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  Flat Is Where It’s At  
 
 
Posted 2007-08-06 by Tony Walsh
 
 
     
 
Development team Metanet discusses level-building issues for N+, an upgrade of its original Flash-based platform game N, revealing that over 1,000 N+ levels have been designed for the Xbox Live / Nintendo DS / Sony PSP versions. The team says:
"...it’s amazing how much room for creativity and invention there is in the level design for a simple tile-based 2D game. After 4 years we’re still finding new tricks and concepts to play with. Crazy! Why anyone would jump to 3D when there’s still so much to figure out in 2D is beyond us ;)"
Even though this last sentiment wasn't entirely serious, the Metanet team is barking up the right tree, in my opinion. Platform games (such as Lode Runner or Super Mario World) are particularly suited to 2D, and not necessarily improved by adding another D.

I suppose I have to mention some exceptions to my own little rule here, such as 2.5D (which can offer improved platform-game play), and specific platform-style games that break the dimensional mold, such as the optically-insane Echochrome and 2D/3D hybrid Super Paper Mario. Feel free to add your own exceptions in the comments section.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
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Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
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Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
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The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
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