Clickable Culture   Official Research Blog of Phantom Compass
  Eyebeam Looking for Residents  
 
 
Posted 2006-07-21 by Tony Walsh
 
 
     
 
Creative technology lab Eyebeam is calling for applications for residence opportunities at their NYC (Chelsea) facility:
    "Artists, hackers, designers, engineers and creative technologists are
    invited to apply to be Residents at Eyebeam, to work for six months on
    projects or research of artistic endeavor or creative expression. The
    ideal Resident has experience working with and generating innovative
    technological art and/or creative technology projects and has a passion
    for interdisciplinary exchange."
The application deadline is August 21, 2006. Successful applicants will be afforded 24/7 access to Eyebeam's facility, equipment, and staff expertise, as well as a $5000 honorarium. The program term is approximately from September to February and March to August with the potential for extension and/or re-application. Eyebeam has previously graced the pages of Clickable Culture for its work on 3D "screen capture" software and fabrication of extracted virtual-world objects.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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