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  Eleven Fit Teens Fail Wii Fitness Test  
 
 
Posted 2007-12-30 by Tony Walsh
 
 
     
 
MedPage Today reports that Wii Sports, a game for the Nintendo Wii console, wasn't found to contribute to recommended daily exercise standards set in Britain, according to a Liverpool University study. Nintendo has been hoping its console would be seen as a fitness aid, releasing the Wii Fit controller and Wii game in Japan earlier this year (due out elsewhere in 2008). A number of academics, researchers, and consumers around the world have been looking at the console as a potential fitness device, with varying results. A Canadian hospital is even using the game console as part of a physical rehabilitation program.

The Liverpool study--ironically, funded by Nintendo's UK marketing arm--might have dashed the game-maker's health-hopes if it wasn't for the fact that only eleven subjects were reportedly involved. The teens--six boys and five girls--were physically fit to begin with, and were studied playing only two games: Project Gotham Racing for the Xbox 360, and Wii Sports. The study found that active games like Wii Sports burn about 50% more calories than passive games like PGR, but that ultimately this only represented a 2% increase in energy expenditure in a typical week.

I'm no scientist, but it seems clear that a larger-scale study might be in order. A more diverse, and larger group of subjects; a wider range of games, particularly some which could be considered more active than Wii Sports. In my own experience, playing 30 minutes of Raving Rabbids on the Wii reminded me how atrophied my spaghetti-thin arms are. While the Wii may not appear to affect fitness levels according to this study, I'd rather play an active video game than a passive one, and I suspect most parents would rather buy an active video game for their kids. Perhaps the next study will involve the Wii Fit peripheral, hopefully with more promising results.
 
     
 
   
 
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Comment posted by RyanHensonCreighton
January 2, 2008 @ 11:08 am
     
 
The most telling thing here is that the game helped already-fit kids burn an extra 2% of their calories.

Would not the impact on fat kids be far greater? It's no coup to find slim gains by making active kids be active. Make chubby, INactive kids get off their rumps, and i'm sure you'll see greater gains.

(Or is that what you meant by suggesting they perform the study on a "larger scale" ? :)
 
     
 
     
   
 
 
     
 
     
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