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  Exploit Causes Second Global ‘Second Life’ Outage  
 
 
Posted 2005-11-10 by Tony Walsh
 
 
     
 
The virtual world of Second Life has been hit by a deliberate attack for the second time in under 3 weeks, taking it offline for up to five hours today while its maker, Linden Lab, applies an emergency patch. According to Linden Lab, a user-created object in Second Life's new-user Welcome Area began spitting out instant messages to the degree that the fabric of cyberspace was overwhelmed. Residents were kicked out while Linden Lab attended to the problem.

The first recent attack of a global nature ocurred on October 23, and involved a bomb-like deployment of millions of 3D objects, resulting in a 3-hour denial of service to Second Life residents. At the end of October, a much smaller attack involved a virus-like object programmed to hand out raunchy photos to unsuspecting passersby.

And if the deliberate attacks weren't bad enough, Second Life has been operating poorly since a significant upgrade was issued in late October. Since the upgrade to v1.7, extreme lag, missing resources, slow downloads and other major technical problems have plagued Second Life at a time when it is receiving more mainstream press--and more new users--than ever.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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