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  Headless Linden Lab Seeks New CEO  
 
 
Posted 2008-03-15 by Tony Walsh
 
 
     
 
I'm about a hundred internet-years late on this 24-hour-old story, but here it is: Linden Lab founder Philip Rosedale will step down as the company's CEO, becoming full-time Chairman of the Board. In an official blog post about the transition, Rosedale wrote that he will "focus on product strategy and vision, continuing to design the right kind of company, and being an effective communicator and evangelist about Second Life."

I'm not really qualified to comment on Rosedale's move (I'm no business analyst), except to note that it follows Linden Lab's long-time CTO Cory Ondrejka's departure from the company late last year due to philosophical differences. It's curious that a replacement for Rosedale wasn't secured before the announcement--the choice of a new CEO will say a lot about the future direction of Second Life as a technology and social platform.

Previous Rosedale Riffs on Clickable Culture:
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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