Clickable Culture   Official Research Blog of Phantom Compass
  ‘EVE Online’ Seeks Citizen Journalists  
 
 
Posted 2007-10-09 by Tony Walsh
 
 
     
 
Players of sci-fi MMO EVE Online have been invited to apply for in-world reporter jobs as part of the "News Clones" wing of EVE TV, a web-based broadcast by the makers of the game for its players. According to the official call-out, the EVE universe is too large to cover with EVE TV's original staff: "Stationing reporters and correspondents across the Galaxy means we can cover more events, investigate more stories, and offer a broader scope for news."

News Clones, a sort of citizen journalist team, will be unpaid, but will receive special social status and broadcast credits. Applicants need only to possess "decent" English skills and the ability to file stories on time... hardly a high standard in reporting, but given that EVE has already had success with its own in-house magazine and its (paid) fan contributors, it's likely some skilled News Clone reporters will emerge to cover EVE from the inside out.

In-world reporting (reportage by avatars for avatars) has captured my attention since the pioneering Alphaville Herald made mainstream news, later becoming The Second Life Herald). Highlights over the years have included coverage of riots in Star Wars Galaxies, a SXSW panel on virtual world journalism in 2005; this year a publication from The Music Lounge surfaced and was subsequently banned. It should be interesting to see how much leash EVE-maker CCP gives its News Clones reporters. I generally don't have much respect for the outlook of any in-world reporter supported or endorsed by a world-maker.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
   
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.