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  Game Grind Just Another Job  
 
 
Posted 2005-10-19 by Tony Walsh
 
 
     
 
Many massively-multiplayer games require players to engage in a chore-like grind including such tasks as trading and resource-accumulation. In the best cases, player efforts can be turned around for real-world cash. Does this mean gaming is becoming more like working? Earlier this month, I explained why I think so in a post called "The Work of Warcraft" (be sure to read the follow-up comments as well).

The University of Pennsylvania's Wharton School just published an article called "The New New Economy: Earning Real Money in the Virtual World," wherein the article author says "A large unresolved question about virtual worlds is whether mining and trading digital assets can be defined as real-world work... After all, work is merely creating something tangible that is valued by others." Wharton legal studies professor Dan Hunter told the article author that "If I'm willing to spend $20 on a magic breast plate, that's tangible. Increasingly, these worlds are becoming workspaces."

Massively-multiplayer games aren't casual for those who pursue success--but rather than seeing it as a pointless grind, most gamers can't seem to get enough of this type of serious play. I wonder if there's anything modern workplaces can learn from massively-multiplayer games in making the work-day more enjoyable or at least more rewarding.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
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Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
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Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
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