Clickable Culture   Official Research Blog of Phantom Compass
  Games, Television, Dreams, and Doing Things Over  
 
 
Posted 2007-06-12 by Tony Walsh
 
 
     
 
Why would office workers watch shows like The Apprentice or Hell's Kitchen and professional soldiers play games like Full Spectrum Warrior or Battlefield 2? The first thing that comes to my mind is that certain TV shows and video games provide an opportunity for a "do-over" that real-life, high-stress jobs don't allow. Television shows give us a form of weak agency, where we can imagine what we might do in another person's shoes and potentially work through the day's problems as a result. Games give us a strong form of agency where we are largely responsible for our own path and fate--as well, we are afforded multiple attempts at solving the same problem.

According to some, dreaming is a way for us to re-envision, re-enact, or re-contextualize the day's events. Do dreams provide a similar do-over environment to digital games and so-called "reality" television shows? In the preface to the book Lucid Dreaming, author George Parish writes "Dreaming is our method of assimilating the new by either discarding it or integrating it into our world model. During dreaming we eliminate errors from and make modifications to our internal private virtual reality, our world model... The business of living does not allow sufficient on line time to even attempt to perform the process of critical assessment and integration of new information into our world model. Our waking minds are not equipped to conduct the review, analysis, and modification required. Dreaming is the process by which our brain integrates the new into our personal virtual reality."
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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