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  I Could Catch A Monkey  
 
 
Posted 2007-10-24 by Tony Walsh
 
 
     
 
Word has it that Delhi is crawling with aggressive monkeys. I heard on the radio last night that there are 15,000 monkeys and only three monkey-catchers in India's capital. Apparently Delhi is desperate for more monkey-catchers. With the knowledge that aggressive monkeys are a real and sometimes deadly problem, and with no knowledge whatsoever about the qualifications or specific responsibilities of a monkey-catcher (outside of the obvious), I respectfully submit that this has "video game" written all over it. Here's my high-level pitch...

"I Could Catch A Monkey"
    A whimsical, colorful action-adventure game, set on the streets of modern-day Delhi. Up to 4 players.

    Young people from all over India converge on Delhi to become monkey-catchers, provided they can withstand the rigorous training exercises of three venerable and wise professionals. As one of the hopeful youngsters, you'll learn how to round up, lure, stalk, grab, wrestle and trap monkeys, choosing skills from any of three disciplines: Agility, Guile, and Strength.

    Your training involves traveling with a master monkey-catcher (and other students if there are other players) through Delhi's weathered streets, across rooftops, over balconies, and into tunnels. You'll not only learn the tricks and tools of each discipline, but how to deal with monkeys of various types and dispositions. Along the way, you'll discover the scientific and spiritual roots of the city's monkey predicament.

    Once you've completed your missions and become a monkey-catcher, you'll be tasked with ridding each of Delhi's 27 "tehsils" (roughly "counties") of the grievous simians, rescuing imperiled citizens, returning monkeys to the wild, and upholding the high standards of your teachers. Each tehsil is ruled by an otherworldly, monkey-like creature. As you advance through the game, you'll discover new abilities and secrets from these creatures, uncovering an ancient curse and the means to expunge it. Your wit, reflexes, and moral choices are key in releasing the curse and restoring Delhi to peace.

    During your hero's journey, your rewards are loosely related to the four Hindu goals of life:
    1. Kāma: The honing of your sensory abilities.
    2. Artha: Earning increasing payments for capturing increasingly-difficult monkeys.
    3. Dharma: The satisfaction of performing morally-correct actions (and admiration of the citizenry).
    4. Moksha: Spiritual advancement gained through encounters with avatars and otherworldly beings ("boss" encounters).

    I Could Catch A Monkey would be a 3D, third-person-perspective platform game with a cartoony art style, ideally suited for the Wii platform and its motion-based controllers. The game would support up to four local or online players in co-op story mode or competitive scenario-based modes.
 
     
 
   
 
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  2 Comments  
 
   
 
Comment posted by Jos 'Hyakugei' Yule
October 25, 2007 @ 2:07 pm
     
 
I love posts like this - its one of my favourite things that the Danc at http://www.lostgarden.com/ does - the game design examples. Nice.
 
     
 
     
   
 
Comment posted by Tony Walsh
October 26, 2007 @ 2:18 pm
     
 
Shucks, thanks. Just got a burst of creative energy. Will probably post these sorts of things from time to time. I enjoy Lost Garden as well.
 
     
 
     
   
 
 
     
 
     
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Dinozoiks wrote:
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