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  Free iPhone Games Are Awful:  Strategy?  
 
 
Posted 2008-07-18 by Tony Walsh
 
 
     
 
Nearly every one of the dozen or so free iPhone games I've downloaded and tried are just plain awful. Most are barely games at all, or are simply slight variations on classic (boring) games such as Pong or Simon.

I had (seemingly incorrectly) understood there was some sort of quality bar that Apple set for its first round of developers. Clearly the bar was set very, very low. I don't understand the strategy here: my entire outlook on iPhone games and small developers is now tainted. Why pay for a game if the free ones are terrible? Is Apple trying to boost the major brands by allowing this indie crap into the App Store? Confused. Disappointed.
 
     
 
   
 
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  5 Comments  
 
   
 
Comment posted by GeorgeR
July 18, 2008 @ 10:08 pm
     
 
The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?
 
     
 
     
   
 
Comment posted by andrhia
July 21, 2008 @ 1:48 pm
     
 
...you get what you pay for, you know?

I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been having some fun with it. I just have a couple of complaints about it. First, the basic mode of the game has a really long, kind of dull period where it's too easy, and then suddenly becomes too hard without much warning. I think they should work on the difficulty progression a little. And second, bejeezus but does that thing burn through your battery.
 
     
 
     
   
 
Comment posted by Tony Walsh
July 21, 2008 @ 9:15 pm
     
 
@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally.

@andrhia: meh, I don't know about free equating bad -- drug-dealers wouldn't do well if that was the case :) I'd rather play a limited version of a good game for free -- more likely to pony up for a good product that way. But the stuff I've been seeing is only telling me there are a lot of indie developers out there worth staying far away from. Thanks for the Trism recommendation, I'll check it out.
 
     
 
     
   
 
Comment posted by andrhia
July 21, 2008 @ 9:24 pm
     
 
It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't set up to handle it.
 
     
 
     
   
 
Comment posted by technekai
August 30, 2008 @ 11:16 am
     
 
yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store, i'm grateful for the distribution, for the opportunity to share my work with others beyond my personal email network of friends, family, colleagues.

i think it's good for apple to give a voice to small publishers and game designers. so my first app, though charming, isn't perfect - but from what i've learned in the process i will make a more robust and interesting app the next time. don't like it - uninstall it. it's a very powerful thing apple has done, allowing the little guy (and gal) to put their efforts out there for others to enjoy.

my app is a children's story, short and poetic, somewhat strange - it's called Shadows Never Sleep, listed under Books category. published under my programmer's name, 360mind (i don't have a developper's license yet... in the queue). link to download from App Store.
 
     
 
     
   
 
 
     
 
     
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