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  ‘Gears of War’: Bug or Feature?  
Posted 2006-12-21 by Tony Walsh
‘Gears of War’: Bug or Feature?
I wasn't overly impressed with Xbox 360 game Gears of War, and while I've already learned of flaws in the game's ranking system, I found out about a surprising new annoyance today. Microsoft's Gamerscore blog gives some tips for GoW newbies, including this gem: "While someone is chainsawing (or being chainsawed) they are invincible to most weapons (head-shot via sniper rifle seems to still work), if they are chainsawing your pal, and you have the lancer, rev your chainsaw and stand behind them - as soon as their animation is done, you will kill them."

This seems like a serious design-flaw or bug to me. It makes no sense to be nigh-invulnerable as described above, not just from a "realism" standpoint but also from a player-expectations standpoint. If this idiosyncrasy is by design, I don't understand the rationale. If it's a bug, it's a pretty substantial one (and should be recognized as such--and fixed). No player should have to resort to a workaround in order to produce expected results.
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Comment posted by MattMihaly
December 21, 2006 @ 7:51 pm
I'm actually playing GoW online as I read this (I'm dead and waiting for my team to win or lose).

I play a lot of GoW these days, actually, and that's certainly a feature. The chainsaw would be no fun at all if it had to be an instant kill w/ no extended animation. If you could easily die during the extended animation, the chainsaw would be nigh-useless.

As it is, if the chainsaw victim has a buddy around, the chainsawer often dies anyway, as he's going to have you in his sights, waiting to unload on you.
Comment posted by Tony Walsh
December 21, 2006 @ 8:15 pm
Hmmm... well, I'm not in favour of an instant-kill chainsaw, but I am in favour of vulnerability during the animation. This being said, I haven't tried more than a few hours of multi-player, so I'd have to play more to really judge this for myself. I have played lots of shooters, and I actually enjoy weapons that are trickier to use (such as making you vulnerable in order to achieve a better effect). The goo-gun from Unreal comes to mind.
Comment posted by n0wak
December 22, 2006 @ 1:00 am
There are certainly issues with the chainsaw animation and how it syncs up on laggy servers. One time in a match I saw a guy coming at me with the chainsaw revving, so I did what you do in that situation: shoot him. In the face. Killed him with one shotgun headshot to the face.

I still got chainsawed. By a guy with no head.

Obviously, something got lost in the latency there.
Comment posted by Tony Walsh
December 22, 2006 @ 11:42 am
n0wak, that's hilarious. are you sure you weren't playing Dead Rising? :)
Comment posted by Brace
December 23, 2006 @ 9:25 am
"No player should have to resort to a workaround in order to produce expected results."

Welcome to SL.

no wait.. which game are we talkin bout?
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