Clickable Culture   Official Research Blog of Phantom Compass
  Gaming the U.S. Military  
Posted 2005-04-20 by Tony Walsh
The Advanced Distributed Learning (ADL) Initiative has realeased a report entitled "Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education" which identifies trends in the use of games and simulations for education and training purposes and finds that multiplayer online gaming can lead to measurable learning outcomes.

The report says that "Millions of potential recruits have gone through 'basic training'" in the Army-developed game America's Army, and mentions how Full Spectrum Warrior, co-developed by the U.S. military's Institute of Creative Technology (ICT), "offers ideal supplemental training," and "has been used by the Afghan National Army to fight alongside U.S. troops." The report doesn't mention that Full Spectrum Warrior's value is debatable.

A closer look at ICT was provided by The Guardian yesterday in an article entitled "War Games." Author James Verini tells us that "According to army research, about 90% of the 75,000 men and women who join the army each year are 'casual' gamers, while 30% consider themselves 'hardcore' gamers." Verini also notes that "Microsoft has entered into a deal with ICT to provide Xbox game stations to the army."

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