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  Hands-On With ‘Halo 3’  
Posted 2007-09-25 by Tony Walsh
Hands-On With ‘Halo 3’
I spent a few hours yesterday playing the highly-anticipated Xbox 360 shooter Halo 3 on-site at Xbox Canada's PR company, leaving with a review copy of the Limited Edition double-disk set. I plan on writing a full review in the future, but for now, my first impressions are this: If you love Halo, you'll love Halo 3. Like a Japanese mud-ball, Halo 3 is simply a more shiny version of previous editions. The best feature of the game, in my opinion, is its facilitation of shared user-created game content and machinima.

I could easily apply some elements of my earlier Halo 2 review to the latest installment:
"Although some game levels require all enemies to be eliminated before allowing progression, most can be easily blitzed through. Given the scarcity of certain items, and the constant urging by other characters to make haste, it's a reasonable strategy to completing the game..."
Halo 3 actually seems easier than Halo 2. There's very little resistance from point A to point B, which will probably suit my new lifestyle quite well--looking after a 2 month-old baby really puts a damper on intensive game play. Given the apparent ease of game-play, I almost wonder if Bungie designed it for people like me. I'm pretty sure hardcore gamers will need to crank up the challenge-level to get much enjoyment out of the single-player campaign.
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Comment posted by Omar Ismail
September 25, 2007 @ 12:54 pm
I don't know if it's easier, especially on the Heroic difficulty. The number of enemies they throw at you can be quite overwhelming if you're not careful. Bungie did adjust the Legendary difficulty though to make it more fair. In H2 legendary was just broken.
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