Clickable Culture   Official Research Blog of Phantom Compass
  How Is A ‘Reality’ TV Game Play-Tested?  
Posted 2007-07-11 by Tony Walsh
Maybe this is too early to call, but it seems "reality" TV game show Pirate Master is suffering from a bit of a positive feedback loop issue--the better the leading team performs, the better the leading team performs. This apparent flaw results from the intersection of game's design with the live human and environmental aspect. What's happening is that the lesser of the two teams (the "crew") works harder, eats less, drinks more alcohol, and has drastically lower morale than the Captain and his mates, resulting in a physical and mental downward spiral for the underdogs. Perhaps this is all part of the plan, or perhaps there's a design team standing by to make changes to the game as it progresses--obviously if the show continues as it is currently, it won't be very dramatic.

I don't know a thing about how "reality" TV game shows are designed and developed, but I'm curious to know if and how they're play-tested prior to deployment. I hope testing consists of more than just a dry-run on paper--it seems prudent to involve live testers in the same environments as the game will be staged in, as environment can easily trump game mechanics. Anyone have an inside scoop on how testing is conducted?
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.