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  Game-Like Play Emerges From ‘The Endless Forest’  
 
 
Posted 2007-04-04 by Tony Walsh
 
 
     
 
Game-Like Play Emerges From ‘The Endless Forest’
A god and stags in The Endless Forest.
Tale of Tales, maker of The Endless Forest, has revealed some examples of emergent play in its multi-user art-world. I wouldn't go so far as to call this emergent game play, specifically, but some of it is close. This development is particularly remarkable because The Endless Forest has no means for explicit communication (such as text or voice) and few explicit rules. Despite this, users seem to have willed structured play out of thin air.

My favorite example (quoted from the Tale of Tales blog) is:
"Follow the Leader
Copy someone else's appearance. Gets better the more deers you have [...]
The challenge of copying somebody else's appearance is increased by the fact that you cannot change your own but need somebody else to cast a spell on you. And which spell gets cast is random."

Previous posts on The Endless Forest here at Clickable Culture have included "Gods Among Stags" and "Thumbs-Up To Fawns."
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
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