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  ‘Half Life 2’: First Impressions, 18 Months Too Late  
 
 
Posted 2006-06-19 by Tony Walsh
 
 
     
 
I was able to sneak in a few hours of gaming recently, despite two critical work projects breathing down my neck, and took in some of the sights, sounds, and actions of Valve's Half-Life 2 (originally released in 2004). I'm sure everyone and their robotic dog has written about the game already, but since I'm both a misanthrope and megalomaniac, I'm going to write about it anyway.

I was substantially impressed with the presentation and game play. I could care less about the story, even though the dialog isn't terrible. While it's a pleasure to use the game's astoundingly-realistic physics to solve problems (I was able to circumvent an impassible roadblock by building a ramp for my car out of metal siding and barrels), it's intensely frustrating to be blocked from climing a small hill because of an invisible ceiling intended to prevent unwanted player actions. That's a game design tragedy in action, and it makes me crimson with rage. Crimson, I tell you.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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