all comic-booked out, being involved in intense production for a 2-year period. I began my so-called New Media career during this time, and followed the same sort of pattern: Make something, shun it. But while I rejected other comic-books while making them, I consumed (and still do) interactive media (such as games) constantly. Just not media I have created. So I suppose I'm only half-guilty. One half seems to be a result of burnout, but what about the other half?

Further musings on Sakey's column can be found at Broken Toys and
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