Clickable Culture   Official Research Blog of Phantom Compass
  I Wish I’d Had a ‘Knightmare’  
 
 
Posted 2007-06-05 by Tony Walsh
 
 
     
 
Mr. Hon directed my short-attention-span to Knightmare, a mixed-reality TV game show celebrating its 20th anniversary this September. Aimed at and starring kids, Knightmare covered terrain well-trodden by infamous role playing game Dungeons & Dragons.

Game play was quite unique (as described by the Wikipedia). A team of kids were split into a group of guides and a single dungeoneer. The dungeoneer wore a vision-obscuring helmet, and was shown via an in-studio TV screen to the guides. Superimposed on a fantasy background, the dungeoneer relied on remote guidance to get through the adventure safely. I found the game idea really clever, with obvious links to tabletop and computer games--apparently game books and a board game were spun off from the show, making this an early cross-media experience.

I might be the only person in North America who's never seen the show, but in case you're similarly Knightmare-challenged, YouTube's got a mess of badly-compressed TV clips for review.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  3 Comments  
 
   
 
Comment posted by Alexander Basiat
June 5, 2007 @ 4:02 pm
     
 
Interesting concept for a game!

BTW, I do not myself think that D&D;should be listed as "infamous." To be further educated about all the spurious claptrap thrown about around D&D;throughout the years, check out this link:

http://www.theescapist.com/basic_gaming_faq.htm#reputation
 
     
 
     
   
 
Comment posted by Tony Walsh
June 5, 2007 @ 7:37 pm
     
 
I started playing D&D;back around 1980, so I recall the controversy and reports quite well. I use the word "infamous" in recognition of the controversy, besides which it's a habit of mine to accentuate the negative :)

Incidentally, the Escapist overlooked a Canadian incident involving an axe-murder correlated to D&D;. Today it would have been correlated to video games, I'm sure.
 
     
 
     
   
 
Comment posted by Ace Albion
June 6, 2007 @ 6:04 am
     
 
Knightmare! No better reason to shout at other kids when you were done shouting at them in the playground :) It got frustrating eventually- watching for a month or more, only to see another failure in the end.

The "stupid leading the blind" idea was also used earlier, in the BBC Series "The Adventure Game". In that show, the contestants had to complete various tasks as part of some escape-from-an-alien-planet story; one of those games was that one of them was sent into a darkened area, while the others directed them via a monitor which showed some stuff that only the viewers could see (fluorescent signs and things I think). The team had to collect money called "drokmids" or something to buy their way home, or else play a stepping stones game versus an invisible tornado. No drugs were involved as far as I'm aware, as incredulous as that may seem.

You can even draw a parallel between some "ARG" stuff, and TV shows like Treasure Hunt/The Interceptor.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.