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  First Impressions: ‘Shadowrun’ (Xbox 360)  
Posted 2007-07-05 by Tony Walsh
Sadly, I'm old enough to remember when the original Shadowrun tabletop role-playing game was first published back in 1989. I had no interest in a Tolkien/Gibson mashup then, and wouldn't have given the Xbox 360 version a chance if Xbox Canada's PR company hadn't sent me a review copy. So, lucky reader, you get my first impressions of the game based on about 4 hours of intensive play.

I was expecting a story-based single-player shooter with token multi-player modes available, but Shadowrun is simply a multi-player shooter wrapped in the same goofy premise as the original RPG. The game borrows a bit from some of the best shooters in history (think Counter-Strike, Tribes, and Unreal Tournament) as well as throws in interesting game play options with its unique technology- and magic-based character abilities.

From what I understand, players of the Windows Vista version of the game are are able to compete directly with Xbox 360 players--can there possibly be any contest? Give me any PC-based shooter and I'm a stone-cold killer. Give me a console-based shooter, and it's like I've stone-cold killed an entire tray of whiskey shots.

Overall, Shadowrun seems like a 360 title with moderate potential, but seems to have been rushed out the door. No single-player campaign is one giveaway, but there are numerous other small issues bothersome enough to mention, such as typos on at least two of the loading screens; the game's built-in matching tool can take up to 5 minutes (for me, anyway) to find a game to join, and the character animations look like they barely escaped Alpha testing. When I see characters floating--rather than climbing--up ladders, I'm reminded of Quake, and not in a good way. Having played the 360 version of Shadowrun, I'd be interested to see how the Vista experience differs. But not interested enough to buy a copy of the game.
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Comment posted by Dezro
July 5, 2007 @ 10:57 pm
Heh, interesting that you mentioned being better at PC shooters. The devs on a couple different 360&PC;games (Shadowrun, Bioshock, or UT2007. I can't remember which two) found that the guys on the 360 controllers were beating the crap out of the guys on keyboard+mouse - without autoaim or other handicaps! Crazy but true.
Comment posted by Tony Walsh
July 5, 2007 @ 11:04 pm
That's surprising, maybe it's a generational thing. I didn't grow up with modern controllers. I'd definitely like to check out how the Vista experience compares, I wonder if there's a demo available...
Comment posted by nerfgun
July 7, 2007 @ 1:50 am
Play the PC one if you can. You'll see why it's roughly level with the Xbox 360 players.

Here's a hint: its the slowest PC FPS you've ever seen in your life.

But hey, if you buy Vista... free copy of PC Shadowrun. Yes, it's already been bargain-binned that way.
Comment posted by Tony Walsh
July 9, 2007 @ 9:55 am
Ugh, sounds... great...
I have a Vista PC here, but it was OEM, so no bundle for me. Doesn't sound like I'm missing much though :)
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